- Removed precompiled header option for GL code because it caused more problems than

the minimal amount of saved time was worth.
Update to ZDoom r833:
- Disabled scrolling of 3DMIDTEX textures. Due to the special needs this 
  cannot work properly.
- Added new Scroll_Wall special to allow more control over wall scrolling.
  Since it uses fixed point parameters it can only be used in scripts though.
- Added flags parameters to all wall scroller specials that didn't use
  all 5 args.
- Separated scrolling of the 3 different texture parts of a sidedef.
  While doing this I did some more restructuring of the sidedef structure
  and changed it so that all state changes to sidedefs that affect rendering 
  have to be made with access functions. This is not of much use to the
  software renderer but it allows far easier caching of rendering data
  for OpenGL because the only place I need to check is in the access functions.
- Added Karate Chris's ThingCountSector submission.
- Made texture indices in FSwitchDef full integers. Since that required
  some data restructuring I also eliminated the MAX_FRAMES limit of 128
  per switch.
- Removed some debug output from SBarInfo::ParseSBarInfo().
- Fixed: Heretic linetype translations included the wrong file.
- Removed ATTN_SURROUND, since FMOD Ex doesn't exactly support it, and it
  only worked as intended on stereo speakers anyway.
- Cleaned out ancient crud from i_sound.cpp.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@67 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2008-03-21 21:15:56 +00:00
parent ee2375fbc2
commit f42970b458
93 changed files with 737 additions and 1258 deletions

View file

@ -3743,386 +3743,66 @@
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@ -4131,342 +3811,58 @@
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RelativePath=".\src\gl\gl_texture.cpp"
>
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@ -4475,98 +3871,18 @@
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>
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>
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>
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>
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<File
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@ -4575,26 +3891,6 @@
<File
RelativePath=".\src\gl\gltexture.cpp"
>
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UsePrecompiledHeader="2"
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</File>
<Filter
Name="GL Header"
@ -4631,6 +3927,10 @@
RelativePath=".\src\gl\gl_glow.h"
>
</File>
<File
RelativePath=".\src\gl\gl_include.h"
>
</File>
<File
RelativePath=".\src\gl\gl_intern.h"
>

View file

@ -49,6 +49,7 @@ DEFINE_SPECIAL(Sector_Attach3dMidtex, 48, -1, -1)
DEFINE_SPECIAL(GlassBreak, 49, 0, 1)
DEFINE_SPECIAL(ExtraFloor_LightOnly, 50, -1, -1)
DEFINE_SPECIAL(Sector_SetLink, 51, 4, 4)
DEFINE_SPECIAL(Scroll_Wall, 52, 5, 5)
DEFINE_SPECIAL(Plat_PerpetualRaise, 60, 3, 3)
DEFINE_SPECIAL(Plat_Stop, 61, 1, 1)

View file

@ -664,6 +664,7 @@ public:
TObjPtr<AActor> master; // Thing which spawned this one (prevents mutual attacks)
fixed_t floorclip; // value to use for floor clipping
SWORD tid; // thing identifier
BYTE SoundChans; // Bitfield indicating which sound channels are playing.
BYTE special; // special
int args[5]; // special arguments

View file

@ -186,7 +186,7 @@ void DoVoiceAnnounce (const char *sound)
if (LastAnnounceTime == 0 || LastAnnounceTime <= level.time-5)
{
LastAnnounceTime = level.time;
S_Sound (CHAN_VOICE, sound, 1, ATTN_SURROUND);
S_Sound (CHAN_VOICE, sound, 1, ATTN_NONE);
}
}

View file

@ -46,7 +46,7 @@ class FDecalTemplate;
struct FDecalAnimator;
struct PClass;
class DBaseDecal;
struct side_s;
struct side_t;
class FDecalBase
{
@ -71,7 +71,7 @@ class FDecalTemplate : public FDecalBase
public:
FDecalTemplate () : Translation (0) {}
void ApplyToDecal (DBaseDecal *actor, side_s *wall) const;
void ApplyToDecal (DBaseDecal *actor, side_t *wall) const;
const FDecalTemplate *GetDecal () const;
void ReplaceDecalRef (FDecalBase *from, FDecalBase *to);

View file

@ -599,8 +599,6 @@ void F_StartCast (void)
//
void F_CastTicker (void)
{
int atten;
if (--casttics > 0 && caststate != NULL)
return; // not time to change state yet
@ -615,11 +613,7 @@ void F_CastTicker (void)
castnum = 0;
if (castorder[castnum].info->SeeSound)
{
if (castorder[castnum].info->flags2 & MF2_BOSS)
atten = ATTN_SURROUND;
else
atten = ATTN_NONE;
S_SoundID (CHAN_VOICE, castorder[castnum].info->SeeSound, 1, atten);
S_SoundID (CHAN_VOICE, castorder[castnum].info->SeeSound, 1, ATTN_NONE);
}
caststate = castorder[castnum].info->SeeState;
// [RH] Skip monsters that have been hacked to no longer have attack states
@ -736,8 +730,7 @@ bool F_CastResponder (event_t* ev)
}
else if (castorder[castnum].info->DeathSound)
{
S_SoundID (CHAN_VOICE, castorder[castnum].info->DeathSound, 1,
castnum == 15 || castnum == 14 ? ATTN_SURROUND : ATTN_NONE);
S_SoundID (CHAN_VOICE, castorder[castnum].info->DeathSound, 1, ATTN_NONE);
}
}

View file

@ -2322,17 +2322,9 @@ void FParser::SF_SetLineTexture(void)
if(line->sidenum[side]!=NO_SIDE)
{
side_t * sided=&sides[line->sidenum[side]];
switch(position)
if (position >=0 && position <=2)
{
case 0:
sided->toptexture=texturenum;
break;
case 1:
sided->midtexture=texturenum;
break;
case 2:
sided->bottomtexture=texturenum;
break;
sided->SetTexture(position, texturenum);
}
}
}
@ -2351,9 +2343,9 @@ void FParser::SF_SetLineTexture(void)
{
side_t * sided=&sides[lines[i].sidenum[side]];
if(sections & 1) sided->toptexture = picnum;
if(sections & 2) sided->midtexture = picnum;
if(sections & 4) sided->bottomtexture = picnum;
if(sections & 1) sided->SetTexture(side_t::top, picnum);
if(sections & 2) sided->SetTexture(side_t::mid, picnum);
if(sections & 4) sided->SetTexture(side_t::bottom, picnum);
}
}
}

View file

@ -174,12 +174,12 @@ END_DEFAULTS
void A_BrainAwake (AActor *self)
{
// killough 3/26/98: only generates sound now
S_Sound (self, CHAN_VOICE, "brain/sight", 1, ATTN_SURROUND);
S_Sound (self, CHAN_VOICE, "brain/sight", 1, ATTN_NONE);
}
void A_BrainPain (AActor *self)
{
S_Sound (self, CHAN_VOICE, "brain/pain", 1, ATTN_SURROUND);
S_Sound (self, CHAN_VOICE, "brain/pain", 1, ATTN_NONE);
}
static void BrainishExplosion (fixed_t x, fixed_t y, fixed_t z)
@ -206,7 +206,7 @@ void A_BrainScream (AActor *self)
BrainishExplosion (x, self->y - 320*FRACUNIT,
128 + (pr_brainscream() << (FRACBITS + 1)));
}
S_Sound (self, CHAN_VOICE, "brain/death", 1, ATTN_SURROUND);
S_Sound (self, CHAN_VOICE, "brain/death", 1, ATTN_NONE);
}
void A_BrainExplode (AActor *self)
@ -264,7 +264,7 @@ void A_BrainSpit (AActor *self)
spit->reactiontime /= spit->state->GetTics();
}
S_Sound (self, CHAN_WEAPON, "brain/spit", 1, ATTN_SURROUND);
S_Sound (self, CHAN_WEAPON, "brain/spit", 1, ATTN_NONE);
}
}

View file

@ -49,7 +49,7 @@ void AFourthWeaponPiece::PlayPickupSound (AActor *toucher)
if (TempFourthWeapon != NULL)
{
// Play the build-sound full volume for all players
S_Sound (toucher, CHAN_ITEM, "WeaponBuild", 1, ATTN_SURROUND);
S_Sound (toucher, CHAN_ITEM, "WeaponBuild", 1, ATTN_NONE);
}
else
{

View file

@ -1497,7 +1497,7 @@ END_DEFAULTS
void APowerDamage::InitEffect( )
{
// Use sound channel 5 to avoid interference with other actions.
if (Owner != NULL) S_SoundID(Owner, 5, SeeSound, 1.0f, ATTN_SURROUND);
if (Owner != NULL) S_SoundID(Owner, 5, SeeSound, 1.0f, ATTN_NONE);
}
//===========================================================================
@ -1509,7 +1509,7 @@ void APowerDamage::InitEffect( )
void APowerDamage::EndEffect( )
{
// Use sound channel 5 to avoid interference with other actions.
if (Owner != NULL) S_SoundID(Owner, 5, DeathSound, 1.0f, ATTN_SURROUND);
if (Owner != NULL) S_SoundID(Owner, 5, DeathSound, 1.0f, ATTN_NONE);
}
//===========================================================================
@ -1532,7 +1532,7 @@ void APowerDamage::ModifyDamage(int damage, FName damageType, int &newdamage, bo
damage = newdamage = FixedMul(damage, *pdf);
if (*pdf > 0 && damage == 0) damage = newdamage = 1; // don't allow zero damage as result of an underflow
if (Owner != NULL && *pdf > FRACUNIT) S_SoundID(Owner, 5, ActiveSound, 1.0f, ATTN_SURROUND);
if (Owner != NULL && *pdf > FRACUNIT) S_SoundID(Owner, 5, ActiveSound, 1.0f, ATTN_NONE);
}
}
if (Inventory != NULL) Inventory->ModifyDamage(damage, damageType, newdamage, passive);
@ -1553,7 +1553,7 @@ END_DEFAULTS
void APowerProtection::InitEffect( )
{
// Use sound channel 5 to avoid interference with other actions.
if (Owner != NULL) S_SoundID(Owner, 5, SeeSound, 1.0f, ATTN_SURROUND);
if (Owner != NULL) S_SoundID(Owner, 5, SeeSound, 1.0f, ATTN_NONE);
}
//===========================================================================
@ -1565,7 +1565,7 @@ void APowerProtection::InitEffect( )
void APowerProtection::EndEffect( )
{
// Use sound channel 5 to avoid interference with other actions.
if (Owner != NULL) S_SoundID(Owner, 5, DeathSound, 1.0f, ATTN_SURROUND);
if (Owner != NULL) S_SoundID(Owner, 5, DeathSound, 1.0f, ATTN_NONE);
}
//===========================================================================
@ -1587,7 +1587,7 @@ void APowerProtection::ModifyDamage(int damage, FName damageType, int &newdamage
if (pdf == NULL) pdf = &def;
damage = newdamage = FixedMul(damage, *pdf);
if (Owner != NULL && *pdf < FRACUNIT) S_SoundID(Owner, 5, ActiveSound, 1.0f, ATTN_SURROUND);
if (Owner != NULL && *pdf < FRACUNIT) S_SoundID(Owner, 5, ActiveSound, 1.0f, ATTN_NONE);
}
}
if (Inventory != NULL) Inventory->ModifyDamage(damage, damageType, newdamage, passive);

View file

@ -246,7 +246,7 @@ int DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor * fflo
Z -= front->floortexz;
else
Z -= front->ceilingtexz;
tex = wall->midtexture;
tex = wall->GetTexture(side_t::mid);
}
else if (back->floorplane.ZatPoint (x, y) >= Z)
{
@ -255,7 +255,7 @@ int DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor * fflo
Z -= front->ceilingtexz;
else
Z -= back->floortexz;
tex = wall->bottomtexture;
tex = wall->GetTexture(side_t::bottom);
}
else if (back->ceilingplane.ZatPoint (x, y) <= Z)
{
@ -264,7 +264,7 @@ int DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor * fflo
Z -= front->ceilingtexz;
else
Z -= back->ceilingtexz;
tex = wall->toptexture;
tex = wall->GetTexture(side_t::top);
}
else if (ffloor) // this is a 3d-floor segment - do this only if we know which one!
{
@ -277,15 +277,15 @@ int DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor * fflo
if (ffloor->flags & FF_UPPERTEXTURE)
{
tex = wall->toptexture;
tex = wall->GetTexture(side_t::top);
}
else if (ffloor->flags & FF_LOWERTEXTURE)
{
tex = wall->bottomtexture;
tex = wall->GetTexture(side_t::bottom);
}
else
{
tex = sides[ffloor->master->sidenum[0]].midtexture;
tex = sides[ffloor->master->sidenum[0]].GetTexture(side_t::mid);
}
}
else return 0;

View file

@ -998,7 +998,7 @@ void AInventory::PlayPickupSound (AActor *toucher)
S_SoundID (toucher, CHAN_PICKUP, PickupSound, 1,
(ItemFlags & IF_FANCYPICKUPSOUND) &&
(toucher == NULL || toucher->CheckLocalView (consoleplayer))
? ATTN_SURROUND : ATTN_NORM);
? ATTN_NONE : ATTN_NORM);
}
//===========================================================================

View file

@ -7,7 +7,7 @@
class FDecalTemplate;
struct vertex_s;
struct side_s;
struct side_t;
extern void P_SpawnDirt (AActor *actor, fixed_t radius);
@ -18,7 +18,6 @@ bool P_MorphMonster (AActor *actor, const PClass *morphClass);
bool P_UpdateMorphedMonster (AActor *actor);
struct side_s;
struct F3DFloor;
class DBaseDecal : public DThinker
@ -34,12 +33,12 @@ public:
void Serialize (FArchive &arc);
void Destroy ();
int StickToWall (side_s *wall, fixed_t x, fixed_t y, F3DFloor * ffloor = NULL);
fixed_t GetRealZ (const side_s *wall) const;
int StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor * ffloor = NULL);
fixed_t GetRealZ (const side_t *wall) const;
void SetShade (DWORD rgb);
void SetShade (int r, int g, int b);
void Spread (const FDecalTemplate *tpl, side_s *wall, fixed_t x, fixed_t y, fixed_t z, F3DFloor * ffloor = NULL);
void GetXY (side_s *side, fixed_t &x, fixed_t &y) const;
void Spread (const FDecalTemplate *tpl, side_t *wall, fixed_t x, fixed_t y, fixed_t z, F3DFloor * ffloor = NULL);
void GetXY (side_t *side, fixed_t &x, fixed_t &y) const;
static void SerializeChain (FArchive &arc, DBaseDecal **firstptr);
@ -57,12 +56,12 @@ public:
sector_t * Sector; // required for 3D floors
protected:
virtual DBaseDecal *CloneSelf (const FDecalTemplate *tpl, fixed_t x, fixed_t y, fixed_t z, side_s *wall, F3DFloor * ffloor = NULL) const;
void CalcFracPos (side_s *wall, fixed_t x, fixed_t y);
virtual DBaseDecal *CloneSelf (const FDecalTemplate *tpl, fixed_t x, fixed_t y, fixed_t z, side_t *wall, F3DFloor * ffloor = NULL) const;
void CalcFracPos (side_t *wall, fixed_t x, fixed_t y);
void Remove ();
static void SpreadLeft (fixed_t r, vertex_s *v1, side_s *feelwall, F3DFloor * ffloor = NULL);
static void SpreadRight (fixed_t r, side_s *feelwall, fixed_t wallsize, F3DFloor * ffloor = NULL);
static void SpreadLeft (fixed_t r, vertex_s *v1, side_t *feelwall, F3DFloor * ffloor = NULL);
static void SpreadRight (fixed_t r, side_t *feelwall, fixed_t wallsize, F3DFloor * ffloor = NULL);
};
class DImpactDecal : public DBaseDecal
@ -70,10 +69,10 @@ class DImpactDecal : public DBaseDecal
DECLARE_CLASS (DImpactDecal, DBaseDecal)
public:
DImpactDecal (fixed_t z);
DImpactDecal (side_s *wall, const FDecalTemplate *templ);
DImpactDecal (side_t *wall, const FDecalTemplate *templ);
static DImpactDecal *StaticCreate (const char *name, fixed_t x, fixed_t y, fixed_t z, side_s *wall, F3DFloor * ffloor = NULL, PalEntry color=0);
static DImpactDecal *StaticCreate (const FDecalTemplate *tpl, fixed_t x, fixed_t y, fixed_t z, side_s *wall, F3DFloor * ffloor = NULL, PalEntry color=0);
static DImpactDecal *StaticCreate (const char *name, fixed_t x, fixed_t y, fixed_t z, side_t *wall, F3DFloor * ffloor = NULL, PalEntry color=0);
static DImpactDecal *StaticCreate (const FDecalTemplate *tpl, fixed_t x, fixed_t y, fixed_t z, side_t *wall, F3DFloor * ffloor = NULL, PalEntry color=0);
void BeginPlay ();
void Destroy ();
@ -82,7 +81,7 @@ public:
static void SerializeTime (FArchive &arc);
protected:
DBaseDecal *CloneSelf (const FDecalTemplate *tpl, fixed_t x, fixed_t y, fixed_t z, side_s *wall, F3DFloor * ffloor = NULL) const;
DBaseDecal *CloneSelf (const FDecalTemplate *tpl, fixed_t x, fixed_t y, fixed_t z, side_t *wall, F3DFloor * ffloor = NULL) const;
static void CheckMax ();
private:

View file

@ -87,7 +87,6 @@ void SBarInfo::Load()
void SBarInfo::ParseSBarInfo(int lump)
{
gameType = gameinfo.gametype;
Printf("%d=%d", gameinfo.gametype, GAME_Any);
bool baseSet = false;
FScanner sc(lump, Wads.GetLumpFullName(lump));
sc.SetCMode(true);

View file

@ -72,8 +72,8 @@ void A_RemoveForceField (AActor *self)
{
line->flags &= ~(ML_BLOCKING|ML_BLOCKEVERYTHING);
line->special = 0;
sides[line->sidenum[0]].midtexture = 0;
sides[line->sidenum[1]].midtexture = 0;
sides[line->sidenum[0]].SetTexture(side_t::mid, 0);
sides[line->sidenum[1]].SetTexture(side_t::mid, 0);
}
}
}

View file

@ -1,5 +1,3 @@
#include "gl_pch.h"
/*
** a_dynlight.cpp
** Implements actors representing dynamic lights (hardware independent)
@ -35,6 +33,7 @@
**
*/
#include "gl/gl_include.h"
#include "templates.h"
#include "m_random.h"
#include "r_main.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gfxfuncs.cpp
** True color graphics functions
@ -40,6 +39,7 @@
#include "m_swap.h"
#include "m_png.h"
#include "m_crc32.h"
#include "templates.h"
//===========================================================================
//
@ -73,13 +73,13 @@ PalEntry averageColor(const unsigned long *data, int size, bool maxout)
g = g/size;
b = b/size;
int maxv=max(max(r,g),b);
int maxv=MAX(MAX(r,g),b);
if(maxv && maxout)
{
r *= 255.0f / maxv;
g *= 255.0f / maxv;
b *= 255.0f / maxv;
r = Scale(r, 255, maxv);
g = Scale(g, 255, maxv);
b = Scale(b, 255, maxv);
}
return PalEntry(r,g,b);
}

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_bsp.cpp
** Main rendering loop / BSP traversal / visibility clipping
@ -37,6 +36,7 @@
**
*/
#include "gl/gl_include.h"
#include "p_lnspec.h"
#include "p_local.h"
#include "a_sharedglobal.h"
@ -128,7 +128,7 @@ static bool CheckClip(seg_t * seg, sector_t * frontsector, sector_t * backsector
// now check for closed sectors!
if (bs_ceilingheight1<=fs_floorheight1 && bs_ceilingheight2<=fs_floorheight2)
{
FTexture * tex = TexMan(seg->sidedef->toptexture);
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::top));
if (!tex || tex->UseType==FTexture::TEX_Null) return false;
if (backsector->ceilingpic==skyflatnum && frontsector->ceilingpic==skyflatnum) return false;
return true;
@ -136,7 +136,7 @@ static bool CheckClip(seg_t * seg, sector_t * frontsector, sector_t * backsector
if (fs_ceilingheight1<=bs_floorheight1 && fs_ceilingheight2<=bs_floorheight2)
{
FTexture * tex = TexMan(seg->sidedef->bottomtexture);
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::bottom));
if (!tex || tex->UseType==FTexture::TEX_Null) return false;
// properly render skies (consider door "open" if both floors are sky):
@ -149,12 +149,12 @@ static bool CheckClip(seg_t * seg, sector_t * frontsector, sector_t * backsector
// preserve a kind of transparent door/lift special effect:
if (bs_ceilingheight1 < fs_ceilingheight1 || bs_ceilingheight2 < fs_ceilingheight2)
{
FTexture * tex = TexMan(seg->sidedef->toptexture);
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::top));
if (!tex || tex->UseType==FTexture::TEX_Null) return false;
}
if (bs_floorheight1 > fs_floorheight1 || bs_floorheight2 > fs_floorheight2)
{
FTexture * tex = TexMan(seg->sidedef->bottomtexture);
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::bottom));
if (!tex || tex->UseType==FTexture::TEX_Null) return false;
}
if (backsector->ceilingpic==skyflatnum && frontsector->ceilingpic==skyflatnum) return false;
@ -215,7 +215,7 @@ static void AddLine (seg_t *seg,sector_t * sector,subsector_t * polysub)
{
if (sector->sectornum == seg->backsector->sectornum)
{
FTexture * tex = TexMan(seg->sidedef->midtexture);
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::mid));
if (!tex || tex->UseType==FTexture::TEX_Null)
{
// nothing to do here!

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
*
** gl_clipper.cpp
@ -36,6 +35,7 @@
**
*/
#include "gl/gl_include.h"
#include "r_main.h"
#include "gl/gl_clipper.h"
#include "gl/gl_values.h"

View file

@ -1,5 +1,3 @@
#include "gl_pch.h"
/*
** gl_cycler.cpp
** Implements the cycler for dynamic lights and texture shaders.
@ -34,6 +32,7 @@
**---------------------------------------------------------------------------
**
*/
#include "gl/gl_include.h"
#include "gl/gl_cycler.h"
//==========================================================================

View file

@ -1,5 +1,3 @@
#include "gl_pch.h"
/*
** gl_data.cpp
** Maintenance data for GL renderer (mostly to handle rendering hacks)
@ -38,6 +36,7 @@
**
*/
#include "gl/gl_include.h"
#include "i_system.h"
#include "p_local.h"
#include "p_lnspec.h"
@ -378,8 +377,8 @@ static void PrepareTransparentDoors(sector_t * sector)
sector->transdoor=false;
return;
}
if (sides[sector->lines[i]->sidenum[1-side]].toptexture==0) notextures++;
if (sides[sector->lines[i]->sidenum[1-side]].bottomtexture==0) nobtextures++;
if (sides[sector->lines[i]->sidenum[1-side]].GetTexture(side_t::top) == 0) notextures++;
if (sides[sector->lines[i]->sidenum[1-side]].GetTexture(side_t::bottom) == 0) nobtextures++;
}
}
if (selfref+notextures==sector->linecount || sector->ceilingpic==skyflatnum)

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_decal.cpp
** OpenGL decal rendering code
@ -37,6 +36,7 @@
**
*/
#include "gl/gl_include.h"
#include "a_sharedglobal.h"
#include "gl/gl_renderstruct.h"
#include "gl/gl_texture.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_drawinfo.cpp
** Implements the draw info structure which contains most of the
@ -38,6 +37,7 @@
**---------------------------------------------------------------------------
**
*/
#include "gl/gl_include.h"
#include "gl/gl_renderstruct.h"
#include "gl/gl_texture.h"
#include "gl/gl_intern.h"

View file

@ -1,5 +1,3 @@
#include "gl_pch.h"
/*
** gl_dynlight.cpp
** Light definitions for actors.
@ -40,6 +38,7 @@
*/
#include "gl/gl_include.h"
#include "a_doomglobal.h"
#include "c_cvars.h"
#include "c_dispatch.h"

View file

@ -1,5 +1,4 @@
#include "gl_pch.h"
#include "gl/gl_include.h"
#include "gl/gl_intern.h"
#include "p_local.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_flat.cpp
** Flat rendering
@ -37,6 +36,7 @@
**
*/
#include "gl/gl_include.h"
#include "a_sharedglobal.h"
#include "gl/gl_renderstruct.h"
#include "gl/gl_functions.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_framebuffer.cpp
** Implementation of the non-hardware specific parts of the
@ -38,6 +37,7 @@
**
*/
#include "gl/gl_include.h"
#include "files.h"
#include "m_swap.h"
#include "r_draw.h"

View file

@ -1,6 +1,6 @@
#include "gl_pch.h"
#include "gl/gl_include.h"
#include "gl/gl_geometric.h"
#include "gl/gl_intern.h"
#include "gl/gl_values.h"

View file

@ -1,6 +1,3 @@
#include "gl_pch.h"
/*
** gl_glow.cpp
** Glowing flats like Doomsday
@ -40,6 +37,7 @@
**
*/
#include "gl/gl_include.h"
#include "w_wad.h"
#include "sc_man.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** Hires texture management
**
@ -35,6 +34,7 @@
**---------------------------------------------------------------------------
**
*/
#include "gl/gl_include.h"
#include "w_wad.h"
#include "m_png.h"
#include "r_draw.h"

1
src/gl/gl_include.h Normal file
View file

@ -0,0 +1 @@
#include "gl/gl_pch.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_light.cpp
** Light level / fog management / dynamic lights
@ -37,6 +36,7 @@
**
*/
#include "gl/gl_include.h"
#include "c_dispatch.h"
#include "p_local.h"
#include "vectors.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_missinglines.cpp
** This mess is only needed because ZDBSP likes to throw out lines
@ -37,6 +36,7 @@
**---------------------------------------------------------------------------
**
*/
#include "gl/gl_include.h"
#include "p_local.h"
#include "gl/gl_struct.h"
#include "gl/gl_renderstruct.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_missingtexture.cpp
** Handles missing upper and lower textures and self referencing sector hacks
@ -36,6 +35,7 @@
**---------------------------------------------------------------------------
**
*/
#include "gl/gl_include.h"
#include "a_sharedglobal.h"
#include "r_main.h"
#include "gl/gl_struct.h"
@ -265,7 +265,7 @@ bool GLDrawInfo::DoOneSectorUpper(subsector_t * subsec, fixed_t planez)
if (sec->ceilingtexz==planez)
{
// If there's a texture abort
FTexture * tex = TexMan[seg->sidedef->toptexture];
FTexture * tex = TexMan[seg->sidedef->GetTexture(side_t::top)];
if (!tex || tex->UseType==FTexture::TEX_Null) continue;
else return false;
}
@ -323,7 +323,7 @@ bool GLDrawInfo::DoOneSectorLower(subsector_t * subsec, fixed_t planez)
if (sec->floortexz==planez)
{
// If there's a texture abort
FTexture * tex = TexMan[seg->sidedef->bottomtexture];
FTexture * tex = TexMan[seg->sidedef->GetTexture(side_t::bottom)];
if (!tex || tex->UseType==FTexture::TEX_Null) continue;
else return false;
}

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_models.cpp
**
@ -38,6 +37,7 @@
**
*/
#include "gl/gl_include.h"
#include "w_wad.h"
#include "cmdlib.h"
#include "sc_man.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_models.cpp
**
@ -38,6 +37,7 @@
**
*/
#include "gl/gl_include.h"
#include "w_wad.h"
#include "cmdlib.h"
#include "sc_man.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_models_md3.cpp
**
@ -36,6 +35,7 @@
**
*/
#include "gl/gl_include.h"
#include "w_wad.h"
#include "cmdlib.h"
#include "sc_man.h"

View file

@ -1 +0,0 @@
#include "gl_pch.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_portal.cpp
** Generalized portal maintenance classes for skyboxes, horizons etc.
@ -38,6 +37,7 @@
**
*/
#include "gl/gl_include.h"
#include "p_local.h"
#include "vectors.h"
#include "gl/gl_struct.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_scene.cpp
** manages the rendering of the player's view
@ -37,6 +36,7 @@
**
*/
#include "gl/gl_include.h"
#include "gi.h"
#include "m_png.h"
#include "st_stuff.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_shader.cpp
**
@ -37,6 +36,7 @@
**---------------------------------------------------------------------------
**
*/
#include "gl/gl_include.h"
#include "gl/gl_values.h"
#include "c_cvars.h"
#include "v_video.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_sky.cpp
** Sky preparation code.
@ -37,6 +36,7 @@
**
*/
#include "gl/gl_include.h"
#include "a_sharedglobal.h"
#include "r_sky.h"
#include "gl/gl_renderstruct.h"
@ -114,16 +114,28 @@ void GLWall::SkyTexture(int sky1,ASkyViewpoint * skyboxx, bool ceiling)
{
const line_t *l = &lines[(sky1&(PL_SKYFLAT-1))-1];
const side_t *s = &sides[l->sidenum[0]];
int pos;
skyinfo.texture[0]=FGLTexture::ValidateTexture(s->toptexture);
if (!skyinfo.texture[0]) return;
skyinfo.skytexno1=s->toptexture;
skyinfo.x_offset[0] = ANGLE_TO_FLOAT(s->textureoffset);
skyinfo.y_offset = TO_MAP(s->rowoffset);
if (level.flags & LEVEL_SWAPSKIES && s->GetTexture(side_t::bottom) != 0)
{
pos = side_t::bottom;
}
else
{
pos = side_t::top;
}
int texno = s->GetTexture(pos);
skyinfo.texture[0] = FGLTexture::ValidateTexture(texno);
if (!skyinfo.texture[0] || skyinfo.texture[0]->tex->UseType == FTexture::TEX_Null) goto normalsky;
skyinfo.skytexno1 = texno;
skyinfo.x_offset[0] = ANGLE_TO_FLOAT(s->GetTextureXOffset(pos));
skyinfo.y_offset = TO_MAP(s->GetTextureYOffset(pos));
skyinfo.mirrored = !l->args[2];
}
else
{
normalsky:
if (level.flags&LEVEL_DOUBLESKY)
{
skyinfo.texture[1]=FGLTexture::ValidateTexture(sky1texture);
@ -211,14 +223,14 @@ void GLWall::SkyTop(seg_t * seg,sector_t * fs,sector_t * bs,vertex_t * v1,vertex
if (bs->floorplane.a==0 && bs->floorplane.b==0 && fs->floorplane.a==0 && fs->floorplane.b==0 &&
bs->floortexz==fs->floortexz+FRACUNIT)
{
FTexture * tex = TexMan(seg->sidedef->bottomtexture);
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::bottom));
if (!tex || tex->UseType==FTexture::TEX_Null) return;
}
}
ztop[0]=ztop[1]=32768.0f;
FTexture * tex = TexMan(seg->sidedef->toptexture);
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::top));
if (/*tex && tex->UseType!=FTexture::TEX_Null &&*/ bs->ceilingpic != skyflatnum)
{
@ -263,7 +275,7 @@ void GLWall::SkyBottom(seg_t * seg,sector_t * fs,sector_t * bs,vertex_t * v1,ver
if (fs->floorpic==skyflatnum)
{
if ((bs->special&0xff) == NoSkyDraw) return;
FTexture * tex = TexMan(seg->sidedef->bottomtexture);
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::bottom));
// For lower skies the normal logic only applies to walls with no lower texture!
if (tex->UseType==FTexture::TEX_Null)

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_sky.cpp
**
@ -34,6 +33,7 @@
**---------------------------------------------------------------------------
**
*/
#include "gl/gl_include.h"
#include "doomtype.h"
#include "sc_man.h"
#include "w_wad.h"

View file

@ -1,5 +1,3 @@
#include "gl_pch.h"
/*
** gl_sprite.cpp
** Sprite/Particle rendering
@ -37,6 +35,7 @@
**---------------------------------------------------------------------------
**
*/
#include "gl/gl_include.h"
#include "p_local.h"
#include "r_translate.h"
#include "gl/gl_struct.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
#if 0
/*
** gl_shaders.cpp
@ -34,6 +33,7 @@
**
*/
#include "gl/gl_include.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "gl/gl_swshaders.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gltexture.cpp
** The texture classes for hardware rendering
@ -39,6 +38,7 @@
**
*/
#include "gl/gl_include.h"
#include "w_wad.h"
#include "m_png.h"
#include "r_draw.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_translate.cpp
** GL-related translation stuff

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_vertex.cpp
**
@ -38,6 +37,7 @@
#include "gl/gl_include.h"
#include "gl/gl_struct.h"
#include "gl/gl_renderstruct.h"
#include "gl/gl_portal.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_wall.cpp
** Wall rendering preparation
@ -37,6 +36,7 @@
**
*/
#include "gl/gl_include.h"
#include "p_local.h"
#include "p_lnspec.h"
#include "a_sharedglobal.h"
@ -671,14 +671,29 @@ void GLWall::DoTexture(int _type,seg_t * seg,int peg,
// The Vertex values can be destroyed in this function and must be restored aferward!
GLSeg glsave=glseg;
int lh=ceilingrefheight-floorrefheight;
int texpos;
switch (_type)
{
case RENDERWALL_TOP:
texpos = side_t::top;
break;
case RENDERWALL_BOTTOM:
texpos = side_t::bottom;
break;
default:
texpos = side_t::mid;
break;
}
type = (seg->linedef->special == Line_Mirror && _type == RENDERWALL_M1S &&
!(gl.flags & RFL_NOSTENCIL) && gl_mirrors) ? RENDERWALL_MIRROR : _type;
ceilingrefheight+= gltexture->RowOffset(seg->sidedef->rowoffset)+
ceilingrefheight+= gltexture->RowOffset(seg->sidedef->GetTextureYOffset(texpos))+
(peg ? (gltexture->TextureHeight()<<FRACBITS)-lh-v_offset:0);
if (!SetWallCoordinates(seg, ceilingrefheight, topleft, topright, bottomleft, bottomright, seg->sidedef->textureoffset)) return;
if (!SetWallCoordinates(seg, ceilingrefheight, topleft, topright, bottomleft, bottomright,
seg->sidedef->GetTextureXOffset(texpos))) return;
// Add this wall to the render list
sector_t * sec = sub? sub->sector : seg->frontsector;
@ -713,7 +728,7 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
// Align the texture to the ORIGINAL sector's height!!
// At this point slopes don't matter because they don't affect the texture's z-position
fixed_t rowoffset=gltexture->RowOffset(seg->sidedef->rowoffset);
fixed_t rowoffset=gltexture->RowOffset(seg->sidedef->GetTextureYOffset(side_t::mid));
if ( (seg->linedef->flags & ML_DONTPEGBOTTOM) >0)
{
texturebottom=max(realfront->floortexz,realback->floortexz)+rowoffset;
@ -742,7 +757,7 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
// Set up the top
//
//
FTexture * tex = TexMan(seg->sidedef->toptexture);
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::top));
if (!tex || tex->UseType==FTexture::TEX_Null)
{
// texture is missing - use the higher plane
@ -769,7 +784,7 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
// Set up the bottom
//
//
tex = TexMan(seg->sidedef->bottomtexture);
tex = TexMan(seg->sidedef->GetTexture(side_t::bottom));
if (!tex || tex->UseType==FTexture::TEX_Null)
{
// texture is missing - use the lower plane
@ -824,7 +839,7 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
// set up texture coordinate stuff
//
//
fixed_t t_ofs = seg->sidedef->textureoffset;
fixed_t t_ofs = seg->sidedef->GetTextureXOffset(side_t::mid);
if (gltexture)
{
@ -1012,9 +1027,9 @@ void GLWall::BuildFFBlock(seg_t * seg, F3DFloor * rover,
{
int texno;
if (rover->flags&FF_UPPERTEXTURE) texno = seg->sidedef->toptexture;
else if (rover->flags&FF_LOWERTEXTURE) texno = seg->sidedef->bottomtexture;
else texno = mastersd->midtexture;
if (rover->flags&FF_UPPERTEXTURE) texno = seg->sidedef->GetTexture(side_t::top);
else if (rover->flags&FF_LOWERTEXTURE) texno = seg->sidedef->GetTexture(side_t::bottom);
else texno = mastersd->GetTexture(side_t::mid);
gltexture = FGLTexture::ValidateTexture(texno);
@ -1024,16 +1039,16 @@ void GLWall::BuildFFBlock(seg_t * seg, F3DFloor * rover,
to=(rover->flags&(FF_UPPERTEXTURE|FF_LOWERTEXTURE))?
0:gltexture->TextureOffset(mastersd->textureoffset);
ul=wti->FixToTexU(to+gltexture->TextureOffset(seg->sidedef->textureoffset));
0:gltexture->TextureOffset(mastersd->GetTextureXOffset(side_t::mid));
ul=wti->FixToTexU(to+gltexture->TextureOffset(seg->sidedef->GetTextureXOffset(side_t::mid)));
texlength = wti->FloatToTexU(seg->sidedef->TexelLength);
uplft.u = lolft.u = ul + texlength * glseg.fracleft;
uprgt.u = lorgt.u = ul + texlength * glseg.fracright;
fixed_t rowoffset=gltexture->RowOffset(seg->sidedef->rowoffset);
fixed_t rowoffset=gltexture->RowOffset(seg->sidedef->GetTextureYOffset(side_t::mid));
to=(rover->flags&(FF_UPPERTEXTURE|FF_LOWERTEXTURE))?
0:gltexture->RowOffset(mastersd->rowoffset);
0:gltexture->RowOffset(mastersd->GetTextureYOffset(side_t::mid));
uplft.v=wti->FixToTexV(to+rowoffset+*rover->top.texheight-ff_topleft);
uprgt.v=wti->FixToTexV(to+rowoffset+*rover->top.texheight-ff_topright);
@ -1482,7 +1497,7 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector,
SkyNormal(frontsector,v1,v2);
// normal texture
gltexture=FGLTexture::ValidateTexture(seg->sidedef->midtexture);
gltexture=FGLTexture::ValidateTexture(seg->sidedef->GetTexture(side_t::mid));
if (!gltexture) return;
DoTexture(RENDERWALL_M1S,seg,(seg->linedef->flags & ML_DONTPEGBOTTOM)>0,
@ -1536,7 +1551,7 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector,
if (bch1a<fch1 || bch2a<fch2)
{
gltexture=FGLTexture::ValidateTexture(seg->sidedef->toptexture);
gltexture=FGLTexture::ValidateTexture(seg->sidedef->GetTexture(side_t::top));
if (gltexture)
{
DoTexture(RENDERWALL_TOP,seg,(seg->linedef->flags & (ML_DONTPEGTOP))==0,
@ -1572,7 +1587,7 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector,
!gl_fixedcolormap &&
(frontsector->ceilingpic!=skyflatnum || backsector->ceilingpic!=skyflatnum));
gltexture=FGLTexture::ValidateTexture(seg->sidedef->midtexture);
gltexture=FGLTexture::ValidateTexture(seg->sidedef->GetTexture(side_t::mid));
if (gltexture || drawfogboundary)
{
DoMidTexture(seg, drawfogboundary, realfront, realback, fch1, fch2, ffh1, ffh2, bch1, bch2, bfh1, bfh2);
@ -1598,7 +1613,7 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector,
if (bfh1>ffh1 || bfh2>ffh2)
{
gltexture=FGLTexture::ValidateTexture(seg->sidedef->bottomtexture);
gltexture=FGLTexture::ValidateTexture(seg->sidedef->GetTexture(side_t::bottom));
if (gltexture)
{
DoTexture(RENDERWALL_BOTTOM,seg,(seg->linedef->flags & ML_DONTPEGBOTTOM)>0,

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_walls_draw.cpp
** Wall rendering
@ -37,6 +36,7 @@
**
*/
#include "gl/gl_include.h"
#include "p_local.h"
#include "p_lnspec.h"
#include "a_sharedglobal.h"

View file

@ -1,5 +1,3 @@
#include "gl_pch.h"
/*
** gl_weapon.cpp
** Weapon sprite drawing
@ -37,6 +35,7 @@
**---------------------------------------------------------------------------
**
*/
#include "gl/gl_include.h"
#include "sbar.h"
#include "gl/gl_struct.h"
#include "gl/gl_glow.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gl_wipe.cpp
** Screen wipe stuff
@ -37,6 +36,7 @@
**
*/
#include "gl/gl_include.h"
#include "files.h"
#include "f_wipe.h"
#include "m_random.h"

View file

@ -1,4 +1,3 @@
#include "gl_pch.h"
/*
** gltexture.cpp
** Low level OpenGL texture handling. These classes are also
@ -38,6 +37,7 @@
**
*/
#include "gl/gl_include.h"
#include "templates.h"
#include "r_draw.h"
#include "m_crc32.h"
@ -245,7 +245,7 @@ GLTexture::GLTexture(int _width, int _height, bool _mipmap, bool wrap)
scaleyfac=MIN<float>(1.f,(float)texheight/GLTexture::GetTexDimension(texheight));
}
cm_arraysize=(byte)CM_FIRSTCOLORMAP;// + numfakecmaps);
cm_arraysize=(BYTE)CM_FIRSTCOLORMAP;// + numfakecmaps);
glTexID = new unsigned[cm_arraysize];
memset(glTexID,0,sizeof(unsigned int)*cm_arraysize);
clampmode=0;

View file

@ -1,4 +1,3 @@
#include "../gl_pch.h"
/*
** r_opengl.cpp
**
@ -34,6 +33,7 @@
**---------------------------------------------------------------------------
**
*/
#include "gl/gl_include.h"
#include "tarray.h"
#include "doomtype.h"
#include "gl/gl_intern.h"
@ -756,7 +756,7 @@ static void APIENTRY Shutdown()
#ifndef unix
static BOOL APIENTRY SetFullscreen(int w, int h, int bits, int hz)
static bool APIENTRY SetFullscreen(int w, int h, int bits, int hz)
{
DEVMODE dm;
@ -810,13 +810,13 @@ static void APIENTRY SetGammaRamp (Uint16 *redtable, Uint16 *greentable, Uint16
}
#ifndef unix
static BOOL APIENTRY GetGammaRamp (void * ramp)
static bool APIENTRY GetGammaRamp (void * ramp)
#else
static BOOL APIENTRY GetGammaRamp (Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable)
static bool APIENTRY GetGammaRamp (Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable)
#endif
{
#ifndef unix
return GetDeviceGammaRamp(m_hDC, ramp);
return !!GetDeviceGammaRamp(m_hDC, ramp);
#else
return (SDL_GetGammaRamp(redtable, greentable, bluetable) >= 0);
#endif

View file

@ -1,7 +1,6 @@
#ifndef R_RENDER
#define R_RENDER
enum RenderFlags
{
RFL_NPOT_TEXTURE=1,
@ -50,12 +49,12 @@ struct RenderContext
void (APIENTRY * SwapBuffers) ();
#ifndef unix
void (APIENTRY * SetGammaRamp) (void * ramp);
BOOL (APIENTRY * GetGammaRamp) (void * ramp);
bool (APIENTRY * GetGammaRamp) (void * ramp);
#else
void (APIENTRY * SetGammaRamp) (Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);
BOOL (APIENTRY * GetGammaRamp) (Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);
bool (APIENTRY * GetGammaRamp) (Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);
#endif
BOOL (APIENTRY * SetFullscreen) (int w, int h, int bits, int hz);
bool (APIENTRY * SetFullscreen) (int w, int h, int bits, int hz);
void (APIENTRY * Begin) (GLenum mode);

View file

@ -1951,7 +1951,7 @@ void M_QuitResponse(int ch)
{
if (gameinfo.quitSound)
{
S_Sound (CHAN_VOICE, gameinfo.quitSound, 1, ATTN_SURROUND);
S_Sound (CHAN_VOICE, gameinfo.quitSound, 1, ATTN_NONE);
I_WaitVBL (105);
}
}

View file

@ -1159,7 +1159,7 @@ static value_t SampleRates[] =
{ 32000.f, "32000 Hz" },
{ 44100.f, "44100 Hz" },
{ 48000.f, "48000 Hz" },
{ 65535.f, "65535 Hz" }
{ 96000.f, "96000 Hz" }
};
static value_t BufferSizes[] =

View file

@ -198,9 +198,9 @@ static int P_Set3DFloor(line_t * line, int param,int param2, int alpha)
if (param2&32) flags|=FF_LOWERTEXTURE;
if (param2&64) flags|=FF_ADDITIVETRANS|FF_TRANSLUCENT;
if (param2&512) flags|=FF_FADEWALLS;
if (sides[line->sidenum[0]].toptexture<0 && alpha<255)
if (sides[line->sidenum[0]].GetTexture(side_t::top)<0 && alpha<255)
{
alpha=clamp(-sides[line->sidenum[0]].toptexture, 0, 255);
alpha=clamp(-sides[line->sidenum[0]].GetTexture(side_t::top), 0, 255);
}
if (alpha==0) flags&=~(FF_RENDERALL|FF_BOTHPLANES|FF_ALLSIDES);
else if (alpha!=255) flags|=FF_TRANSLUCENT;
@ -209,7 +209,7 @@ static int P_Set3DFloor(line_t * line, int param,int param2, int alpha)
P_Add3DFloor(ss, sec, line, flags, alpha);
}
// To be 100% safe this should be done even if the alpha by texture value isn't used.
if (sides[line->sidenum[0]].toptexture<0) sides[line->sidenum[0]].toptexture=0;
if (sides[line->sidenum[0]].GetTexture(side_t::top)<0) sides[line->sidenum[0]].SetTexture(side_t::top, 0);
return 1;
}

View file

@ -56,7 +56,7 @@ struct F3DFloor
fixed_t delta;
int flags;
line_s* master;
line_t* master;
sector_t * model;
sector_t * target;
@ -92,9 +92,8 @@ lightlist_t * P_GetPlaneLight(sector_t * , secplane_t * plane, bool underside);
void P_SpawnSpecials2( void );
struct FLineOpening;
struct line_s;
void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_s *linedef,
void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *linedef,
fixed_t x, fixed_t y, fixed_t refx, fixed_t refy);

View file

@ -57,8 +57,8 @@ bool P_Scroll3dMidtex(sector_t *sector, int crush, fixed_t move, bool ceiling)
{
line_t *l = scrollplane.AttachedLines[i];
sides[l->sidenum[0]].rowoffset += move;
sides[l->sidenum[1]].rowoffset += move;
sides[l->sidenum[0]].AddTextureYOffset(side_t::mid, move);
sides[l->sidenum[1]].AddTextureYOffset(side_t::mid, move);
}
// Second step: Check all sectors whether the move is ok.
@ -88,8 +88,8 @@ void P_Start3dMidtexInterpolations(sector_t *sector, bool ceiling)
{
line_t *l = scrollplane.AttachedLines[i];
setinterpolation(INTERP_WallPanning, &sides[l->sidenum[0]]);
setinterpolation(INTERP_WallPanning, &sides[l->sidenum[1]]);
sides[l->sidenum[0]].SetInterpolation(side_t::mid);
sides[l->sidenum[1]].SetInterpolation(side_t::mid);
}
}
@ -110,8 +110,8 @@ void P_Stop3dMidtexInterpolations(sector_t *sector, bool ceiling)
{
line_t *l = scrollplane.AttachedLines[i];
stopinterpolation(INTERP_WallPanning, &sides[l->sidenum[0]]);
stopinterpolation(INTERP_WallPanning, &sides[l->sidenum[1]]);
sides[l->sidenum[0]].StopInterpolation(side_t::mid);
sides[l->sidenum[1]].StopInterpolation(side_t::mid);
}
}
@ -237,28 +237,28 @@ bool P_GetMidTexturePosition(const line_t *line, int sideno, fixed_t *ptextop, f
{
side_t *side = &sides[line->sidenum[sideno]];
if (line->sidenum[0]==NO_SIDE || line->sidenum[1]==NO_SIDE || !side->midtexture) return false;
if (line->sidenum[0]==NO_SIDE || line->sidenum[1]==NO_SIDE || !side->GetTexture(side_t::mid)) return false;
FTexture * tex= TexMan(side->midtexture);
FTexture * tex= TexMan(side->GetTexture(side_t::mid));
if (!tex) return false;
fixed_t rowoffset = side->rowoffset;
fixed_t y_offset = side->GetTextureYOffset(side_t::mid);
fixed_t textureheight = tex->GetScaledHeight() << FRACBITS;
if (tex->yScale != FRACUNIT && !tex->bWorldPanning)
{
rowoffset = FixedDiv(rowoffset, tex->yScale);
y_offset = FixedDiv(y_offset, tex->yScale);
}
if(line->flags & ML_DONTPEGBOTTOM)
{
*ptexbot = rowoffset +
*ptexbot = y_offset +
MAX<fixed_t>(line->frontsector->floortexz, line->backsector->floortexz);
*ptextop = *ptexbot + textureheight;
}
else
{
*ptextop = rowoffset +
*ptextop = y_offset +
MIN<fixed_t>(line->frontsector->ceilingtexz, line->backsector->ceilingtexz);
*ptexbot = *ptextop - textureheight;

View file

@ -1796,7 +1796,7 @@ int DLevelScript::Random (int min, int max)
return min + pr_acs(max - min + 1);
}
int DLevelScript::ThingCount (int type, int stringid, int tid)
int DLevelScript::ThingCount (int type, int stringid, int tid, int tag)
{
AActor *actor;
const PClass *kind;
@ -1837,6 +1837,8 @@ do_count:
{
if (actor->health > 0 &&
(kind == NULL || actor->IsA (kind)))
{
if (actor->Sector->tag == tag || tag == -1)
{
// Don't count items in somebody's inventory
if (!actor->IsKindOf (RUNTIME_CLASS(AInventory)) ||
@ -1847,6 +1849,7 @@ do_count:
}
}
}
}
else
{
TThinkerIterator<AActor> iterator;
@ -1854,6 +1857,8 @@ do_count:
{
if (actor->health > 0 &&
(kind == NULL || actor->IsA (kind)))
{
if (actor->Sector->tag == tag || tag == -1)
{
// Don't count items in somebody's inventory
if (!actor->IsKindOf (RUNTIME_CLASS(AInventory)) ||
@ -1864,6 +1869,7 @@ do_count:
}
}
}
}
if (!replacemented && kind != NULL)
{
// Again, with decorate replacements
@ -1939,13 +1945,13 @@ void DLevelScript::SetLineTexture (int lineid, int side, int position, int name)
switch (position)
{
case TEXTURE_TOP:
sidedef->toptexture = texture;
sidedef->SetTexture(side_t::top, texture);
break;
case TEXTURE_MIDDLE:
sidedef->midtexture = texture;
sidedef->SetTexture(side_t::mid, texture);
break;
case TEXTURE_BOTTOM:
sidedef->bottomtexture = texture;
sidedef->SetTexture(side_t::bottom, texture);
break;
default:
break;
@ -1972,9 +1978,14 @@ void DLevelScript::ReplaceTextures (int fromnamei, int tonamei, int flags)
{
side_t *wal = &sides[i];
if (!(flags & NOT_BOTTOM) && wal->bottomtexture == picnum1) wal->bottomtexture = picnum2;
if (!(flags & NOT_MIDDLE) && wal->midtexture == picnum1) wal->midtexture = picnum2;
if (!(flags & NOT_TOP) && wal->toptexture == picnum1) wal->toptexture = picnum2;
for(int j=0;j<3;j++)
{
static BYTE bits[]={NOT_TOP, NOT_MIDDLE, NOT_BOTTOM};
if (!(flags & bits[j]) && wal->GetTexture(j) == picnum1)
{
wal->SetTexture(j, picnum2);
}
}
}
}
if ((flags ^ (NOT_FLOOR | NOT_CEILING)) != 0)
@ -3572,17 +3583,27 @@ int DLevelScript::RunScript ()
break;
case PCD_THINGCOUNT:
STACK(2) = ThingCount (STACK(2), -1, STACK(1));
STACK(2) = ThingCount (STACK(2), -1, STACK(1), -1);
sp--;
break;
case PCD_THINGCOUNTDIRECT:
PushToStack (ThingCount (pc[0], -1, pc[1]));
PushToStack (ThingCount (pc[0], -1, pc[1], -1));
pc += 2;
break;
case PCD_THINGCOUNTNAME:
STACK(2) = ThingCount (-1, STACK(2), STACK(1));
STACK(2) = ThingCount (-1, STACK(2), STACK(1), -1);
sp--;
break;
case PCD_THINGCOUNTNAMESECTOR:
STACK(2) = ThingCount (-1, STACK(3), STACK(2), STACK(1));
sp--;
break;
case PCD_THINGCOUNTSECTOR:
STACK(2) = ThingCount (STACK(3), -1, STACK(2), STACK(1));
sp--;
break;
@ -4678,7 +4699,7 @@ int DLevelScript::RunScript ()
case PCD_GETLINEROWOFFSET:
if (activationline)
{
PushToStack (sides[activationline->sidenum[0]].rowoffset >> FRACBITS);
PushToStack (sides[activationline->sidenum[0]].GetTextureYOffset(side_t::mid) >> FRACBITS);
}
else
{

View file

@ -548,6 +548,8 @@ public:
PCD_CHECKACTORFLOORTEXTURE,
/*340*/ PCD_GETACTORLIGHTLEVEL,
PCD_SETMUGSHOTSTATE,
PCD_THINGCOUNTSECTOR,
PCD_THINGCOUNTNAMESECTOR,
PCODE_COMMAND_COUNT
};
@ -668,7 +670,7 @@ protected:
void PutLast ();
void PutFirst ();
static int Random (int min, int max);
static int ThingCount (int type, int stringid, int tid);
static int ThingCount (int type, int stringid, int tid, int tag);
static void ChangeFlat (int tag, int name, bool floorOrCeiling);
static int CountPlayers ();
static void SetLineTexture (int lineid, int side, int position, int name);

View file

@ -459,21 +459,22 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
walls[i].nextwall = LittleShort(walls[i].nextwall);
walls[i].nextsector = LittleShort(walls[i].nextsector);
sides[i].textureoffset = walls[i].xpanning << FRACBITS;
sides[i].rowoffset = walls[i].ypanning << FRACBITS;
sides[i].SetTextureXOffset(walls[i].xpanning << FRACBITS);
sides[i].SetTextureYOffset(walls[i].ypanning << FRACBITS);
sides[i].toptexture = sides[i].bottomtexture = pic;
sides[i].SetTexture(side_t::top, pic);
sides[i].SetTexture(side_t::bottom, pic);
if (walls[i].nextsector < 0 || (walls[i].cstat & 32))
{
sides[i].midtexture = pic;
sides[i].SetTexture(side_t::mid, pic);
}
else if (walls[i].cstat & 16)
{
sides[i].midtexture = overpic;
sides[i].SetTexture(side_t::mid, overpic);
}
else
{
sides[i].midtexture = 0;
sides[i].SetTexture(side_t::mid, 0);
}
sides[i].TexelLength = walls[i].xrepeat * 8;

View file

@ -265,8 +265,9 @@ void DDoor::DoorSound (bool raise) const
if (line->backsector == NULL)
continue;
texname = TexMan[sides[line->sidenum[0]].toptexture]->Name;
if (texname[0] == 'D' && texname[1] == 'O' && texname[2] == 'R')
FTexture *tex = TexMan[sides[line->sidenum[0]].GetTexture(side_t::top)];
texname = tex? tex->Name : NULL;
if (texname != NULL && texname[0] == 'D' && texname[1] == 'O' && texname[2] == 'R')
{
switch (texname[3])
{
@ -606,11 +607,10 @@ void DAnimatedDoor::Tick ()
// IF DOOR NEEDS TO ANIMATE TO NEXT FRAME...
m_Timer = m_Speed;
sides[m_Line1->sidenum[0]].midtexture =
sides[m_Line1->sidenum[1]].midtexture =
sides[m_Line2->sidenum[0]].midtexture =
sides[m_Line2->sidenum[1]].midtexture =
ani.TextureFrames[m_Frame];
sides[m_Line1->sidenum[0]].SetTexture(side_t::mid, ani.TextureFrames[m_Frame]);
sides[m_Line1->sidenum[1]].SetTexture(side_t::mid, ani.TextureFrames[m_Frame]);
sides[m_Line2->sidenum[0]].SetTexture(side_t::mid, ani.TextureFrames[m_Frame]);
sides[m_Line2->sidenum[1]].SetTexture(side_t::mid, ani.TextureFrames[m_Frame]);
}
}
break;
@ -642,11 +642,10 @@ void DAnimatedDoor::Tick ()
// IF DOOR NEEDS TO ANIMATE TO NEXT FRAME...
m_Timer = m_Speed;
sides[m_Line1->sidenum[0]].midtexture =
sides[m_Line1->sidenum[1]].midtexture =
sides[m_Line2->sidenum[0]].midtexture =
sides[m_Line2->sidenum[1]].midtexture =
ani.TextureFrames[m_Frame];
sides[m_Line1->sidenum[0]].SetTexture(side_t::mid, ani.TextureFrames[m_Frame]);
sides[m_Line1->sidenum[1]].SetTexture(side_t::mid, ani.TextureFrames[m_Frame]);
sides[m_Line2->sidenum[0]].SetTexture(side_t::mid, ani.TextureFrames[m_Frame]);
sides[m_Line2->sidenum[1]].SetTexture(side_t::mid, ani.TextureFrames[m_Frame]);
}
}
break;
@ -699,7 +698,7 @@ DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay)
// The DMovingCeiling constructor automatically sets up an interpolation for us.
// Stop it, since the ceiling is moving instantly here.
stopinterpolation (INTERP_SectorCeiling, sec);
m_WhichDoorIndex = P_FindSlidingDoorType (sides[line->sidenum[0]].toptexture);
m_WhichDoorIndex = P_FindSlidingDoorType (sides[line->sidenum[0]].GetTexture(side_t::top));
if (m_WhichDoorIndex < 0)
{
Printf ("EV_SlidingDoor: Textures are not defined for sliding door!");
@ -715,16 +714,16 @@ DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay)
if (sec->lines[i] == line)
continue;
if (sides[sec->lines[i]->sidenum[0]].toptexture == sides[line->sidenum[0]].toptexture)
if (sides[sec->lines[i]->sidenum[0]].GetTexture(side_t::top) == sides[line->sidenum[0]].GetTexture(side_t::top))
{
m_Line2 = sec->lines[i];
break;
}
}
picnum = sides[m_Line1->sidenum[0]].toptexture;
sides[m_Line1->sidenum[0]].midtexture = picnum;
sides[m_Line2->sidenum[0]].midtexture = picnum;
picnum = sides[m_Line1->sidenum[0]].GetTexture(side_t::top);
sides[m_Line1->sidenum[0]].SetTexture(side_t::mid, picnum);
sides[m_Line2->sidenum[0]].SetTexture(side_t::mid, picnum);
// don't forget texture scaling here!
FTexture *tex = TexMan[picnum];
@ -783,7 +782,7 @@ bool EV_SlidingDoor (line_t *line, AActor *actor, int tag, int speed, int delay)
}
return false;
}
if (P_FindSlidingDoorType (sides[line->sidenum[0]].toptexture) >= 0)
if (P_FindSlidingDoorType (sides[line->sidenum[0]].GetTexture(side_t::top)) >= 0)
{
new DAnimatedDoor (sec, line, speed, delay);
return true;
@ -806,7 +805,7 @@ bool EV_SlidingDoor (line_t *line, AActor *actor, int tag, int speed, int delay)
{
continue;
}
if (P_FindSlidingDoorType (sides[line->sidenum[0]].toptexture) >= 0)
if (P_FindSlidingDoorType (sides[line->sidenum[0]].GetTexture(side_t::top)) >= 0)
{
rtn = true;
new DAnimatedDoor (sec, line, speed, delay);

View file

@ -1642,7 +1642,7 @@ void A_Look (AActor *actor)
{
if (actor->flags2 & MF2_BOSS)
{ // full volume
S_SoundID (actor, CHAN_VOICE, actor->SeeSound, 1, ATTN_SURROUND);
S_SoundID (actor, CHAN_VOICE, actor->SeeSound, 1, ATTN_NONE);
}
else
{
@ -2396,7 +2396,7 @@ void A_Scream (AActor *actor)
if (actor->flags2 & MF2_BOSS)
{
// full volume
S_SoundID (actor, CHAN_VOICE, actor->DeathSound, 1, ATTN_SURROUND);
S_SoundID (actor, CHAN_VOICE, actor->DeathSound, 1, ATTN_NONE);
}
else
{

View file

@ -867,7 +867,7 @@ void A_LookEx (AActor *actor)
{
if (flags & LOF_FULLVOLSEESOUND)
{ // full volume
S_SoundID (actor, CHAN_VOICE, actor->SeeSound, 1, ATTN_SURROUND);
S_SoundID (actor, CHAN_VOICE, actor->SeeSound, 1, ATTN_NONE);
}
else
{

View file

@ -1889,8 +1889,11 @@ FUNC(LS_Sector_SetLink)
}
static void SetWallScroller (int id, int sidechoice, fixed_t dx, fixed_t dy)
static void SetWallScroller (int id, int sidechoice, fixed_t dx, fixed_t dy, int Where)
{
Where &=7;
if (Where == 0) return;
if ((dx | dy) == 0)
{
// Special case: Remove the scroller, because the deltas are both 0.
@ -1902,7 +1905,8 @@ static void SetWallScroller (int id, int sidechoice, fixed_t dx, fixed_t dy)
int wallnum = scroller->GetWallNum ();
if (wallnum >= 0 && lines[sides[wallnum].linenum].id == id &&
lines[sides[wallnum].linenum].sidenum[sidechoice] == (DWORD)wallnum)
lines[sides[wallnum].linenum].sidenum[sidechoice] == (DWORD)wallnum &&
Where == scroller->GetScrollParts())
{
scroller->Destroy ();
}
@ -1920,7 +1924,8 @@ static void SetWallScroller (int id, int sidechoice, fixed_t dx, fixed_t dy)
{
if ((collect.RefNum = ((DScroller *)collect.Obj)->GetWallNum ()) != -1 &&
lines[sides[collect.RefNum].linenum].id == id &&
lines[sides[collect.RefNum].linenum].sidenum[sidechoice] == (DWORD)collect.RefNum)
lines[sides[collect.RefNum].linenum].sidenum[sidechoice] == (DWORD)collect.RefNum &&
Where == ((DScroller *)collect.Obj)->GetScrollParts())
{
((DScroller *)collect.Obj)->SetRate (dx, dy);
Collection.Push (collect);
@ -1944,7 +1949,7 @@ static void SetWallScroller (int id, int sidechoice, fixed_t dx, fixed_t dy)
{
if (lines[linenum].sidenum[sidechoice] != NO_SIDE)
{
new DScroller (DScroller::sc_side, dx, dy, -1, lines[linenum].sidenum[sidechoice], 0);
new DScroller (DScroller::sc_side, dx, dy, -1, lines[linenum].sidenum[sidechoice], 0, Where);
}
}
}
@ -1972,11 +1977,21 @@ FUNC(LS_Scroll_Texture_Both)
sidechoice = 0;
}
SetWallScroller (arg0, sidechoice, dx, dy);
SetWallScroller (arg0, sidechoice, dx, dy, 7);
return true;
}
FUNC(LS_Scroll_Wall)
// Scroll_Wall (id, x, y, side, flags)
{
if (arg0 == 0)
return false;
SetWallScroller (arg0, !!arg3, arg1, arg2, arg4);
return true;
}
static void SetScroller (int tag, DScroller::EScrollType type, fixed_t dx, fixed_t dy)
{
TThinkerIterator<DScroller> iterator (STAT_SCROLLER);
@ -2685,8 +2700,8 @@ FUNC(LS_ClearForceField)
{
line->flags &= ~(ML_BLOCKING|ML_BLOCKEVERYTHING);
line->special = 0;
sides[line->sidenum[0]].midtexture = 0;
sides[line->sidenum[1]].midtexture = 0;
sides[line->sidenum[0]].SetTexture(side_t::mid, 0);
sides[line->sidenum[1]].SetTexture(side_t::mid, 0);
}
}
}
@ -2860,7 +2875,7 @@ lnSpecFunc LineSpecials[256] =
LS_GlassBreak,
LS_NOP, // 50: ExtraFloor_LightOnly
LS_Sector_SetLink,
LS_NOP, // 52
LS_Scroll_Wall,
LS_NOP, // 53
LS_NOP, // 54
LS_NOP, // 55

View file

@ -155,12 +155,12 @@ typedef enum {
#define FRICTION_MASK 0x0800
#define PUSH_MASK 0x1000
struct line_s;
struct line_t;
class AActor;
FName MODtoDamageType (int mod);
typedef int (*lnSpecFunc)(struct line_s *line,
typedef int (*lnSpecFunc)(struct line_t *line,
class AActor *activator,
bool backSide,
int arg1,

View file

@ -368,22 +368,10 @@ void P_SerializeWorld (FArchive &arc)
continue;
side_t *si = &sides[li->sidenum[j]];
arc << si->textureoffset
<< si->rowoffset;
if (arc.IsStoring ())
{
TexMan.WriteTexture (arc, si->toptexture);
TexMan.WriteTexture (arc, si->bottomtexture);
TexMan.WriteTexture (arc, si->midtexture);
}
else
{
si->toptexture = TexMan.ReadTexture (arc);
si->bottomtexture = TexMan.ReadTexture (arc);
si->midtexture = TexMan.ReadTexture (arc);
}
arc << si->Light
arc << si->textures[side_t::top]
<< si->textures[side_t::mid]
<< si->textures[side_t::bottom]
<< si->Light
<< si->Flags
<< si->LeftSide
<< si->RightSide;

