mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-06-01 09:41:58 +00:00
- fixed: The GL renderer didn't advertise its hardware rendering capabilities for some checks.
- fixed: The closed subsector check was outside the loop it was supposed to be in. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@660 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
parent
5de6e0a590
commit
eca37ef3ec
2 changed files with 11 additions and 7 deletions
|
@ -495,15 +495,18 @@ bool gl_LoadGLSubsectors(FileReader * f, wadlump_t * lump)
|
||||||
seg_t * seg = &segs[subsectors[i].firstline+j];
|
seg_t * seg = &segs[subsectors[i].firstline+j];
|
||||||
if (seg->linedef==NULL) seg->frontsector = seg->backsector = segs[subsectors[i].firstline].frontsector;
|
if (seg->linedef==NULL) seg->frontsector = seg->backsector = segs[subsectors[i].firstline].frontsector;
|
||||||
}
|
}
|
||||||
|
seg_t *firstseg = &segs[subsectors[i].firstline];
|
||||||
|
seg_t *lastseg = &segs[subsectors[i].firstline + subsectors[i].numlines - 1];
|
||||||
|
// The subsector must be closed. If it isn't we can't use these nodes and have to do a rebuild.
|
||||||
|
if (lastseg->v2 != firstseg->v1)
|
||||||
|
{
|
||||||
|
delete [] datab;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
seg_t *firstseg = &segs[subsectors[i].firstline];
|
|
||||||
seg_t *lastseg = &segs[subsectors[i].firstline + subsectors[i].numlines - 1];
|
|
||||||
|
|
||||||
delete [] datab;
|
delete [] datab;
|
||||||
|
return true;
|
||||||
// The subsector must be closed. If it isn't we can't use these nodes and have to do a rebuild.
|
|
||||||
return (lastseg->v2 == firstseg->v1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
|
@ -91,6 +91,7 @@ OpenGLFrameBuffer::OpenGLFrameBuffer(int width, int height, int bits, int refres
|
||||||
DoSetGamma();
|
DoSetGamma();
|
||||||
needsetgamma = true;
|
needsetgamma = true;
|
||||||
swapped = false;
|
swapped = false;
|
||||||
|
Accel2D = true;
|
||||||
if (gl.SetVSync!=NULL) gl.SetVSync(vid_vsync);
|
if (gl.SetVSync!=NULL) gl.SetVSync(vid_vsync);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue