mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-06-02 10:11:31 +00:00
* Updated to ZDoom r3038 (IWAD selection dialog already fixed in previous commit):
- Added DavidPH's submission for specifying vertex heights directly in UDMF. - Move static AM color initialization into the AM_StaticInit function. - Move D_LoadWadSettings to keysections.cpp. - Made some more data reloadable. - Data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here... - Fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs. - Fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.) - Fixed: GCC compiler warnings. - Zipdir will no longer store files ending in '~' on Linux. - Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage. - Changed some data init code to delete the data it wants to initialize first. - The 'savebuffer' variable still existed? - Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs. - Fixed: Starting a new game did not clear the hub statistics array. - Cleaned up D_DoomMain a little. It's still far too large though. - Added explicit initialization of console background texture instead of letting C_InitConsole doing it as needed. - Added 'clearaliases' CCMD. - Init bot specific actor properties right after parsing DECORATE, not when spawning the first bot (which is too late.) - Changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts. - Initialize AUTOPAGE only once when the level starts, not each time the automap is switched on. - Cleaned up switch code and fixed several problems: * savegames stored an index in the switch table and performed no validation when loading a savegame. * setting of a random switch animation duration was broken. * separated the 2 values stored in the Time variable into 2 separate variables. * defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table. - Added function for serializing switch and door animation pointers. - Bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1128 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
parent
d0338ea7a0
commit
e6750550a5
63 changed files with 668 additions and 630 deletions
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@ -1,5 +1,5 @@
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===============================================================================
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Universal Doom Map Format ZDoom extensions v1.10 - 25.04.2010
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Universal Doom Map Format ZDoom extensions v1.15 - 14.12.2010
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Copyright (c) 2008 Christoph Oelckers.
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@ -84,6 +84,12 @@ field to 'strifeally', even for the 'Doom' namespace.
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In addition to the standard fields, ZDoom defines the following:
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Note: All <bool> fields default to false unless mentioned otherwise.
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vertex
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{
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zfloor = <float>; // Floor height at this vertex. Only applies to triangular sectors
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zceiling = <float>; // Ceiling height at this vertex. Only applies to triangular sectors
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}
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linedef
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{
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alpha = <float>; // Translucency of this line, default is 1.0
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@ -283,6 +289,9 @@ Added 'hidden' sector property.
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1.14 19.09.2010
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Added 'countsecret' actor property.
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1.15 14.12.2010
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Added vertex floor and ceiling height properties
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===============================================================================
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EOF
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===============================================================================
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@ -529,7 +529,12 @@ struct FDropItem
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class FDropItemPtrArray : public TArray<FDropItem *>
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{
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public:
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~FDropItemPtrArray();
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~FDropItemPtrArray()
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{
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Clear();
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}
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void Clear();
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};
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extern FDropItemPtrArray DropItemList;
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103
src/am_map.cpp
103
src/am_map.cpp
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@ -64,6 +64,12 @@
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#include "po_man.h"
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#include "a_keys.h"
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//=============================================================================
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//
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// Automap colors
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//
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//=============================================================================
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struct AMColor
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{
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int Index;
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@ -119,6 +125,12 @@ static BYTE RavenPaletteVals[11*3] =
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0, 0, 0, 0, 0, 0,
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};
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//=============================================================================
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//
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// globals
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//
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//=============================================================================
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#define MAPBITS 12
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#define MapDiv SafeDivScale12
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#define MapMul MulScale12
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@ -287,28 +299,28 @@ struct islope_t
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// A line drawing of the player pointing right,
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// starting from the middle.
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//
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TArray<mline_t> MapArrow;
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TArray<mline_t> CheatMapArrow;
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TArray<mline_t> CheatKey;
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static TArray<mline_t> MapArrow;
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static TArray<mline_t> CheatMapArrow;
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static TArray<mline_t> CheatKey;
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#define R (MAPUNIT)
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// [RH] Avoid lots of warnings without compiler-specific #pragmas
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#define L(a,b,c,d) { {(fixed_t)((a)*R),(fixed_t)((b)*R)}, {(fixed_t)((c)*R),(fixed_t)((d)*R)} }
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mline_t triangle_guy[] = {
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static mline_t triangle_guy[] = {
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L (-.867,-.5, .867,-.5),
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L (.867,-.5, 0,1),
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L (0,1, -.867,-.5)
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};
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#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))
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mline_t thintriangle_guy[] = {
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static mline_t thintriangle_guy[] = {
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L (-.5,-.7, 1,0),
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L (1,0, -.5,.7),
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L (-.5,.7, -.5,-.7)
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};
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#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
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mline_t square_guy[] = {
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static mline_t square_guy[] = {
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L (0,1,1,0),
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L (1,0,0,-1),
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L (0,-1,-1,0),
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@ -332,8 +344,6 @@ CUSTOM_CVAR (Int, am_cheat, 0, 0)
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static int grid = 0;
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static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
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bool automapactive = false;
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// location of window on screen
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@ -515,16 +525,41 @@ void AM_ParseArrow(TArray<mline_t> &Arrow, const char *lumpname)
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}
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}
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void AM_InitArrows()
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void AM_StaticInit()
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{
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MapArrow.Clear();
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CheatMapArrow.Clear();
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CheatKey.Clear();
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if (gameinfo.mMapArrow.IsNotEmpty()) AM_ParseArrow(MapArrow, gameinfo.mMapArrow);
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if (gameinfo.mCheatMapArrow.IsNotEmpty()) AM_ParseArrow(CheatMapArrow, gameinfo.mCheatMapArrow);
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AM_ParseArrow(CheatKey, "maparrows/key.txt");
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if (MapArrow.Size() == 0) I_FatalError("No automap arrow defined");
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char namebuf[9];
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for (int i = 0; i < 10; i++)
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{
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mysnprintf (namebuf, countof(namebuf), "AMMNUM%d", i);
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marknums[i] = TexMan.CheckForTexture (namebuf, FTexture::TEX_MiscPatch);
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}
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markpointnum = 0;
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mapback.SetInvalid();
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static DWORD *lastpal = NULL;
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//static int lastback = -1;
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DWORD *palette;
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palette = (DWORD *)GPalette.BaseColors;
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int i, j;
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for (i = j = 0; i < 11; i++, j += 3)
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{
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DoomColors[i].FromRGB(DoomPaletteVals[j], DoomPaletteVals[j+1], DoomPaletteVals[j+2]);
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StrifeColors[i].FromRGB(StrifePaletteVals[j], StrifePaletteVals[j+1], StrifePaletteVals[j+2]);
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RavenColors[i].FromRGB(RavenPaletteVals[j], RavenPaletteVals[j+1], RavenPaletteVals[j+2]);
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}
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}
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//=============================================================================
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@ -858,24 +893,6 @@ void AM_initVariables ()
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static void AM_initColors (bool overlayed)
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{
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static DWORD *lastpal = NULL;
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//static int lastback = -1;
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DWORD *palette;
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palette = (DWORD *)GPalette.BaseColors;
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if (lastpal != palette)
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{
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int i, j;
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for (i = j = 0; i < 11; i++, j += 3)
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{
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DoomColors[i].FromRGB(DoomPaletteVals[j], DoomPaletteVals[j+1], DoomPaletteVals[j+2]);
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StrifeColors[i].FromRGB(StrifePaletteVals[j], StrifePaletteVals[j+1], StrifePaletteVals[j+2]);
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RavenColors[i].FromRGB(RavenPaletteVals[j], RavenPaletteVals[j+1], RavenPaletteVals[j+2]);
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}
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}
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if (overlayed)
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{
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YourColor.FromCVar (am_ovyourcolor);
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break;
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}
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lastpal = palette;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void AM_loadPics ()
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{
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int i;
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char namebuf[9];
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for (i = 0; i < 10; i++)
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{
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mysnprintf (namebuf, countof(namebuf), "AMMNUM%d", i);
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marknums[i] = TexMan.CheckForTexture (namebuf, FTexture::TEX_MiscPatch);
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}
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const char *autopage = level.info->mapbg[0] == 0? "AUTOPAGE" : (const char*)&level.info->mapbg[0];
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mapback = TexMan.CheckForTexture(autopage, FTexture::TEX_MiscPatch);
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}
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//=============================================================================
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@ -1048,9 +1041,8 @@ bool AM_clearMarks ()
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void AM_LevelInit ()
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{
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if (MapArrow.Size() == 0) AM_InitArrows();
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leveljuststarted = 0;
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const char *autopage = level.info->mapbg[0] == 0? "AUTOPAGE" : (const char*)&level.info->mapbg[0];
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mapback = TexMan.CheckForTexture(autopage, FTexture::TEX_MiscPatch);
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AM_clearMarks();
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@ -1088,7 +1080,6 @@ void AM_Start ()
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if (!stopped) AM_Stop();
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stopped = false;
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AM_initVariables();
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AM_loadPics();
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}
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@ -25,6 +25,9 @@
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struct event_t;
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class FArchive;
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void AM_StaticInit();
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// Called by main loop.
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bool AM_Responder (event_t* ev, bool last);
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@ -105,11 +105,6 @@ FArchive &operator<< (FArchive &arc, botskill_t &skill)
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// This is intentionally not in the weapon definition anymore.
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void InitBotStuff()
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{
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static bool done = false;
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if (done) return;
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done = true;
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static struct BotInit
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{
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const char *type;
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@ -63,8 +63,6 @@ Everything that is changed is marked (maybe commented) with "Added by MC"
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static FRandom pr_botspawn ("BotSpawn");
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void InitBotStuff();
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//Externs
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FCajunMaster bglobal;
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@ -321,7 +319,6 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
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waitingforspawn[playernumber] = true;
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InitBotStuff();
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Net_WriteByte (DEM_ADDBOT);
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Net_WriteByte (playernumber);
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{
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@ -94,7 +94,7 @@ extern FBaseCVar *CVars;
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extern FConsoleCommand *Commands[FConsoleCommand::HASH_SIZE];
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int ConCols, PhysRows;
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bool vidactive = false, gotconback = false;
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bool vidactive = false;
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bool cursoron = false;
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int ConBottom, ConScroll, RowAdjust;
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int CursorTicker;
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@ -232,7 +232,7 @@ CUSTOM_CVAR (Int, msgmidcolor2, 4, CVAR_ARCHIVE)
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static void maybedrawnow (bool tick, bool force)
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{
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// FIXME: Does not work right with hw2d
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if (ConsoleDrawing || !gotconback || screen == NULL || screen->IsLocked () || screen->Accel2D)
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if (ConsoleDrawing || screen == NULL || screen->IsLocked () || screen->Accel2D || ConFont == NULL)
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{
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return;
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}
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@ -297,12 +297,8 @@ void DequeueConsoleText ()
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EnqueuedTextTail = &EnqueuedText;
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}
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void C_InitConsole (int width, int height, bool ingame)
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void C_InitConback()
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{
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if ( (vidactive = ingame) )
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{
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if (!gotconback)
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{
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conback = TexMan.CheckForTexture ("CONBACK", FTexture::TEX_MiscPatch);
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if (!conback.isValid())
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|
@ -316,13 +312,13 @@ void C_InitConsole (int width, int height, bool ingame)
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conshade = 0;
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conline = false;
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}
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}
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gotconback = true;
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}
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}
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void C_InitConsole (int width, int height, bool ingame)
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{
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int cwidth, cheight;
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vidactive = ingame;
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if (ConFont != NULL)
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{
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cwidth = ConFont->GetCharWidth ('M');
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|
|
|
@ -53,6 +53,7 @@ extern int ConBottom;
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// Initialize the console
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void C_InitConsole (int width, int height, bool ingame);
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void C_DeinitConsole ();
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void C_InitConback();
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// Adjust the console for a new screen mode
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void C_NewModeAdjust (void);
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|
|
|
@ -1211,6 +1211,30 @@ void C_ArchiveAliases (FConfigFile *f)
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}
|
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}
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|
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void C_ClearAliases ()
|
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{
|
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int bucket;
|
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FConsoleCommand *alias;
|
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|
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for (bucket = 0; bucket < FConsoleCommand::HASH_SIZE; bucket++)
|
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{
|
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alias = Commands[bucket];
|
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while (alias)
|
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{
|
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FConsoleCommand *next = alias->m_Next;
|
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if (alias->IsAlias())
|
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static_cast<FConsoleAlias *>(alias)->SafeDelete();
|
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alias = next;
|
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}
|
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}
|
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}
|
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|
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CCMD(clearaliases)
|
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{
|
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C_ClearAliases();
|
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}
|
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|
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|
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// This is called only by the ini parser.
|
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void C_SetAlias (const char *name, const char *cmd)
|
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{
|
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|
|
|
@ -58,6 +58,7 @@ int C_ExecFile (const char *cmd, bool usePullin);
|
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void C_ArchiveAliases (FConfigFile *f);
|
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|
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void C_SetAlias (const char *name, const char *cmd);
|
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void C_ClearAliases ();
|
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|
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// build a single string out of multiple strings
|
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FString BuildString (int argc, char **argv);
|
||||
|
|
|
@ -143,6 +143,9 @@ void ParseCompatibility()
|
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int i, x;
|
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unsigned int j;
|
||||
|
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BCompatMap.Clear();
|
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CompatParams.Clear();
|
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|
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// The contents of this file are not cumulative, as it should not
|
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// be present in user-distributed maps.
|
||||
FScanner sc(Wads.GetNumForFullName("compatibility.txt"));
|
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|
|
|
@ -549,6 +549,7 @@ int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad,
|
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exit (0);
|
||||
|
||||
// zdoom.pk3 must always be the first file loaded and the IWAD second.
|
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wadfiles.Clear();
|
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D_AddFile (wadfiles, zdoom_wad);
|
||||
|
||||
if (mIWads[wads[pickwad].Type].preload >= 0)
|
||||
|
|
314
src/d_main.cpp
314
src/d_main.cpp
|
@ -131,6 +131,7 @@ void D_ProcessEvents ();
|
|||
void G_BuildTiccmd (ticcmd_t* cmd);
|
||||
void D_DoAdvanceDemo ();
|
||||
void D_AddWildFile (TArray<FString> &wadfiles, const char *pattern);
|
||||
void D_LoadWadSettings ();
|
||||
|
||||
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
||||
|
||||
|
@ -926,6 +927,7 @@ void D_DoomLoop ()
|
|||
|
||||
// Clamp the timer to TICRATE until the playloop has been entered.
|
||||
r_NoInterpolate = true;
|
||||
Page = Advisory = NULL;
|
||||
|
||||
vid_cursor.Callback();
|
||||
|
||||
|
@ -1562,80 +1564,6 @@ bool ConsiderPatches (const char *arg)
|
|||
return argc > 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D_LoadWadSettings
|
||||
//
|
||||
// Parses any loaded KEYCONF lumps. These are restricted console scripts
|
||||
// that can only execute the alias, defaultbind, addkeysection,
|
||||
// addmenukey, weaponsection, and addslotdefault commands.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void D_LoadWadSettings ()
|
||||
{
|
||||
char cmd[4096];
|
||||
int lump, lastlump = 0;
|
||||
|
||||
ParsingKeyConf = true;
|
||||
|
||||
while ((lump = Wads.FindLump ("KEYCONF", &lastlump)) != -1)
|
||||
{
|
||||
FMemLump data = Wads.ReadLump (lump);
|
||||
const char *eof = (char *)data.GetMem() + Wads.LumpLength (lump);
|
||||
const char *conf = (char *)data.GetMem();
|
||||
|
||||
while (conf < eof)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
// Fetch a line to execute
|
||||
for (i = 0; conf + i < eof && conf[i] != '\n'; ++i)
|
||||
{
|
||||
cmd[i] = conf[i];
|
||||
}
|
||||
cmd[i] = 0;
|
||||
conf += i;
|
||||
if (*conf == '\n')
|
||||
{
|
||||
conf++;
|
||||
}
|
||||
|
||||
// Comments begin with //
|
||||
char *stop = cmd + i - 1;
|
||||
char *comment = cmd;
|
||||
int inQuote = 0;
|
||||
|
||||
if (*stop == '\r')
|
||||
*stop-- = 0;
|
||||
|
||||
while (comment < stop)
|
||||
{
|
||||
if (*comment == '\"')
|
||||
{
|
||||
inQuote ^= 1;
|
||||
}
|
||||
else if (!inQuote && *comment == '/' && *(comment + 1) == '/')
|
||||
{
|
||||
break;
|
||||
}
|
||||
comment++;
|
||||
}
|
||||
if (comment == cmd)
|
||||
{ // Comment at line beginning
|
||||
continue;
|
||||
}
|
||||
else if (comment < stop)
|
||||
{ // Comment in middle of line
|
||||
*comment = 0;
|
||||
}
|
||||
|
||||
AddCommandString (cmd);
|
||||
}
|
||||
}
|
||||
ParsingKeyConf = false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D_MultiExec
|
||||
|
@ -1818,20 +1746,12 @@ static void SetMapxxFlag()
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// D_DoomMain
|
||||
// Initialize
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void D_DoomMain (void)
|
||||
static void D_DoomInit()
|
||||
{
|
||||
int p, flags;
|
||||
const char *v;
|
||||
const char *wad;
|
||||
DArgs *execFiles;
|
||||
TArray<FString> pwads;
|
||||
FString *args;
|
||||
int argcount;
|
||||
|
||||
// Set the FPU precision to 53 significant bits. This is the default
|
||||
// for Visual C++, but not for GCC, so some slight math variances
|
||||
// might crop up if we leave it alone.
|
||||
|
@ -1859,7 +1779,6 @@ void D_DoomMain (void)
|
|||
Args->CollectFiles("-playdemo", ".lmp");
|
||||
Args->CollectFiles("-file", NULL); // anything left goes after -file
|
||||
|
||||
PClass::StaticInit ();
|
||||
atterm (C_DeinitConsole);
|
||||
|
||||
gamestate = GS_STARTUP;
|
||||
|
@ -1872,30 +1791,16 @@ void D_DoomMain (void)
|
|||
Printf ("M_LoadDefaults: Load system defaults.\n");
|
||||
M_LoadDefaults (); // load before initing other systems
|
||||
|
||||
// [RH] Make sure zdoom.pk3 is always loaded,
|
||||
// as it contains magic stuff we need.
|
||||
}
|
||||
|
||||
wad = BaseFileSearch (BASEWAD, NULL, true);
|
||||
if (wad == NULL)
|
||||
{
|
||||
I_FatalError ("Cannot find " BASEWAD);
|
||||
}
|
||||
FString basewad = wad;
|
||||
|
||||
// Load zdoom.pk3 alone so that we can get access to the internal gameinfos before
|
||||
// the IWAD is known.
|
||||
|
||||
GetCmdLineFiles(pwads);
|
||||
FString iwad = CheckGameInfo(pwads);
|
||||
|
||||
FIWadManager *iwad_man = new FIWadManager;
|
||||
const FIWADInfo *iwad_info = iwad_man->FindIWAD(allwads, iwad, basewad);
|
||||
gameinfo.gametype = iwad_info->gametype;
|
||||
gameinfo.flags = iwad_info->flags;
|
||||
gameinfo.ConfigName = iwad_info->Configname;
|
||||
|
||||
GameConfig->DoGameSetup (gameinfo.ConfigName);
|
||||
//==========================================================================
|
||||
//
|
||||
// AddAutoloadFiles
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void AddAutoloadFiles(const char *gamesection)
|
||||
{
|
||||
if (!(gameinfo.flags & GI_SHAREWARE) && !Args->CheckParm("-noautoload"))
|
||||
{
|
||||
FString file;
|
||||
|
@ -1905,7 +1810,7 @@ void D_DoomMain (void)
|
|||
// voices. I never got around to writing the utility to do it, though.
|
||||
// And I probably never will now. But I know at least one person uses
|
||||
// it for something else, so this gets to stay here.
|
||||
wad = BaseFileSearch ("zvox.wad", NULL);
|
||||
const char *wad = BaseFileSearch ("zvox.wad", NULL);
|
||||
if (wad)
|
||||
D_AddFile (allwads, wad);
|
||||
|
||||
|
@ -1932,66 +1837,28 @@ void D_DoomMain (void)
|
|||
D_AddConfigWads (allwads, file);
|
||||
|
||||
// Add IWAD-specific wads
|
||||
if (iwad_info->Autoname != NULL)
|
||||
if (gamesection != NULL)
|
||||
{
|
||||
file = iwad_info->Autoname;
|
||||
file = gamesection;
|
||||
file += ".Autoload";
|
||||
D_AddConfigWads(allwads, file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Run automatically executed files
|
||||
execFiles = new DArgs;
|
||||
GameConfig->AddAutoexec (execFiles, gameinfo.ConfigName);
|
||||
D_MultiExec (execFiles, true);
|
||||
//==========================================================================
|
||||
//
|
||||
// CheckCmdLine
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
// Run .cfg files at the start of the command line.
|
||||
execFiles = Args->GatherFiles ("-exec");
|
||||
D_MultiExec (execFiles, true);
|
||||
static void CheckCmdLine()
|
||||
{
|
||||
int flags = dmflags;
|
||||
int p;
|
||||
const char *v;
|
||||
|
||||
C_ExecCmdLineParams (); // [RH] do all +set commands on the command line
|
||||
|
||||
CopyFiles(allwads, pwads);
|
||||
|
||||
// Since this function will never leave we must delete this array here manually.
|
||||
pwads.Clear();
|
||||
pwads.ShrinkToFit();
|
||||
|
||||
Printf ("W_Init: Init WADfiles.\n");
|
||||
Wads.InitMultipleFiles (allwads);
|
||||
allwads.Clear();
|
||||
allwads.ShrinkToFit();
|
||||
SetMapxxFlag();
|
||||
|
||||
// [RH] Initialize localizable strings.
|
||||
GStrings.LoadStrings (false);
|
||||
|
||||
V_InitFontColors ();
|
||||
|
||||
// [RH] Moved these up here so that we can do most of our
|
||||
// startup output in a fullscreen console.
|
||||
|
||||
CT_Init ();
|
||||
|
||||
Printf ("I_Init: Setting up machine state.\n");
|
||||
I_Init ();
|
||||
|
||||
Printf ("V_Init: allocate screen.\n");
|
||||
V_Init ();
|
||||
|
||||
// Base systems have been inited; enable cvar callbacks
|
||||
FBaseCVar::EnableCallbacks ();
|
||||
|
||||
Printf ("S_Init: Setting up sound.\n");
|
||||
S_Init ();
|
||||
|
||||
Printf ("ST_Init: Init startup screen.\n");
|
||||
StartScreen = FStartupScreen::CreateInstance (TexMan.GuesstimateNumTextures() + 5);
|
||||
|
||||
ParseCompatibility();
|
||||
|
||||
Printf ("P_Init: Checking cmd-line parameters...\n");
|
||||
flags = dmflags;
|
||||
Printf ("Checking cmd-line parameters...\n");
|
||||
if (Args->CheckParm ("-nomonsters")) flags |= DF_NO_MONSTERS;
|
||||
if (Args->CheckParm ("-respawn")) flags |= DF_MONSTERS_RESPAWN;
|
||||
if (Args->CheckParm ("-fast")) flags |= DF_FAST_MONSTERS;
|
||||
|
@ -2126,6 +1993,104 @@ void D_DoomMain (void)
|
|||
temp.Format ("Warp to map %s, Skill %d ", startmap.GetChars(), gameskill + 1);
|
||||
StartScreen->AppendStatusLine(temp);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D_DoomMain
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void D_DoomMain (void)
|
||||
{
|
||||
int p;
|
||||
const char *v;
|
||||
const char *wad;
|
||||
DArgs *execFiles;
|
||||
TArray<FString> pwads;
|
||||
FString *args;
|
||||
int argcount;
|
||||
|
||||
D_DoomInit();
|
||||
PClass::StaticInit ();
|
||||
|
||||
// [RH] Make sure zdoom.pk3 is always loaded,
|
||||
// as it contains magic stuff we need.
|
||||
|
||||
wad = BaseFileSearch (BASEWAD, NULL, true);
|
||||
if (wad == NULL)
|
||||
{
|
||||
I_FatalError ("Cannot find " BASEWAD);
|
||||
}
|
||||
FString basewad = wad;
|
||||
|
||||
// Load zdoom.pk3 alone so that we can get access to the internal gameinfos before
|
||||
// the IWAD is known.
|
||||
|
||||
GetCmdLineFiles(pwads);
|
||||
FString iwad = CheckGameInfo(pwads);
|
||||
|
||||
FIWadManager *iwad_man = new FIWadManager;
|
||||
const FIWADInfo *iwad_info = iwad_man->FindIWAD(allwads, iwad, basewad);
|
||||
gameinfo.gametype = iwad_info->gametype;
|
||||
gameinfo.flags = iwad_info->flags;
|
||||
gameinfo.ConfigName = iwad_info->Configname;
|
||||
|
||||
GameConfig->DoGameSetup (gameinfo.ConfigName);
|
||||
|
||||
AddAutoloadFiles(iwad_info->Autoname);
|
||||
|
||||
// Run automatically executed files
|
||||
execFiles = new DArgs;
|
||||
GameConfig->AddAutoexec (execFiles, gameinfo.ConfigName);
|
||||
D_MultiExec (execFiles, true);
|
||||
|
||||
// Run .cfg files at the start of the command line.
|
||||
execFiles = Args->GatherFiles ("-exec");
|
||||
D_MultiExec (execFiles, true);
|
||||
|
||||
C_ExecCmdLineParams (); // [RH] do all +set commands on the command line
|
||||
|
||||
CopyFiles(allwads, pwads);
|
||||
|
||||
// Since this function will never leave we must delete this array here manually.
|
||||
pwads.Clear();
|
||||
pwads.ShrinkToFit();
|
||||
|
||||
Printf ("W_Init: Init WADfiles.\n");
|
||||
Wads.InitMultipleFiles (allwads);
|
||||
allwads.Clear();
|
||||
allwads.ShrinkToFit();
|
||||
SetMapxxFlag();
|
||||
|
||||
// [RH] Initialize localizable strings.
|
||||
GStrings.LoadStrings (false);
|
||||
|
||||
V_InitFontColors ();
|
||||
|
||||
// [RH] Moved these up here so that we can do most of our
|
||||
// startup output in a fullscreen console.
|
||||
|
||||
CT_Init ();
|
||||
|
||||
Printf ("I_Init: Setting up machine state.\n");
|
||||
I_Init ();
|
||||
|
||||
Printf ("V_Init: allocate screen.\n");
|
||||
V_Init ();
|
||||
|
||||
// Base systems have been inited; enable cvar callbacks
|
||||
FBaseCVar::EnableCallbacks ();
|
||||
|
||||
Printf ("S_Init: Setting up sound.\n");
|
||||
S_Init ();
|
||||
|
||||
Printf ("ST_Init: Init startup screen.\n");
|
||||
StartScreen = FStartupScreen::CreateInstance (TexMan.GuesstimateNumTextures() + 5);
|
||||
|
||||
ParseCompatibility();
|
||||
|
||||
CheckCmdLine();
|
||||
|
||||
// [RH] Load sound environments
|
||||
S_ParseReverbDef ();
|
||||
|
@ -2141,6 +2106,7 @@ void D_DoomMain (void)
|
|||
|
||||
Printf ("Texman.Init: Init texture manager.\n");
|
||||
TexMan.Init();
|
||||
C_InitConback();
|
||||
|
||||
// [CW] Parse any TEAMINFO lumps.
|
||||
Printf ("ParseTeamInfo: Load team definitions.\n");
|
||||
|
@ -2199,20 +2165,8 @@ void D_DoomMain (void)
|
|||
|
||||
FActorInfo::StaticSetActorNums ();
|
||||
|
||||
// [RH] User-configurable startup strings. Because BOOM does.
|
||||
static const char *startupString[5] = {
|
||||
"STARTUP1", "STARTUP2", "STARTUP3", "STARTUP4", "STARTUP5"
|
||||
};
|
||||
for (p = 0; p < 5; ++p)
|
||||
{
|
||||
const char *str = GStrings[startupString[p]];
|
||||
if (str != NULL && str[0] != '\0')
|
||||
{
|
||||
Printf ("%s\n", str);
|
||||
}
|
||||
}
|
||||
|
||||
//Added by MC:
|
||||
bglobal.getspawned.Clear();
|
||||
argcount = Args->CheckParmList("-bots", &args);
|
||||
for (p = 0; p < argcount; ++p)
|
||||
{
|
||||
|
@ -2226,6 +2180,7 @@ void D_DoomMain (void)
|
|||
|
||||
Printf ("P_Init: Init Playloop state.\n");
|
||||
StartScreen->LoadingStatus ("Init game engine", 0x3f);
|
||||
AM_StaticInit();
|
||||
P_Init ();
|
||||
|
||||
P_SetupWeapons_ntohton();
|
||||
|
@ -2233,6 +2188,19 @@ void D_DoomMain (void)
|
|||
//SBarInfo support.
|
||||
SBarInfo::Load();
|
||||
|
||||
// [RH] User-configurable startup strings. Because BOOM does.
|
||||
static const char *startupString[5] = {
|
||||
"STARTUP1", "STARTUP2", "STARTUP3", "STARTUP4", "STARTUP5"
|
||||
};
|
||||
for (p = 0; p < 5; ++p)
|
||||
{
|
||||
const char *str = GStrings[startupString[p]];
|
||||
if (str != NULL && str[0] != '\0')
|
||||
{
|
||||
Printf ("%s\n", str);
|
||||
}
|
||||
}
|
||||
|
||||
Printf ("D_CheckNetGame: Checking network game status.\n");
|
||||
StartScreen->LoadingStatus ("Checking network game status.", 0x3f);
|
||||
D_CheckNetGame ();
|
||||
|
|
|
@ -835,11 +835,9 @@ FArchive &operator<< (FArchive &arc, userinfo_t &info)
|
|||
{
|
||||
arc.Read (&info.netname, sizeof(info.netname));
|
||||
}
|
||||
arc << info.team << info.aimdist << info.color << info.skin << info.gender << info.neverswitch;
|
||||
if (SaveVersion >= 2193)
|
||||
{
|
||||
arc << info.colorset;
|
||||
}
|
||||
arc << info.team << info.aimdist << info.color
|
||||
<< info.skin << info.gender << info.neverswitch
|
||||
<< info.colorset;
|
||||
return arc;
|
||||
}
|
||||
|
||||
|
|
|
@ -347,6 +347,16 @@ void FDecalLib::ReadAllDecals ()
|
|||
int lump, lastlump = 0;
|
||||
unsigned int i;
|
||||
|
||||
for(unsigned i=0;i<Animators.Size(); i++)
|
||||
{
|
||||
delete Animators[i];
|
||||
}
|
||||
Animators.Clear();
|
||||
FDecalCombinerAnim::AnimatorList.Clear();
|
||||
DecalTranslations.Clear();
|
||||
|
||||
DecalLibrary.Clear();
|
||||
|
||||
while ((lump = Wads.FindLump ("DECALDEF", &lastlump)) != -1)
|
||||
{
|
||||
FScanner sc(lump);
|
||||
|
|
|
@ -540,11 +540,6 @@ void DObject::SerializeUserVars(FArchive &arc)
|
|||
DWORD count, j;
|
||||
int *varloc;
|
||||
|
||||
if (SaveVersion < 1933)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
symt = &GetClass()->Symbols;
|
||||
|
||||
if (arc.IsStoring())
|
||||
|
|
|
@ -291,7 +291,11 @@ template<> inline FArchive &operator<< <FFont> (FArchive &arc, FFont* &font)
|
|||
}
|
||||
|
||||
struct FStrifeDialogueNode;
|
||||
struct FSwitchDef;
|
||||
struct FDoorAnimation;
|
||||
template<> FArchive &operator<< (FArchive &arc, FStrifeDialogueNode *&node);
|
||||
template<> FArchive &operator<< (FArchive &arc, FSwitchDef* &sw);
|
||||
template<> FArchive &operator<< (FArchive &arc, FDoorAnimation* &da);
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -180,8 +180,6 @@ wbstartstruct_t wminfo; // parms for world map / intermission
|
|||
|
||||
short consistancy[MAXPLAYERS][BACKUPTICS];
|
||||
|
||||
BYTE* savebuffer;
|
||||
|
||||
|
||||
#define MAXPLMOVE (forwardmove[1])
|
||||
|
||||
|
|
|
@ -85,6 +85,8 @@ void G_AddViewAngle (int yaw);
|
|||
class AActor;
|
||||
extern AActor *bodyque[BODYQUESIZE];
|
||||
extern int bodyqueslot;
|
||||
class AInventory;
|
||||
extern const AInventory *SendItemUse, *SendItemDrop;
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -76,7 +76,7 @@ struct FHubInfo
|
|||
};
|
||||
|
||||
|
||||
TArray<FHubInfo> hubdata;
|
||||
static TArray<FHubInfo> hubdata;
|
||||
|
||||
void G_LeavingHub(int mode, cluster_info_t * cluster, wbstartstruct_t * wbs)
|
||||
{
|
||||
|
@ -182,3 +182,8 @@ void G_ReadHubInfo (PNGHandle *png)
|
|||
G_SerializeHub(arc);
|
||||
}
|
||||
}
|
||||
|
||||
void G_ClearHubInfo()
|
||||
{
|
||||
hubdata.Clear();
|
||||
}
|
|
@ -119,7 +119,6 @@ bool savegamerestore;
|
|||
|
||||
extern int mousex, mousey;
|
||||
extern bool sendpause, sendsave, sendturn180, SendLand;
|
||||
extern const AInventory *SendItemUse, *SendItemDrop;
|
||||
|
||||
void *statcopy; // for statistics driver
|
||||
|
||||
|
@ -309,6 +308,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
|
|||
bool wantFast;
|
||||
int i;
|
||||
|
||||
G_ClearHubInfo();
|
||||
if (!savegamerestore)
|
||||
{
|
||||
G_ClearSnapshots ();
|
||||
|
|
|
@ -514,6 +514,7 @@ void G_UnSnapshotLevel (bool keepPlayers);
|
|||
struct PNGHandle;
|
||||
void G_ReadSnapshots (PNGHandle *png);
|
||||
void G_WriteSnapshots (FILE *file);
|
||||
void G_ClearHubInfo();
|
||||
|
||||
enum ESkillProperty
|
||||
{
|
||||
|
|
|
@ -1803,8 +1803,13 @@ void DeinitIntermissions();
|
|||
|
||||
static void ClearMapinfo()
|
||||
{
|
||||
wadclusterinfos.Clear();
|
||||
wadlevelinfos.Clear();
|
||||
ClearEpisodes();
|
||||
AllSkills.Clear();
|
||||
DefaultSkill = -1;
|
||||
DeinitIntermissions();
|
||||
level.info = NULL;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1820,6 +1825,7 @@ void G_ParseMapInfo (const char *basemapinfo)
|
|||
int lump, lastlump = 0;
|
||||
level_info_t gamedefaults;
|
||||
|
||||
ClearMapinfo();
|
||||
atterm(ClearMapinfo);
|
||||
|
||||
// Parse the default MAPINFO for the current game. This lump *MUST* come from zdoom.pk3.
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "a_specialspot.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
#include "g_game.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
static FRandom pr_restore ("RestorePos");
|
||||
|
@ -1033,6 +1034,10 @@ void AInventory::Destroy ()
|
|||
}
|
||||
Inventory = NULL;
|
||||
Super::Destroy ();
|
||||
|
||||
// Although contrived it can theoretically happen that these variables still got a pointer to this item
|
||||
if (SendItemUse == this) SendItemUse = NULL;
|
||||
if (SendItemDrop == this) SendItemDrop = NULL;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -55,16 +55,8 @@ void DEarthquake::Serialize (FArchive &arc)
|
|||
{
|
||||
Super::Serialize (arc);
|
||||
arc << m_Spot << m_Intensity << m_Countdown
|
||||
<< m_TremorRadius << m_DamageRadius;
|
||||
|
||||
if (SaveVersion >= 1912)
|
||||
{
|
||||
arc << m_QuakeSFX;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_QuakeSFX = "world/quake";
|
||||
}
|
||||
<< m_TremorRadius << m_DamageRadius
|
||||
<< m_QuakeSFX;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -70,11 +70,6 @@ void ASkyViewpoint::Serialize (FArchive &arc)
|
|||
{
|
||||
Super::Serialize (arc);
|
||||
arc << bInSkybox << bAlways << Mate;
|
||||
if (SaveVersion < 2992)
|
||||
{
|
||||
fixed_t eatme;
|
||||
arc << eatme;
|
||||
}
|
||||
}
|
||||
|
||||
void ASkyViewpoint::Destroy ()
|
||||
|
|
|
@ -335,6 +335,7 @@ bool FMugShot::SetState(const char *state_name, bool wait_till_done, bool reset)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
CVAR(Bool,st_oldouch,false,CVAR_ARCHIVE)
|
||||
int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
|
||||
{
|
||||
int i;
|
||||
|
@ -357,9 +358,10 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
|
|||
}
|
||||
}
|
||||
|
||||
bool ouch = (!st_oldouch && FaceHealth - player->health > ST_MUCHPAIN) || (st_oldouch && player->health - FaceHealth > ST_MUCHPAIN);
|
||||
if (player->damagecount &&
|
||||
// Now go in if pain is disabled but we think ouch will be shown (and ouch is not disabled!)