View file

@ -474,8 +474,8 @@ fixed_t sector_t::FindShortestTextureAround () const
{
if (lines[i]->flags & ML_TWOSIDED)
{
CheckShortestTex (sides[lines[i]->sidenum[0]].bottomtexture, minsize);
CheckShortestTex (sides[lines[i]->sidenum[1]].bottomtexture, minsize);
CheckShortestTex (sides[lines[i]->sidenum[0]].GetTexture(side_t::bottom), minsize);
CheckShortestTex (sides[lines[i]->sidenum[1]].GetTexture(side_t::bottom), minsize);
}
}
return minsize < FIXED_MAX ? minsize : TexMan[0]->GetHeight() * FRACUNIT;
@ -500,8 +500,8 @@ fixed_t sector_t::FindShortestUpperAround () const
{
if (lines[i]->flags & ML_TWOSIDED)
{
CheckShortestTex (sides[lines[i]->sidenum[0]].toptexture, minsize);
CheckShortestTex (sides[lines[i]->sidenum[1]].toptexture, minsize);
CheckShortestTex (sides[lines[i]->sidenum[0]].GetTexture(side_t::top), minsize);
CheckShortestTex (sides[lines[i]->sidenum[1]].GetTexture(side_t::top), minsize);
}
}
return minsize < FIXED_MAX ? minsize : TexMan[0]->GetHeight() * FRACUNIT;

View file

@ -389,14 +389,15 @@ MapData *P_OpenMapData(const char * mapname)
//
//===========================================================================
static void SetTexture (int *texture, DWORD *blend, char *name8)
static void SetTexture (side_t *side, int position, DWORD *blend, char *name8)
{
char name[9];
strncpy (name, name8, 8);
name[8] = 0;
int texture;
if ((*blend = R_ColormapNumForName (name)) == 0)
{
if ((*texture = TexMan.CheckForTexture (name, FTexture::TEX_Wall,
if ((texture = TexMan.CheckForTexture (name, FTexture::TEX_Wall,
FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny)
) == -1)
{
@ -405,7 +406,7 @@ static void SetTexture (int *texture, DWORD *blend, char *name8)
strncpy (name2, name, 8);
name2[8] = 0;
*blend = strtoul (name2, &stop, 16);
*texture = 0;
texture = 0;
}
else
{
@ -414,17 +415,19 @@ static void SetTexture (int *texture, DWORD *blend, char *name8)
}
else
{
*texture = 0;
texture = 0;
}
side->SetTexture(position, texture);
}
static void SetTextureNoErr (int *texture, DWORD *color, char *name8, bool *validcolor, bool isfog)
static void SetTextureNoErr (side_t *side, int position, DWORD *color, char *name8, bool *validcolor, bool isFog)
{
char name[9];
int texture;
strncpy (name, name8, 8);
name[8] = 0;
*validcolor = false;
if ((*texture = TexMan.CheckForTexture (name, FTexture::TEX_Wall,
if ((texture = TexMan.CheckForTexture (name, FTexture::TEX_Wall,
FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny)
) == -1)
{
@ -435,14 +438,14 @@ static void SetTextureNoErr (int *texture, DWORD *color, char *name8, bool *vali
if (*name != '#')
{
*color = strtoul (name, &stop, 16);
*texture = 0;
texture = 0;
*validcolor = (*stop == 0) && (stop >= name + 2) && (stop <= name + 6);
return;
}
else // Support for Legacy's color format!
{
int l=(int)strlen(name);
*texture = 0;
texture = 0;
*validcolor = false;
if (l>=7)
{
@ -454,7 +457,7 @@ static void SetTextureNoErr (int *texture, DWORD *color, char *name8, bool *vali
name2[4]=0; int green=strtol(name2+2,NULL,16);
name2[2]=0; int red=strtol(name2,NULL,16);
if (!isfog)
if (!isFog)
{
if (factor==0)
{
@ -469,13 +472,14 @@ static void SetTextureNoErr (int *texture, DWORD *color, char *name8, bool *vali
}
*color=MAKEARGB(factor, red, green, blue);
*texture = 0;
texture = 0;
*validcolor = true;
return;
}
}
*texture = 0;
texture = 0;
}
side->SetTexture(position, texture);
}
//===========================================================================
@ -2322,8 +2326,8 @@ void P_LoadSideDefs2 (MapData * map)
msd->rowoffset += 102;
}
sd->textureoffset = LittleShort(msd->textureoffset)<<FRACBITS;
sd->rowoffset = LittleShort(msd->rowoffset)<<FRACBITS;
sd->SetTextureXOffset(LittleShort(msd->textureoffset)<<FRACBITS);
sd->SetTextureYOffset(LittleShort(msd->rowoffset)<<FRACBITS);
sd->linenum = NO_INDEX;
// killough 4/4/98: allow sidedef texture names to be overloaded
@ -2348,9 +2352,9 @@ void P_LoadSideDefs2 (MapData * map)
// instead of figuring something out from the colormap.
if (sec != NULL)
{
SetTexture (&sd->bottomtexture, &sec->bottommap, msd->bottomtexture);
SetTexture (&sd->midtexture, &sec->midmap, msd->midtexture);
SetTexture (&sd->toptexture, &sec->topmap, msd->toptexture);
SetTexture (sd, side_t::bottom, &sec->bottommap, msd->bottomtexture);
SetTexture (sd, side_t::mid, &sec->midmap, msd->midtexture);
SetTexture (sd, side_t::top, &sec->topmap, msd->toptexture);
}
break;
@ -2362,10 +2366,11 @@ void P_LoadSideDefs2 (MapData * map)
DWORD color, fog;
bool colorgood, foggood;
SetTextureNoErr (&sd->bottomtexture, &fog, msd->bottomtexture, &foggood, true);
SetTextureNoErr (&sd->toptexture, &color, msd->toptexture, &colorgood, false);
SetTextureNoErr (sd, side_t::bottom, &fog, msd->bottomtexture, &foggood, true);
SetTextureNoErr (sd, side_t::top, &color, msd->toptexture, &colorgood, false);
strncpy (name, msd->midtexture, 8);
sd->midtexture = TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
sd->SetTexture(side_t::mid,
TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable));
if (colorgood | foggood)
{
@ -2395,20 +2400,20 @@ void P_LoadSideDefs2 (MapData * map)
if (msd->toptexture[0]=='#')
{
strncpy (name, msd->toptexture, 8);
sd->toptexture = -strtol(name+1, NULL, 10); // store the alpha as a negative texture index
sd->SetTexture(side_t::top, -strtol(name+1, NULL, 10)); // store the alpha as a negative texture index
// This will be sorted out by the 3D-floor code later.
}
else
{
strncpy (name, msd->toptexture, 8);
sd->toptexture = TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
sd->SetTexture(side_t::top, TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable));
}
strncpy (name, msd->midtexture, 8);
sd->midtexture = TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
sd->SetTexture(side_t::mid, TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable));
strncpy (name, msd->bottomtexture, 8);
sd->bottomtexture = TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
sd->SetTexture(side_t::bottom, TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable));
break;
case TranslucentLine: // killough 4/11/98: apply translucency to 2s normal texture
@ -2419,47 +2424,42 @@ void P_LoadSideDefs2 (MapData * map)
if (strnicmp ("TRANMAP", msd->midtexture, 8) == 0)
{
// The translator set the alpha argument already; no reason to do it again.
sd->midtexture = 0;
sd->SetTexture(side_t::mid, 0);
}
else if ((lumpnum = Wads.CheckNumForName (msd->midtexture)) > 0 &&
Wads.LumpLength (lumpnum) == 65536)
{
sidetemp[i].a.alpha = P_DetermineTranslucency (lumpnum);
sd->midtexture = 0;
sd->SetTexture(side_t::mid, 0);
}
else
{
strncpy (name, msd->midtexture, 8);
sd->midtexture = TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
sd->SetTexture(side_t::mid,
TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable));
}
strncpy (name, msd->toptexture, 8);
sd->toptexture = TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
sd->SetTexture(side_t::top, TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable));
strncpy (name, msd->bottomtexture, 8);
sd->bottomtexture = TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
sd->SetTexture(side_t::bottom, TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable));
break;
}
// Fallthrough for Hexen maps is intentional
#if 0
sd->midtexture = strncasecmp("TRANMAP", msd->midtexture, 8) ?
(sd->special = W_CheckNumForName(msd->midtexture)) < 0 ||
W_LumpLength(sd->special) != 65536 ?
sd->special=0, R_TextureNumForName(msd->midtexture) :
(sd->special++, 0) : (sd->special=0);
sd->toptexture = R_TextureNumForName(msd->toptexture);
sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
#endif
default: // normal cases
strncpy (name, msd->midtexture, 8);
sd->midtexture = TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
sd->SetTexture(side_t::mid,
TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable));
strncpy (name, msd->toptexture, 8);
sd->toptexture = TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
sd->SetTexture(side_t::top,
TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable));
strncpy (name, msd->bottomtexture, 8);
sd->bottomtexture = TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
sd->SetTexture(side_t::bottom,
TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable));
break;
}
}

View file

@ -92,7 +92,8 @@ void DScroller::Serialize (FArchive &arc)
<< m_Control
<< m_LastHeight
<< m_vdx << m_vdy
<< m_Accel;
<< m_Accel
<< m_Parts;
}
DPusher::DPusher ()
@ -1113,8 +1114,22 @@ void DScroller::Tick ()
switch (m_Type)
{
case sc_side: // killough 3/7/98: Scroll wall texture
sides[m_Affectee].textureoffset += dx;
sides[m_Affectee].rowoffset += dy;
if (m_Parts & scw_top)
{
sides[m_Affectee].AddTextureXOffset(side_t::top, dx);
sides[m_Affectee].AddTextureYOffset(side_t::top, dy);
}
if (m_Parts & scw_mid && (lines[sides[m_Affectee].linenum].backsector == NULL ||
!(lines[sides[m_Affectee].linenum].flags&ML_3DMIDTEX)))
{
sides[m_Affectee].AddTextureXOffset(side_t::mid, dx);
sides[m_Affectee].AddTextureYOffset(side_t::mid, dy);
}
if (m_Parts & scw_bottom)
{
sides[m_Affectee].AddTextureXOffset(side_t::bottom, dx);
sides[m_Affectee].AddTextureYOffset(side_t::bottom, dy);
}
break;
case sc_floor: // killough 3/7/98: Scroll floor texture
@ -1157,13 +1172,14 @@ void DScroller::Tick ()
//
DScroller::DScroller (EScrollType type, fixed_t dx, fixed_t dy,
int control, int affectee, int accel)
int control, int affectee, int accel, int scrollpos)
: DThinker (STAT_SCROLLER)
{
m_Type = type;
m_dx = dx;
m_dy = dy;
m_Accel = accel;
m_Parts = scrollpos;
m_vdx = m_vdy = 0;
if ((m_Control = control) != -1)
m_LastHeight =
@ -1177,7 +1193,19 @@ DScroller::DScroller (EScrollType type, fixed_t dx, fixed_t dy,
case sc_side:
sides[affectee].Flags |= WALLF_NOAUTODECALS;
setinterpolation (INTERP_WallPanning, &sides[affectee]);
if (m_Parts & scw_top)
{
sides[m_Affectee].SetInterpolation(side_t::top);
}
if (m_Parts & scw_mid && (lines[sides[m_Affectee].linenum].backsector == NULL ||
!(lines[sides[m_Affectee].linenum].flags&ML_3DMIDTEX)))
{
sides[m_Affectee].SetInterpolation(side_t::mid);
}
if (m_Parts & scw_bottom)
{
sides[m_Affectee].SetInterpolation(side_t::bottom);
}
break;
case sc_floor:
@ -1198,7 +1226,19 @@ DScroller::~DScroller ()
switch (m_Type)
{
case sc_side:
stopinterpolation (INTERP_WallPanning, &sides[m_Affectee]);
if (m_Parts & scw_top)
{
sides[m_Affectee].StopInterpolation(side_t::top);
}
if (m_Parts & scw_mid && (lines[sides[m_Affectee].linenum].backsector == NULL ||
!(lines[sides[m_Affectee].linenum].flags&ML_3DMIDTEX)))
{
sides[m_Affectee].StopInterpolation(side_t::mid);
}
if (m_Parts & scw_bottom)
{
sides[m_Affectee].StopInterpolation(side_t::bottom);
}
break;
case sc_floor:
@ -1222,7 +1262,7 @@ DScroller::~DScroller ()
// killough 5/25/98: cleaned up arithmetic to avoid drift due to roundoff
DScroller::DScroller (fixed_t dx, fixed_t dy, const line_t *l,
int control, int accel)
int control, int accel, int scrollpos)
: DThinker (STAT_SCROLLER)
{
fixed_t x = abs(l->dx), y = abs(l->dy), d;
@ -1238,16 +1278,30 @@ DScroller::DScroller (fixed_t dx, fixed_t dy, const line_t *l,
m_dy = y;
m_vdx = m_vdy = 0;
m_Accel = accel;
m_Parts = scrollpos;
if ((m_Control = control) != -1)
m_LastHeight = sectors[control].CenterFloor() + sectors[control].CenterCeiling();
m_Affectee = *l->sidenum;
sides[m_Affectee].Flags |= WALLF_NOAUTODECALS;
setinterpolation (INTERP_WallPanning, &sides[m_Affectee]);
if (m_Parts & scw_top)
{
sides[m_Affectee].SetInterpolation(side_t::top);
}
if (m_Parts & scw_mid && (lines[sides[m_Affectee].linenum].backsector == NULL ||
!(lines[sides[m_Affectee].linenum].flags&ML_3DMIDTEX)))
{
sides[m_Affectee].SetInterpolation(side_t::mid);
}
if (m_Parts & scw_bottom)
{
sides[m_Affectee].SetInterpolation(side_t::bottom);
}
}
// Amount (dx,dy) vector linedef is shifted right to get scroll amount
#define SCROLL_SHIFT 5
#define SCROLLTYPE(i) ((i)<=0 ? 7:(i))
// Initialize the scrollers
static void P_SpawnScrollers(void)
@ -1337,28 +1391,28 @@ static void P_SpawnScrollers(void)
case Scroll_Texture_Offsets:
// killough 3/2/98: scroll according to sidedef offsets
s = lines[i].sidenum[0];
new DScroller (DScroller::sc_side, -sides[s].textureoffset,
sides[s].rowoffset, -1, s, accel);
new DScroller (DScroller::sc_side, -sides[s].GetTextureXOffset(side_t::mid),
sides[s].GetTextureYOffset(side_t::mid), -1, s, accel, SCROLLTYPE(l->args[0]));
break;
case Scroll_Texture_Left:
new DScroller (DScroller::sc_side, l->args[0] * (FRACUNIT/64), 0,
-1, lines[i].sidenum[0], accel);
-1, lines[i].sidenum[0], accel, SCROLLTYPE(l->args[1]));
break;
case Scroll_Texture_Right:
new DScroller (DScroller::sc_side, l->args[0] * (-FRACUNIT/64), 0,
-1, lines[i].sidenum[0], accel);
-1, lines[i].sidenum[0], accel, SCROLLTYPE(l->args[1]));
break;
case Scroll_Texture_Up:
new DScroller (DScroller::sc_side, 0, l->args[0] * (FRACUNIT/64),
-1, lines[i].sidenum[0], accel);
-1, lines[i].sidenum[0], accel, SCROLLTYPE(l->args[1]));
break;
case Scroll_Texture_Down:
new DScroller (DScroller::sc_side, 0, l->args[0] * (-FRACUNIT/64),
-1, lines[i].sidenum[0], accel);
-1, lines[i].sidenum[0], accel, SCROLLTYPE(l->args[1]));
break;
case Scroll_Texture_Both:

