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Update to ZDoom r1848:
- Fixed: The deprecated flag handler for the old bounce flags needs to clear BOUNCE_MBF and BOUNCE_UseSeeSound, too, when clearing one of these flags. - Fixed: When adding the AVOIDMELEE code the code was accidentally changed so that friendly monsters could no longer acquire targets by themselves. - Renamed WIF_BOT_MELEE to WIF_MELEEWEAPON because it's no longer a bot only flag. - Added MBF's monster_backing feature as an actor flag: AVOIDMELEE. - Gez's misc. bugs patch: * Moves the dog sound out of the Doom-specific sounds in SNDINFO to address this, * Renames the dog actor to MBFHelperDog to prevent name conflicts, * Adds APROP_Score to CheckActorProperty, * Completes the randomspawner update (the reason I moved the recursion counter out of special1 was that I found some projectiles had this set to them, for example in A_LichAttack, but I forgot to add transfer for them), * Provides centered sprites for beta plasma balls if this is deemed deserving correction. - Added some pieces of MBF's friendly AI. - Cleaned up A_LookEx code and merged most of it with the base functions. The major difference was a common piece of code that was repeated 5 times throughout the code so I moved it into a subfunction. - Changed P_BlockmapSearch to pass a user parameter to its callback so that A_LookEx does not need to store its info inside the actor itself. - fixed: The linetarget CCMD duplicated all of the info CCMD. - fixed: PrintActorInfo crashed due to some incomplete implementation. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@458 b0f79afe-0144-0410-b225-9a4edf0717df
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "1837"
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#define ZD_SVN_REVISION_NUMBER 1837
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#define ZD_SVN_REVISION_STRING "1848"
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#define ZD_SVN_REVISION_NUMBER 1848
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