View file

@ -52,9 +52,16 @@ public:
sc_carry,
sc_carry_ceiling, // killough 4/11/98: carry objects hanging on ceilings
};
enum EScrollPos
{
scw_top=1,
scw_mid=2,
scw_bottom=4,
scw_all=7,
};
DScroller (EScrollType type, fixed_t dx, fixed_t dy, int control, int affectee, int accel);
DScroller (fixed_t dx, fixed_t dy, const line_t *l, int control, int accel);
DScroller (EScrollType type, fixed_t dx, fixed_t dy, int control, int affectee, int accel, int scrollpos = scw_all);
DScroller (fixed_t dx, fixed_t dy, const line_t *l, int control, int accel, int scrollpos = scw_all);
~DScroller ();
void Serialize (FArchive &arc);
@ -65,6 +72,7 @@ public:
void SetRate (fixed_t dx, fixed_t dy) { m_dx = dx; m_dy = dy; }
bool IsType (EScrollType type) const { return type == m_Type; }
int GetAffectee () const { return m_Affectee; }
int GetScrollParts() const { return m_Parts; }
protected:
EScrollType m_Type; // Type of scroll effect
@ -74,6 +82,7 @@ protected:
fixed_t m_LastHeight; // Last known height of control sector
fixed_t m_vdx, m_vdy; // Accumulated velocity if accelerative
int m_Accel; // Whether it's accelerative
int m_Parts; // Which parts of a sidedef are being scrolled?
private:
DScroller ();

View file

@ -58,22 +58,14 @@ class DActiveButton : public DThinker
{
DECLARE_CLASS (DActiveButton, DThinker)
public:
enum EWhere
{
BUTTON_Top,
BUTTON_Middle,
BUTTON_Bottom,
BUTTON_Nowhere
};
DActiveButton ();
DActiveButton (side_t *, EWhere, WORD switchnum, fixed_t x, fixed_t y, bool flippable);
DActiveButton (side_t *, int, WORD switchnum, fixed_t x, fixed_t y, bool flippable);
void Serialize (FArchive &arc);
void Tick ();
side_t *m_Side;
EWhere m_Where;
SBYTE m_Part;
WORD m_SwitchDef;
WORD m_Frame;
WORD m_Timer;
@ -82,29 +74,20 @@ public:
protected:
bool AdvanceFrame ();
void StoreTexture (short tex) const;
friend FArchive &operator<< (FArchive &arc, EWhere &where)
{
BYTE val = (BYTE)where;
arc << val;
where = (EWhere)val;
return arc;
}
};
struct FSwitchDef
{
SWORD PreTexture; // texture to switch from
int PreTexture; // texture to switch from
WORD PairIndex; // switch def to use to return to PreTexture
SWORD Sound; // sound to play at start of animation
WORD NumFrames; // # of animation frames
bool QuestPanel; // Special texture for Strife mission
union // Array of times followed by array of textures
struct frame // Array of times followed by array of textures
{ // actual length of each array is <NumFrames>
DWORD Times[1];
SWORD Textures[3];
} u;
DWORD Time;
int Texture;
} u[1];
};
static int STACK_ARGS SortSwitchDefs (const void *a, const void *b);
@ -167,11 +150,11 @@ void P_InitSwitchList ()
{
def1 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
def2 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
def1->PreTexture = def2->u.Textures[2] = TexMan.CheckForTexture (list_p /* .name1 */, FTexture::TEX_Wall, texflags);
def2->PreTexture = def1->u.Textures[2] = TexMan.CheckForTexture (list_p + 9, FTexture::TEX_Wall, texflags);
def1->PreTexture = def2->u[0].Texture = TexMan.CheckForTexture (list_p /* .name1 */, FTexture::TEX_Wall, texflags);
def2->PreTexture = def1->u[0].Texture = TexMan.CheckForTexture (list_p + 9, FTexture::TEX_Wall, texflags);
def1->Sound = def2->Sound = 0;
def1->NumFrames = def2->NumFrames = 1;
def1->u.Times[0] = def2->u.Times[0] = 0;
def1->u[0].Time = def2->u[0].Time = 0;
def2->PairIndex = AddSwitchDef (def1);
def1->PairIndex = AddSwitchDef (def2);
}
@ -317,12 +300,12 @@ void P_ProcessSwitchDef (FScanner &sc)
def2 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
def2->Sound = def1->Sound;
def2->NumFrames = 1;
def2->u.Times[0] = 0;
def2->u.Textures[2] = picnum;
def2->u[0].Time = 0;
def2->u[0].Texture = picnum;
}
def1->PreTexture = picnum;
def2->PreTexture = def1->u.Textures[def1->NumFrames*2+def1->NumFrames-1];
def2->PreTexture = def1->u[def1->NumFrames-1].Texture;
if (def1->PreTexture == def2->PreTexture)
{
sc.ScriptError ("The on state for switch %s must end with a texture other than %s", picname.GetChars(), picname.GetChars());
@ -336,14 +319,12 @@ FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad)
{
const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
FSwitchDef *def;
SWORD pics[MAX_FRAMES];
DWORD times[MAX_FRAMES];
int numframes;
TArray<FSwitchDef::frame> frames;
FSwitchDef::frame thisframe;
int picnum;
bool bad;
SWORD sound;
numframes = 0;
sound = 0;
bad = false;
@ -360,10 +341,6 @@ FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad)
}
else if (sc.Compare ("pic"))
{
if (numframes == MAX_FRAMES)
{
sc.ScriptError ("Switch has too many frames");
}
sc.MustGetString ();
picnum = TexMan.CheckForTexture (sc.String, FTexture::TEX_Wall, texflags);
if (picnum < 0 && !ignoreBad)
@ -371,12 +348,12 @@ FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad)
//Printf ("Unknown switch texture %s\n", sc.String);
bad = true;
}
pics[numframes] = picnum;
thisframe.Texture = picnum;
sc.MustGetString ();
if (sc.Compare ("tics"))
{
sc.MustGetNumber ();
times[numframes] = sc.Number & 65535;
thisframe.Time = sc.Number & 65535;
}
else if (sc.Compare ("rand"))
{
@ -390,13 +367,13 @@ FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad)
{
swap (min, max);
}
times[numframes] = ((max - min + 1) << 16) | min;
thisframe.Time = ((max - min + 1) << 16) | min;
}
else
{
sc.ScriptError ("Must specify a duration for switch frame");
}
numframes++;
frames.Push(thisframe);
}
else
{
@ -404,7 +381,7 @@ FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad)
break;
}
}
if (numframes == 0)
if (frames.Size() == 0)
{
sc.ScriptError ("Switch state needs at least one frame");
}
@ -412,11 +389,11 @@ FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad)
{
return NULL;
}
def = (FSwitchDef *)M_Malloc (myoffsetof (FSwitchDef, u.Times[0]) + numframes * 6);
def = (FSwitchDef *)M_Malloc (myoffsetof (FSwitchDef, u[0]) + frames.Size()*sizeof(frames[0]));
def->Sound = sound;
def->NumFrames = numframes;
memcpy (&def->u.Times[0], times, numframes * 4);
memcpy (&def->u.Textures[numframes*2], pics, numframes * 2);
def->NumFrames = frames.Size();
memcpy (&def->u[0], &frames[0], frames.Size() * sizeof(frames[0]));
def->PairIndex = 65535;
return def;
}
@ -441,7 +418,7 @@ static WORD AddSwitchDef (FSwitchDef *def)
// Start a button counting down till it turns off.
// [RH] Rewritten to remove MAXBUTTONS limit.
//
static bool P_StartButton (side_t *side, DActiveButton::EWhere w, int switchnum,
static bool P_StartButton (side_t *side, int Where, int switchnum,
fixed_t x, fixed_t y, bool useagain)
{
DActiveButton *button;
@ -457,14 +434,15 @@ static bool P_StartButton (side_t *side, DActiveButton::EWhere w, int switchnum,
}
}
new DActiveButton (side, w, switchnum, x, y, useagain);
new DActiveButton (side, Where, switchnum, x, y, useagain);
return true;
}
static int TryFindSwitch (SWORD texture)
static int TryFindSwitch (side_t *side, int Where)
{
int mid, low, high;
int texture = side->GetTexture(Where);
high = (int)(SwitchList.Size () - 1);
if (high >= 0)
{
@ -525,15 +503,15 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
P_LineOpening(open, NULL, line, checkx, checky, user->x, user->y);
if (open.range <= 0) return true;
if ((TryFindSwitch (side->toptexture)) != -1)
if ((TryFindSwitch (side, side_t::top)) != -1)
{
return (user->z + user->height >= open.top);
}
else if ((TryFindSwitch (side->bottomtexture)) != -1)
else if ((TryFindSwitch (side, side_t::bottom)) != -1)
{
return (user->z <= open.bottom);
}
else if ((line->flags & (ML_3DMIDTEX)) || (TryFindSwitch (side->midtexture)) != -1)
else if ((line->flags & (ML_3DMIDTEX)) || (TryFindSwitch (side, side_t::mid)) != -1)
{
// 3DMIDTEX lines will force a mid texture check if no switch is found on this line
// to keep compatibility with Eternity's implementation.
@ -553,24 +531,20 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
//
bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *quest)
{
DActiveButton::EWhere Where;
int *texture;
int texture;
int i, sound;
if ((i = TryFindSwitch (side->toptexture)) != -1)
if ((i = TryFindSwitch (side, side_t::top)) != -1)
{
texture = &side->toptexture;
Where = DActiveButton::BUTTON_Top;
texture = side_t::top;
}
else if ((i = TryFindSwitch (side->bottomtexture)) != -1)
else if ((i = TryFindSwitch (side, side_t::bottom)) != -1)
{
texture = &side->bottomtexture;
Where = DActiveButton::BUTTON_Bottom;
texture = side_t::bottom;
}
else if ((i = TryFindSwitch (side->midtexture)) != -1)
else if ((i = TryFindSwitch (side, side_t::mid)) != -1)
{
texture = &side->midtexture;
Where = DActiveButton::BUTTON_Middle;
texture = side_t::mid;
}
else
{
@ -606,9 +580,9 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
pt[0] = line->v1->x + (line->dx >> 1);
pt[1] = line->v1->y + (line->dy >> 1);
*texture = SwitchList[i]->u.Textures[SwitchList[i]->NumFrames*2];
side->SetTexture(texture, SwitchList[i]->u[0].Texture);
if (useAgain || SwitchList[i]->NumFrames > 1)
playsound = P_StartButton (side, Where, i, pt[0], pt[1], !!useAgain);
playsound = P_StartButton (side, texture, i, pt[0], pt[1], !!useAgain);
else
playsound = true;
if (playsound) S_SoundID (pt, CHAN_VOICE|CHAN_LISTENERZ|CHAN_IMMOBILE, sound, 1, ATTN_STATIC);
@ -624,7 +598,7 @@ IMPLEMENT_CLASS (DActiveButton)
DActiveButton::DActiveButton ()
{
m_Side = NULL;
m_Where = BUTTON_Nowhere;
m_Part = -1;
m_SwitchDef = 0;
m_Timer = 0;
m_X = 0;
@ -632,11 +606,11 @@ DActiveButton::DActiveButton ()
bFlippable = false;
}
DActiveButton::DActiveButton (side_t *side, EWhere where, WORD switchnum,
DActiveButton::DActiveButton (side_t *side, int Where, WORD switchnum,
fixed_t x, fixed_t y, bool useagain)
{
m_Side = side;
m_Where = where;
m_Part = SBYTE(Where);
m_X = x;
m_Y = y;
bFlippable = useagain;
@ -655,7 +629,7 @@ void DActiveButton::Serialize (FArchive &arc)
{
sidenum = m_Side ? m_Side - sides : -1;
}
arc << sidenum << m_Where << m_SwitchDef << m_Frame << m_Timer << bFlippable << m_X << m_Y;
arc << sidenum << m_Part << m_SwitchDef << m_Frame << m_Timer << bFlippable << m_X << m_Y;
if (arc.IsLoading ())
{
m_Side = sidenum >= 0 ? sides + sidenum : NULL;
@ -691,7 +665,7 @@ void DActiveButton::Tick ()
}
bool killme = AdvanceFrame ();
StoreTexture (def->u.Textures[def->NumFrames*2+m_Frame]);
m_Side->SetTexture(m_Part, def->u[m_Frame].Texture);
if (killme)
{
@ -718,39 +692,19 @@ bool DActiveButton::AdvanceFrame ()
}
else
{
if (def->u.Times[m_Frame] & 0xffff0000)
if (def->u[m_Frame].Time & 0xffff0000)
{
int t = pr_switchanim();
m_Timer = (WORD)((((t | (pr_switchanim() << 8))
% def->u.Times[m_Frame]) >> 16)
+ (def->u.Times[m_Frame] & 0xffff));
% def->u[m_Frame].Time) >> 16)
+ (def->u[m_Frame].Time & 0xffff));
}
else
{
m_Timer = (WORD)def->u.Times[m_Frame];
m_Timer = (WORD)def->u[m_Frame].Time;
}
}
return ret;
}
void DActiveButton::StoreTexture (short tex) const
{
switch (m_Where)
{
case BUTTON_Middle:
m_Side->midtexture = tex;
break;
case BUTTON_Bottom:
m_Side->bottomtexture = tex;
break;
case BUTTON_Top:
m_Side->toptexture = tex;
break;
default:
return;
}
}

View file

@ -147,12 +147,12 @@ static int WriteSIDEDEFS (FILE *file)
for (int i = 0; i < numsides; ++i)
{
msd.textureoffset = LittleShort(short(sides[i].textureoffset >> FRACBITS));
msd.rowoffset = LittleShort(short(sides[i].rowoffset >> FRACBITS));
msd.textureoffset = LittleShort(short(sides[i].GetTextureXOffset(side_t::mid) >> FRACBITS));
msd.rowoffset = LittleShort(short(sides[i].GetTextureYOffset(side_t::mid) >> FRACBITS));
msd.sector = LittleShort(short(sides[i].sector - sectors));
uppercopy (msd.toptexture, GetTextureName (sides[i].toptexture));
uppercopy (msd.bottomtexture, GetTextureName (sides[i].bottomtexture));
uppercopy (msd.midtexture, GetTextureName (sides[i].midtexture));
uppercopy (msd.toptexture, GetTextureName (sides[i].GetTexture(side_t::top)));
uppercopy (msd.bottomtexture, GetTextureName (sides[i].GetTexture(side_t::bottom)));
uppercopy (msd.midtexture, GetTextureName (sides[i].GetTexture(side_t::mid)));
fwrite (&msd, sizeof(msd), 1, file);
}
return numsides * sizeof(msd);

View file

@ -756,8 +756,8 @@ void R_AddLine (seg_t *line)
&& rw_backcz1 <= rw_backfz1 && rw_backcz2 <= rw_backfz2
// preserve a kind of transparent door/lift special effect:
&& ((rw_backcz1 >= rw_frontcz1 && rw_backcz2 >= rw_frontcz2) || line->sidedef->toptexture != 0)
&& ((rw_backfz1 <= rw_frontfz1 && rw_backfz2 <= rw_frontfz2) || line->sidedef->bottomtexture != 0))
&& ((rw_backcz1 >= rw_frontcz1 && rw_backcz2 >= rw_frontcz2) || line->sidedef->GetTexture(side_t::top) != 0)
&& ((rw_backfz1 <= rw_frontfz1 && rw_backfz2 <= rw_frontfz2) || line->sidedef->GetTexture(side_t::bottom) != 0))
{
// killough 1/18/98 -- This function is used to fix the automap bug which
// showed lines behind closed doors simply because the door had a dropoff.
@ -779,7 +779,7 @@ void R_AddLine (seg_t *line)
else if (backsector->lightlevel != frontsector->lightlevel
|| backsector->floorpic != frontsector->floorpic
|| backsector->ceilingpic != frontsector->ceilingpic
|| curline->sidedef->midtexture != 0
|| curline->sidedef->GetTexture(side_t::mid) != 0
// killough 3/7/98: Take flats offsets into account:
|| backsector->floor_xoffs != frontsector->floor_xoffs
@ -834,12 +834,12 @@ void R_AddLine (seg_t *line)
#if 0 // Maybe later...
if (!solid)
{
if (rw_ceilstat == 12 && line->sidedef->toptexture != 0)
if (rw_ceilstat == 12 && line->sidedef->GetTexture(side_t::top) != 0)
{
rw_mustmarkceiling = true;
solid = true;
}
if (rw_floorstat == 3 && line->sidedef->bottomtexture != 0)
if (rw_floorstat == 3 && line->sidedef->GetTexture(side_t::bottom) != 0)
{
rw_mustmarkfloor = true;
solid = true;

View file

@ -462,9 +462,9 @@ void R_PrecacheLevel (void)
for (i = numsides - 1; i >= 0; i--)
{
hitlist[sides[i].toptexture] =
hitlist[sides[i].midtexture] =
hitlist[sides[i].bottomtexture] = 1;
hitlist[sides[i].GetTexture(side_t::top)] =
hitlist[sides[i].GetTexture(side_t::mid)] =
hitlist[sides[i].GetTexture(side_t::bottom)] = 1;
}
// Sky texture is always present.

View file

@ -36,6 +36,7 @@
struct FLightNode;
#include "dthinker.h"
#include "r_interpolate.h"
@ -83,7 +84,7 @@ struct vertex_s
typedef struct vertex_s vertex_t;
// Forward of LineDefs, for Sectors.
struct line_s;
struct line_t;
class player_s;
@ -266,12 +267,11 @@ struct FExtraLight
WORD NumUsedLights;
FLightStack *Lights; // Lights arranged from top to bottom
void InsertLight (const secplane_t &plane, line_s *line, int type);
void InsertLight (const secplane_t &plane, line_t *line, int type);
};
// this substructure contains a few sector properties that are stored in dynamic arrays
// These must not be copied by R_FakeFlat etc. or bad things will happen.
struct line_s;
struct sector_t;
struct FLinkedSector
@ -289,7 +289,7 @@ struct extsector_t
struct plane
{
TArray<sector_t *> AttachedSectors; // all sectors containing 3dMidtex lines attached to this sector
TArray<line_s *> AttachedLines; // all 3dMidtex lines attached to this sector
TArray<line_t *> AttachedLines; // all 3dMidtex lines attached to this sector
} Floor, Ceiling;
} Midtex;
@ -396,7 +396,7 @@ struct sector_t
SWORD nextsec; // -1 or number of next step sector
short linecount;
struct line_s **lines; // [linecount] size
struct line_t **lines; // [linecount] size
// killough 3/7/98: support flat heights drawn at another sector's heights
sector_t *heightsec; // other sector, or NULL if no other sector
@ -432,7 +432,7 @@ struct sector_t
vertex_t *Triangle[3]; // Three points that can define a plane
short oldspecial; //jff 2/16/98 remembers if sector WAS secret (automap)
extsector_t * e;
extsector_t * e; // This stores data that requires construction/destruction. Such data must not be copied by R_FakeFlat.
float ceiling_reflect, floor_reflect;
int sectornum; // for comparing sector copies
@ -461,16 +461,28 @@ enum
WALLF_ABSLIGHTING = 1, // Light is absolute instead of relative
WALLF_NOAUTODECALS = 2, // Do not attach impact decals to this wall
WALLF_ADDTRANS = 4, // Use additive instead of normal translucency
WALLF_AUTOCONTRAST = 8, // Automatically handle fake contrast in side_s::GetLightLevel
WALLF_AUTOCONTRAST = 8, // Automatically handle fake contrast in side_t::GetLightLevel
};
struct side_s
struct side_t
{
fixed_t textureoffset; // add this to the calculated texture column
fixed_t rowoffset; // add this to the calculated texture top
enum ETexpart
{
top=0,
mid=1,
bottom=2
};
struct part
{
fixed_t xoffset;
fixed_t yoffset;
int texture;
//int Light;
};
sector_t* sector; // Sector the SideDef is facing.
DBaseDecal* AttachedDecals; // [RH] Decals bound to the wall
int toptexture, bottomtexture, midtexture; // texture indices
part textures[3];
WORD linenum;
DWORD LeftSide, RightSide; // [RH] Group walls into loops
WORD TexelLength;
@ -479,11 +491,66 @@ struct side_s
int GetLightLevel (bool foggy, int baselight) const;
int GetTexture(int which) const
{
return textures[which].texture;
}
void SetTexture(int which, int tex)
{
textures[which].texture = tex;
}
void SetTextureXOffset(int which, fixed_t offset)
{
textures[which].xoffset = offset;
}
void SetTextureXOffset(fixed_t offset)
{
textures[top].xoffset =
textures[mid].xoffset =
textures[bottom].xoffset = offset;
}
fixed_t GetTextureXOffset(int which) const
{
return textures[which].xoffset;
}
void AddTextureXOffset(int which, fixed_t delta)
{
textures[which].xoffset += delta;
}
void SetTextureYOffset(int which, fixed_t offset)
{
textures[which].yoffset = offset;
}
void SetTextureYOffset(fixed_t offset)
{
textures[top].yoffset =
textures[mid].yoffset =
textures[bottom].yoffset = offset;
}
fixed_t GetTextureYOffset(int which) const
{
return textures[which].yoffset;
}
void AddTextureYOffset(int which, fixed_t delta)
{
textures[which].yoffset += delta;
}
void SetInterpolation(int position)
{
setinterpolation(EInterpType(INTERP_WallPanning_Top+position), this);
}
void StopInterpolation(int position)
{
setinterpolation(EInterpType(INTERP_WallPanning_Top+position), this);
}
//For GL
FLightNode * lighthead[2]; // all blended lights that may affect this wall
};
typedef struct side_s side_t;
FArchive &operator<< (FArchive &arc, side_t::part &p);
//
// Move clipping aid for LineDefs.
@ -497,7 +564,7 @@ enum slopetype_t
};
struct line_s
struct line_t
{
vertex_t *v1, *v2; // vertices, from v1 to v2
fixed_t dx, dy; // precalculated v2 - v1 for side checking
@ -507,14 +574,13 @@ struct line_s
short id; // <--- same as tag or set with Line_SetIdentification
int args[5]; // <--- hexen-style arguments (expanded to ZDoom's full width)
int firstid, nextid;
DWORD sidenum[2]; // sidenum[1] will be 0xffffffff if one sided
DWORD sidenum[2]; // sidenum[1] will be NO_SIDE if one sided
fixed_t bbox[4]; // bounding box, for the extent of the LineDef.
slopetype_t slopetype; // To aid move clipping.
sector_t *frontsector, *backsector;
int validcount; // if == validcount, already checked
};
typedef struct line_s line_t;
// phares 3/14/98
//

64
src/r_interpolate.h Normal file
View file

@ -0,0 +1,64 @@
#ifndef R_INTERPOLATE_H
#define R_INTERPOLATE_H
#include "doomtype.h"
// BUILD stuff for interpolating between frames, but modified (rather a lot)
#define INTERPOLATION_BUCKETS 107
class FArchive;
enum EInterpType
{
INTERP_SectorFloor, // Pass a sector_t *
INTERP_SectorCeiling, // Pass a sector_t *
INTERP_Vertex, // Pass a vertex_t *
INTERP_FloorPanning, // Pass a sector_t *
INTERP_CeilingPanning, // Pass a sector_t *
INTERP_WallPanning_Top, // Pass a side_t *
INTERP_WallPanning_Mid,
INTERP_WallPanning_Bottom,
};
struct FActiveInterpolation
{
FActiveInterpolation *Next;
void *Address;
EInterpType Type;
friend FArchive &operator << (FArchive &arc, FActiveInterpolation *&interp);
static int CountInterpolations ();
static int CountInterpolations (int *usedbuckets, int *minbucketfill, int *maxbucketfill);
private:
fixed_t oldipos[2], bakipos[2];
void CopyInterpToOld();
void CopyBakToInterp();
void DoAnInterpolation(fixed_t smoothratio);
static size_t HashKey(EInterpType type, void *interptr);
static FActiveInterpolation *FindInterpolation(EInterpType, void *interptr, FActiveInterpolation **&interp_p);
friend void updateinterpolations();
friend void setinterpolation(EInterpType, void *interptr, bool dolinks);
friend void stopinterpolation(EInterpType, void *interptr, bool dolinks);
friend void dointerpolations(fixed_t smoothratio);
friend void restoreinterpolations();
friend void clearinterpolations();
friend void SerializeInterpolations(FArchive &arc);
static FActiveInterpolation *curiposhash[INTERPOLATION_BUCKETS];
};
void updateinterpolations();
void setinterpolation(EInterpType, void *interptr, bool dolinks = true);
void stopinterpolation(EInterpType, void *interptr, bool dolinks = true);
void dointerpolations(fixed_t smoothratio);
void restoreinterpolations();
void clearinterpolations();
void SerializeInterpolations(FArchive &arc);
#endif

View file

@ -1874,9 +1874,11 @@ void FActiveInterpolation::CopyInterpToOld ()
oldipos[0] = ((sector_t*)Address)->ceiling_xoffs;
oldipos[1] = ((sector_t*)Address)->ceiling_yoffs;
break;
case INTERP_WallPanning:
oldipos[0] = ((side_t*)Address)->rowoffset;
oldipos[1] = ((side_t*)Address)->textureoffset;
case INTERP_WallPanning_Top:
case INTERP_WallPanning_Mid:
case INTERP_WallPanning_Bottom:
oldipos[0] = ((side_t*)Address)->GetTextureYOffset(Type - INTERP_WallPanning_Top);
oldipos[1] = ((side_t*)Address)->GetTextureXOffset(Type - INTERP_WallPanning_Top);
break;
}
}
@ -1888,12 +1890,10 @@ void FActiveInterpolation::CopyBakToInterp ()
case INTERP_SectorFloor:
((sector_t*)Address)->floorplane.d = bakipos[0];
((sector_t*)Address)->floortexz = bakipos[1];
P_RecalculateAttached3DFloors((sector_t*)Address);
break;
case INTERP_SectorCeiling:
((sector_t*)Address)->ceilingplane.d = bakipos[0];
((sector_t*)Address)->ceilingtexz = bakipos[1];
P_RecalculateAttached3DFloors((sector_t*)Address);
break;
case INTERP_Vertex:
((vertex_t*)Address)->x = bakipos[0];
@ -1907,9 +1907,11 @@ void FActiveInterpolation::CopyBakToInterp ()
((sector_t*)Address)->ceiling_xoffs = bakipos[0];
((sector_t*)Address)->ceiling_yoffs = bakipos[1];
break;
case INTERP_WallPanning:
((side_t*)Address)->rowoffset = bakipos[0];
((side_t*)Address)->textureoffset = bakipos[1];
case INTERP_WallPanning_Top:
case INTERP_WallPanning_Mid:
case INTERP_WallPanning_Bottom:
((side_t*)Address)->SetTextureYOffset(Type - INTERP_WallPanning_Top, bakipos[0]);
((side_t*)Address)->SetTextureXOffset(Type - INTERP_WallPanning_Top, bakipos[1]);
break;
}
}
@ -1917,19 +1919,17 @@ void FActiveInterpolation::CopyBakToInterp ()
void FActiveInterpolation::DoAnInterpolation (fixed_t smoothratio)
{
fixed_t *adr1, *adr2, pos;
bool recalc=false;
int v1, v2;
switch (Type)
{
case INTERP_SectorFloor:
adr1 = &((sector_t*)Address)->floorplane.d;
adr2 = &((sector_t*)Address)->floortexz;
recalc=true;
break;
case INTERP_SectorCeiling:
adr1 = &((sector_t*)Address)->ceilingplane.d;
adr2 = &((sector_t*)Address)->ceilingtexz;
recalc=true;
break;
case INTERP_Vertex:
adr1 = &((vertex_t*)Address)->x;
@ -1943,9 +1943,13 @@ void FActiveInterpolation::DoAnInterpolation (fixed_t smoothratio)
adr1 = &((sector_t*)Address)->ceiling_xoffs;
adr2 = &((sector_t*)Address)->ceiling_yoffs;
break;
case INTERP_WallPanning:
adr1 = &((side_t*)Address)->rowoffset;
adr2 = &((side_t*)Address)->textureoffset;
case INTERP_WallPanning_Top:
case INTERP_WallPanning_Mid:
case INTERP_WallPanning_Bottom:
v1 = ((side_t*)Address)->GetTextureYOffset(Type - INTERP_WallPanning_Top);
v2 = ((side_t*)Address)->GetTextureXOffset(Type - INTERP_WallPanning_Top);
adr1 = &v1;
adr2 = &v2;
break;
default:
return;
@ -1957,7 +1961,18 @@ void FActiveInterpolation::DoAnInterpolation (fixed_t smoothratio)
pos = bakipos[1] = *adr2;
*adr2 = oldipos[1] + FixedMul (pos - oldipos[1], smoothratio);
if (recalc) P_RecalculateAttached3DFloors((sector_t*)Address);
switch (Type)
{
case INTERP_WallPanning_Top:
case INTERP_WallPanning_Mid:
case INTERP_WallPanning_Bottom:
((side_t*)Address)->SetTextureYOffset(Type - INTERP_WallPanning_Top, v1);
((side_t*)Address)->SetTextureXOffset(Type - INTERP_WallPanning_Top, v2);
break;
default:
return;
}
}
size_t FActiveInterpolation::HashKey (EInterpType type, void *interptr)
@ -2200,7 +2215,10 @@ FArchive &operator << (FArchive &arc, FActiveInterpolation *&interp)
switch (type)
{
case INTERP_Vertex: arc << ptr.vert; break;
case INTERP_WallPanning: arc << ptr.side; break;
case INTERP_WallPanning_Top:
case INTERP_WallPanning_Mid:
case INTERP_WallPanning_Bottom:
arc << ptr.side; break;
default: arc << ptr.sect; break;
}
}
@ -2212,7 +2230,10 @@ FArchive &operator << (FArchive &arc, FActiveInterpolation *&interp)
switch (type)
{
case INTERP_Vertex: arc << ptr.vert; break;
case INTERP_WallPanning: arc << ptr.side; break;
case INTERP_WallPanning_Top:
case INTERP_WallPanning_Mid:
case INTERP_WallPanning_Bottom:
arc << ptr.side; break;
default: arc << ptr.sect; break;
}
interp->Address = ptr.ptr;

View file

@ -207,58 +207,6 @@ void R_SetViewSize (int blocks);
// [RH] Initialize multires stuff for renderer
void R_MultiresInit (void);
// BUILD stuff for interpolating between frames, but modified (rather a lot)
#define INTERPOLATION_BUCKETS 107
enum EInterpType
{
INTERP_SectorFloor, // Pass a sector_t *
INTERP_SectorCeiling, // Pass a sector_t *
INTERP_Vertex, // Pass a vertex_t *
INTERP_FloorPanning, // Pass a sector_t *
INTERP_CeilingPanning, // Pass a sector_t *
INTERP_WallPanning, // Pass a side_t *
};
struct FActiveInterpolation
{
FActiveInterpolation *Next;
void *Address;
EInterpType Type;
friend FArchive &operator << (FArchive &arc, FActiveInterpolation *&interp);
static int CountInterpolations ();
static int CountInterpolations (int *usedbuckets, int *minbucketfill, int *maxbucketfill);
private:
fixed_t oldipos[2], bakipos[2];
void CopyInterpToOld();
void CopyBakToInterp();
void DoAnInterpolation(fixed_t smoothratio);
static size_t HashKey(EInterpType type, void *interptr);
static FActiveInterpolation *FindInterpolation(EInterpType, void *interptr, FActiveInterpolation **&interp_p);
friend void updateinterpolations();
friend void setinterpolation(EInterpType, void *interptr, bool dolinks);
friend void stopinterpolation(EInterpType, void *interptr, bool dolinks);
friend void dointerpolations(fixed_t smoothratio);
friend void restoreinterpolations();
friend void clearinterpolations();
friend void SerializeInterpolations(FArchive &arc);
static FActiveInterpolation *curiposhash[INTERPOLATION_BUCKETS];
};
void updateinterpolations();
void setinterpolation(EInterpType, void *interptr, bool dolinks = true);
void stopinterpolation(EInterpType, void *interptr, bool dolinks = true);
void dointerpolations(fixed_t smoothratio);
void restoreinterpolations();
void clearinterpolations();
void SerializeInterpolations(FArchive &arc);
extern void R_FreePastViewers ();
extern void R_ClearPastViewer (AActor *actor);

View file

@ -1276,17 +1276,20 @@ sky1:
// Sky transferred from first sidedef
const side_t *s = *l->sidenum + sides;
int pos;
// Texture comes from upper texture of reference sidedef
// [RH] If swapping skies, then use the lower sidedef
if (level.flags & LEVEL_SWAPSKIES && s->bottomtexture != 0)
if (level.flags & LEVEL_SWAPSKIES && s->GetTexture(side_t::bottom) != 0)
{
frontskytex = TexMan(s->bottomtexture);
pos = side_t::bottom;
}
else
{
frontskytex = TexMan(s->toptexture);
pos = side_t::top;
}
frontskytex = TexMan(s->GetTexture(pos));
if (frontskytex->UseType == FTexture::TEX_Null)
{ // [RH] The blank texture: Use normal sky instead.
goto sky1;
@ -1297,10 +1300,10 @@ sky1:
// to allow sky rotation as well as careful positioning.
// However, the offset is scaled very small, so that it
// allows a long-period of sky rotation.
frontpos = (-s->textureoffset) >> 6;
frontpos = (-s->GetTextureXOffset(pos)) >> 6;
// Vertical offset allows careful sky positioning.
dc_texturemid = s->rowoffset - 28*FRACUNIT;
dc_texturemid = s->GetTextureYOffset(pos) - 28*FRACUNIT;
// We sometimes flip the picture horizontally.
//

View file

@ -1275,7 +1275,7 @@ void RP_AddLine (seg_t *line)
// preserve a kind of transparent door/lift special effect:
&& bcz0 >= fcz0 && bcz1 >= fcz1
&& ((bfz0 <= ffz0 && bfz1 <= ffz1) || line->sidedef->bottomtexture != 0))
&& ((bfz0 <= ffz0 && bfz1 <= ffz1) || line->sidedef->GetTexture(side_t::bottom) != 0))
{
// killough 1/18/98 -- This function is used to fix the automap bug which
// showed lines behind closed doors simply because the door had a dropoff.
@ -1297,7 +1297,7 @@ void RP_AddLine (seg_t *line)
else if (backsector->lightlevel != frontsector->lightlevel
|| backsector->floorpic != frontsector->floorpic
|| backsector->ceilingpic != frontsector->ceilingpic
|| curline->sidedef->midtexture != 0
|| curline->sidedef->GetTexture(side_t::mid) != 0
// killough 3/7/98: Take flats offsets into account:
|| backsector->floor_xoffs != frontsector->floor_xoffs
@ -1342,7 +1342,8 @@ void RP_AddLine (seg_t *line)
markceiling = markfloor = true;
}
rw_offset = line->sidedef->textureoffset;
// must be fixed in case the polymost renderer ever gets developed further!
rw_offset = line->sidedef->GetTextureXOffset(side_t::mid);
R_NewWall (false);
if (rw_markmirror)

View file

@ -71,6 +71,9 @@ bool markceiling;
FTexture *toptexture;
FTexture *bottomtexture;
FTexture *midtexture;
fixed_t rw_offset_top;
fixed_t rw_offset_mid;
fixed_t rw_offset_bottom;
int OWallMost (short *mostbuf, fixed_t z);
int WallMost (short *mostbuf, const secplane_t &plane);
@ -219,7 +222,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
frontsector = curline->frontsector;
backsector = curline->backsector;
tex = TexMan(curline->sidedef->midtexture);
tex = TexMan(curline->sidedef->GetTexture(side_t::mid));
// killough 4/13/98: get correct lightlevel for 2s normal textures
const sector_t *sec = R_FakeFlat (frontsector, &tempsec, NULL, NULL, false);
@ -259,11 +262,13 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
{
dc_texturemid = MIN (frontsector->ceilingtexz, backsector->ceilingtexz);
}
fixed_t rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
if (tex->bWorldPanning)
{
// rowoffset is added before the MulScale3 so that the masked texture will
// still be positioned in world units rather than texels.
dc_texturemid += curline->sidedef->rowoffset - viewz;
dc_texturemid += rowoffset - viewz;
textop = dc_texturemid;
dc_texturemid = MulScale16 (dc_texturemid, tex->yScale);
}
@ -271,8 +276,8 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
{
// rowoffset is added outside the multiply so that it positions the texture
// by texels instead of world units.
textop = dc_texturemid - viewz + SafeDivScale16 (curline->sidedef->rowoffset, tex->yScale);
dc_texturemid = MulScale16 (dc_texturemid - viewz, tex->yScale) + curline->sidedef->rowoffset;
textop = dc_texturemid - viewz + SafeDivScale16 (rowoffset, tex->yScale);
dc_texturemid = MulScale16 (dc_texturemid - viewz, tex->yScale) + rowoffset;
}
if (fixedlightlev)
@ -1058,7 +1063,11 @@ void R_RenderSegLoop ()
}
if (midtexture->bWorldPanning)
{
rw_offset = MulScale16 (xoffset, midtexture->xScale);
rw_offset = MulScale16 (rw_offset_mid, midtexture->xScale);
}
else
{
rw_offset = rw_offset_mid;
}
if (fixedlightlev || fixedcolormap || !frontsector->ExtraLights)
{
@ -1092,7 +1101,11 @@ void R_RenderSegLoop ()
}
if (toptexture->bWorldPanning)
{
rw_offset = MulScale16 (xoffset, toptexture->xScale);
rw_offset = MulScale16 (rw_offset_top, toptexture->xScale);
}
else
{
rw_offset = rw_offset_top;
}
if (fixedlightlev || fixedcolormap || !frontsector->ExtraLights)
{
@ -1129,11 +1142,11 @@ void R_RenderSegLoop ()
}
if (bottomtexture->bWorldPanning)
{
rw_offset = MulScale16 (xoffset, bottomtexture->xScale);
rw_offset = MulScale16 (rw_offset_bottom, bottomtexture->xScale);
}
else
{
rw_offset = xoffset;
rw_offset = rw_offset_bottom;
}
if (fixedlightlev || fixedcolormap || !frontsector->ExtraLights)
{
@ -1179,8 +1192,9 @@ void R_NewWall (bool needlights)
// [RH] Horizon lines do not need to be textured
if (linedef->special != Line_Horizon)
{
midtexture = TexMan(sidedef->midtexture);
rowoffset = sidedef->rowoffset;
midtexture = TexMan(sidedef->GetTexture(side_t::mid));
rw_offset_mid = sidedef->GetTextureXOffset(side_t::mid);
rowoffset = sidedef->GetTextureYOffset(side_t::mid);
if (linedef->flags & ML_DONTPEGBOTTOM)
{ // bottom of texture at bottom
rw_midtexturemid = frontsector->floortexz + (midtexture->GetHeight() << FRACBITS);
@ -1271,7 +1285,7 @@ void R_NewWall (bool needlights)
|| (backsector->floor_angle + backsector->base_floor_angle) != (frontsector->floor_angle + frontsector->base_floor_angle)
|| (sidedef->midtexture && linedef->flags & (ML_CLIP_MIDTEX|ML_WRAP_MIDTEX))
|| (sidedef->GetTexture(side_t::mid) && linedef->flags & (ML_CLIP_MIDTEX|ML_WRAP_MIDTEX))
;
markceiling = (frontsector->ceilingpic != skyflatnum ||
@ -1300,16 +1314,17 @@ void R_NewWall (bool needlights)
|| (backsector->ceiling_angle + backsector->base_ceiling_angle) != (frontsector->ceiling_angle + frontsector->base_ceiling_angle)
|| (sidedef->midtexture && linedef->flags & (ML_CLIP_MIDTEX|ML_WRAP_MIDTEX))
|| (sidedef->GetTexture(side_t::mid) && linedef->flags & (ML_CLIP_MIDTEX|ML_WRAP_MIDTEX))
);
}
if (rw_havehigh)
{ // top texture
toptexture = TexMan(sidedef->toptexture);
toptexture = TexMan(sidedef->GetTexture(side_t::top));
const fixed_t scale = toptexture->yScale;
rowoffset = sidedef->rowoffset;
rw_offset_top = sidedef->GetTextureXOffset(side_t::top);
rowoffset = sidedef->GetTextureYOffset(side_t::top);
if (linedef->flags & ML_DONTPEGTOP)
{ // top of texture at top
rw_toptexturemid = MulScale16 (frontsector->ceilingtexz - viewz, scale);
@ -1333,9 +1348,10 @@ void R_NewWall (bool needlights)
}
if (rw_havelow)
{ // bottom texture
bottomtexture = TexMan(sidedef->bottomtexture);
bottomtexture = TexMan(sidedef->GetTexture(side_t::bottom));
rowoffset = sidedef->rowoffset;
rw_offset_bottom = sidedef->GetTextureXOffset(side_t::bottom);
rowoffset = sidedef->GetTextureYOffset(side_t::bottom);
if (linedef->flags & ML_DONTPEGBOTTOM)
{ // bottom of texture at bottom
rw_bottomtexturemid = rw_frontlowertop;
@ -1375,12 +1391,14 @@ void R_NewWall (bool needlights)
markceiling = false;
}
segtextured = TexMan(sidedef->midtexture) != NULL || toptexture != NULL || bottomtexture != NULL;
FTexture *midtex = TexMan(sidedef->GetTexture(side_t::mid));
segtextured = midtex != NULL || toptexture != NULL || bottomtexture != NULL;
// calculate light table
if (needlights && (segtextured || (backsector && IsFogBoundary (frontsector, backsector))))
{
lwallscale = TexMan(sidedef->midtexture) ? TexMan(sidedef->midtexture)->xScale :
lwallscale = midtex ? midtex->xScale :
toptexture ? toptexture->xScale :
bottomtexture ? bottomtexture->xScale : FRACUNIT;
@ -1402,7 +1420,7 @@ void R_NewWall (bool needlights)
}
}
int side_s::GetLightLevel (bool foggy, int baselight) const
int side_t::GetLightLevel (bool foggy, int baselight) const
{
// [RH] Get wall light level
if (this->Flags & WALLF_ABSLIGHTING && (!(this->Flags & WALLF_AUTOCONTRAST) || foggy))
@ -1431,6 +1449,24 @@ int side_s::GetLightLevel (bool foggy, int baselight) const
}
}
FArchive &operator<< (FArchive &arc, side_t::part &p)
{
arc << p.xoffset << p.yoffset;// << p.Light;
if (arc.IsStoring())
{
if (arc.IsStoring ())
{
TexMan.WriteTexture (arc, p.texture);
}
else
{
p.texture = TexMan.ReadTexture (arc);
}
}
return arc;
}
//
// R_CheckDrawSegs
@ -1491,7 +1527,7 @@ void R_StoreWallRange (int start, int stop)
R_NewWall (true);
}
rw_offset = sidedef->textureoffset;
rw_offset = sidedef->GetTextureXOffset(side_t::mid);
rw_light = rw_lightleft + rw_lightstep * (start - WallSX1);
ds_p->sx1 = WallSX1;
@ -1568,9 +1604,9 @@ void R_StoreWallRange (int start, int stop)
// allocate space for masked texture tables, if needed
// [RH] Don't just allocate the space; fill it in too.
if ((TexMan(sidedef->midtexture)->UseType != FTexture::TEX_Null || IsFogBoundary (frontsector, backsector)) &&
(rw_ceilstat != 12 || sidedef->toptexture == 0) &&
(rw_floorstat != 3 || sidedef->bottomtexture == 0) &&
if ((TexMan(sidedef->GetTexture(side_t::mid))->UseType != FTexture::TEX_Null || IsFogBoundary (frontsector, backsector)) &&
(rw_ceilstat != 12 || sidedef->GetTexture(side_t::top) == 0) &&
(rw_floorstat != 3 || sidedef->GetTexture(side_t::bottom) == 0) &&
(WallSZ1 >= TOO_CLOSE_Z && WallSZ2 >= TOO_CLOSE_Z))
{
fixed_t *swal;
@ -1580,15 +1616,15 @@ void R_StoreWallRange (int start, int stop)
maskedtexture = true;
ds_p->bFogBoundary = IsFogBoundary (frontsector, backsector);
if (sidedef->midtexture != 0)
if (sidedef->GetTexture(side_t::mid) != 0)
{
ds_p->maskedtexturecol = R_NewOpening ((stop - start) * 2);
ds_p->swall = R_NewOpening ((stop - start) * 2);
lwal = (fixed_t *)(openings + ds_p->maskedtexturecol);
swal = (fixed_t *)(openings + ds_p->swall);
int scaley = TexMan(sidedef->midtexture)->yScale;
int xoffset = rw_offset;
int scaley = TexMan(sidedef->GetTexture(side_t::mid))->yScale;
int xoffset = sidedef->GetTextureXOffset(side_t::mid);
for (i = start; i < stop; i++)
{
*lwal++ = lwall[i] + xoffset;
@ -1667,7 +1703,7 @@ void R_StoreWallRange (int start, int stop)
memcpy (openings + ds_p->sprbottomclip, &floorclip[start], sizeof(short)*(stop-start));
}
if (maskedtexture && curline->sidedef->midtexture != 0)
if (maskedtexture && curline->sidedef->GetTexture(side_t::mid) != 0)
{
ds_p->silhouette |= SIL_TOP | SIL_BOTTOM;
}

View file

@ -1858,9 +1858,9 @@ void AAmbientSound::Activate (AActor *activator)
if (!bActive)
{
if (!(amb->type & 3) && !amb->periodmin)
if ((amb->type & 3) == 0 && amb->periodmin == 0)
{
int sndnum = S_FindSound (amb->sound);
int sndnum = S_FindSound(amb->sound);
if (sndnum == 0)
{
Destroy ();

View file

@ -62,8 +62,7 @@
#define O_BINARY 0
#endif
#define SELECT_ATTEN(a) ((a)==ATTN_NONE ? 0 : (a)==ATTN_SURROUND ? -1 : \
(a)==ATTN_STATIC ? 3 : 1)
#define SELECT_ATTEN(a) ((a)==ATTN_NONE ? 0 : (a)==ATTN_STATIC ? 3 : 1)
#ifndef FIXED2FLOAT
#define FIXED2FLOAT(f) (((float)(f))/(float)65536)
#endif

View file

@ -127,7 +127,6 @@ void S_LoopedSoundID (fixed_t *pt, int channel, int sfxid, float volume, int att
#define ATTN_NORM 1
#define ATTN_IDLE 2
#define ATTN_STATIC 3 // diminish very rapidly with distance
#define ATTN_SURROUND 4 // like ATTN_NONE, but plays in surround sound
int S_PickReplacement (int refid);
void S_CacheRandomSound (sfxinfo_t *sfx);

View file

@ -3,5 +3,5 @@
// This file was automatically generated by the
// updaterevision tool. Do not edit by hand.
#define ZD_SVN_REVISION_STRING "825"
#define ZD_SVN_REVISION_NUMBER 825
#define ZD_SVN_REVISION_STRING "832"
#define ZD_SVN_REVISION_NUMBER 832

View file

@ -319,11 +319,11 @@ void A_PlaySoundEx (AActor *self)
int attenuation;
switch (attenuation_raw)
{
case -1: attenuation=ATTN_STATIC; break; // drop off rapidly
case -1: attenuation = ATTN_STATIC; break; // drop off rapidly
default:
case 0: attenuation=ATTN_NORM; break; // normal
case 1: attenuation=ATTN_NONE; break; // full volume
case 2: attenuation=ATTN_SURROUND; break; // full volume surround
case 0: attenuation = ATTN_NORM; break; // normal
case 1:
case 2: attenuation = ATTN_NONE; break; // full volume
}
if (channel < NAME_Auto || channel > NAME_SoundSlot7)

View file

@ -77,7 +77,7 @@
// SAVESIG should match SAVEVER.
// MINSAVEVER is the minimum level snapshot version that can be loaded.
#define MINSAVEVER 825
#define MINSAVEVER 832
#if SVN_REVISION_NUMBER < MINSAVEVER
// Never write a savegame with a version lower than what we need

View file

@ -1,4 +1,4 @@
#include "gl/gl_pch.h"
#include "gl/gl_include.h"
#include "win32iface.h"
#include "win32gliface.h"

View file

@ -1,5 +1,4 @@
MAKEWAD=../tools/makewad/makewad
XLATCC=../tools/xlatcc/xlatcc
DEHSUPP=../tools/dehsupp/dehsupp
ifneq ($(MAKECMDGOALS),clean)
@ -9,14 +8,14 @@ ifeq ($(findstring msys,$(shell sh --version 2>nul)),msys)
export OSTYPE=msys
endif
wadmake: zdoom.lst $(MAKEWAD).exe $(XLATCC).exe $(DEHSUPP).exe
wadmake: zdoom.lst $(MAKEWAD).exe $(DEHSUPP).exe
$(MAKEWAD) -make wadmake zdoom.lst
clean:
ifeq ($(OSTYPE),msys)
rm -f wadmake zdoom.pk3 xlat/*.x dehsupp.lmp
rm -f wadmake zdoom.pk3 dehsupp.lmp
else
del /q /f wadmake zdoom.pk3 xlat\*.x dehsupp.lmp 2>nul
del /q /f wadmake zdoom.pk3 dehsupp.lmp 2>nul
endif
../tools/makewad/makewad.exe:

View file

@ -1,4 +1,4 @@
include "xlat/doomxlat.txt"
include "xlat/doom.txt"
7 = USE, Stairs_BuildUpDoom (tag, F_SLOW, 8)
8 = WALK, Stairs_BuildUpDoom (tag, F_SLOW, 8)