|
||||
(!(stateflags & DISABLEPAIN) || (((FaceHealth != -1 && FaceHealth - player->health > ST_MUCHPAIN) || bOuchActive) && !(stateflags & DISABLEOUCH))))
|
||||
(!(stateflags & DISABLEPAIN) || (((FaceHealth != -1 && ouch) || bOuchActive) && !(stateflags & DISABLEOUCH))))
|
||||
{
|
||||
int damage_angle = 1;
|
||||
if (player->attacker && player->attacker != player->mo)
|
||||
|
@ -391,7 +393,7 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
|
|||
}
|
||||
}
|
||||
bool use_ouch = false;
|
||||
if (((FaceHealth != -1 && FaceHealth - player->health > ST_MUCHPAIN) || bOuchActive) && !(stateflags & DISABLEOUCH))
|
||||
if (((FaceHealth != -1 && ouch) || bOuchActive) && !(stateflags & DISABLEOUCH))
|
||||
{
|
||||
use_ouch = true;
|
||||
full_state_name = "ouch.";
|
||||
|
@ -418,7 +420,7 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
|
|||
else
|
||||
{
|
||||
bool use_ouch = false;
|
||||
if (((FaceHealth != -1 && player->health - FaceHealth > ST_MUCHPAIN) || bOuchActive) && !(stateflags & DISABLEOUCH))
|
||||
if (((FaceHealth != -1 && ouch) || bOuchActive) && !(stateflags & DISABLEOUCH))
|
||||
{
|
||||
use_ouch = true;
|
||||
full_state_name = "ouch.";
|
||||
|
|
|
@ -77,7 +77,7 @@ static gameborder_t StrifeBorder =
|
|||
|
||||
// Custom GAMEINFO ------------------------------------------------------------
|
||||
|
||||
const char* GameInfoBoarders[] =
|
||||
const char* GameInfoBorders[] =
|
||||
{
|
||||
"DoomBorder",
|
||||
"HereticBorder",
|
||||
|
@ -219,7 +219,7 @@ void FMapInfoParser::ParseGameInfo()
|
|||
{
|
||||
if(sc.CheckToken(TK_Identifier))
|
||||
{
|
||||
switch(sc.MustMatchString(GameInfoBoarders))
|
||||
switch(sc.MustMatchString(GameInfoBorders))
|
||||
{
|
||||
default:
|
||||
gameinfo.border = &DoomBorder;
|
||||
|
|
|
@ -52,6 +52,8 @@
|
|||
#include "g_level.h"
|
||||
|
||||
extern void LoadActors ();
|
||||
extern void InitBotStuff();
|
||||
extern void ClearStrifeTypes();
|
||||
|
||||
|
||||
//==========================================================================
|
||||
|
@ -100,6 +102,7 @@ int GetSpriteIndex(const char * spritename)
|
|||
|
||||
void FActorInfo::StaticInit ()
|
||||
{
|
||||
sprites.Clear();
|
||||
if (sprites.Size() == 0)
|
||||
{
|
||||
spritedef_t temp;
|
||||
|
@ -120,7 +123,9 @@ void FActorInfo::StaticInit ()
|
|||
}
|
||||
|
||||
Printf ("LoadActors: Load actor definitions.\n");
|
||||
ClearStrifeTypes();
|
||||
LoadActors ();
|
||||
InitBotStuff();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include "c_bind.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "w_wad.h"
|
||||
|
||||
TArray<FKeySection> KeySections;
|
||||
|
||||
|
@ -141,3 +142,78 @@ CCMD (addmenukey)
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D_LoadWadSettings
|
||||
//
|
||||
// Parses any loaded KEYCONF lumps. These are restricted console scripts
|
||||
// that can only execute the alias, defaultbind, addkeysection,
|
||||
// addmenukey, weaponsection, and addslotdefault commands.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void D_LoadWadSettings ()
|
||||
{
|
||||
char cmd[4096];
|
||||
int lump, lastlump = 0;
|
||||
|
||||
ParsingKeyConf = true;
|
||||
KeySections.Clear();
|
||||
|
||||
while ((lump = Wads.FindLump ("KEYCONF", &lastlump)) != -1)
|
||||
{
|
||||
FMemLump data = Wads.ReadLump (lump);
|
||||
const char *eof = (char *)data.GetMem() + Wads.LumpLength (lump);
|
||||
const char *conf = (char *)data.GetMem();
|
||||
|
||||
while (conf < eof)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
// Fetch a line to execute
|
||||
for (i = 0; conf + i < eof && conf[i] != '\n'; ++i)
|
||||
{
|
||||
cmd[i] = conf[i];
|
||||
}
|
||||
cmd[i] = 0;
|
||||
conf += i;
|
||||
if (*conf == '\n')
|
||||
{
|
||||
conf++;
|
||||
}
|
||||
|
||||
// Comments begin with //
|
||||
char *stop = cmd + i - 1;
|
||||
char *comment = cmd;
|
||||
int inQuote = 0;
|
||||
|
||||
if (*stop == '\r')
|
||||
*stop-- = 0;
|
||||
|
||||
while (comment < stop)
|
||||
{
|
||||
if (*comment == '\"')
|
||||
{
|
||||
inQuote ^= 1;
|
||||
}
|
||||
else if (!inQuote && *comment == '/' && *(comment + 1) == '/')
|
||||
{
|
||||
break;
|
||||
}
|
||||
comment++;
|
||||
}
|
||||
if (comment == cmd)
|
||||
{ // Comment at line beginning
|
||||
continue;
|
||||
}
|
||||
else if (comment < stop)
|
||||
{ // Comment in middle of line
|
||||
*comment = 0;
|
||||
}
|
||||
|
||||
AddCommandString (cmd);
|
||||
}
|
||||
}
|
||||
ParsingKeyConf = false;
|
||||
}
|
||||
|
||||
|
|
|
@ -70,7 +70,6 @@ CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|||
DMenu *DMenu::CurrentMenu;
|
||||
int DMenu::MenuTime;
|
||||
|
||||
FListMenuDescriptor *MainMenu;
|
||||
FGameStartup GameStartupInfo;
|
||||
EMenuState menuactive;
|
||||
bool M_DemoNoPlay;
|
||||
|
|
|
@ -280,6 +280,8 @@ xx(Communicator)
|
|||
// Textmap properties
|
||||
//xx(X)
|
||||
//xx(Y)
|
||||
xx(ZFloor)
|
||||
xx(ZCeiling)
|
||||
xx(Height)
|
||||
//xx(Tid)
|
||||
//xx(Angle)
|
||||
|
|
|
@ -145,6 +145,11 @@ void SetStrifeType(int convid, const PClass *Class)
|
|||
StrifeTypes[convid] = Class;
|
||||
}
|
||||
|
||||
void ClearStrifeTypes()
|
||||
{
|
||||
StrifeTypes.Clear();
|
||||
}
|
||||
|
||||
void SetConversation(int convid, const PClass *Class, int dlgindex)
|
||||
{
|
||||
if (convid != -1)
|
||||
|
|
|
@ -639,13 +639,6 @@ void DAnimatedDoor::Serialize (FArchive &arc)
|
|||
{
|
||||
Super::Serialize (arc);
|
||||
|
||||
FTextureID basetex;
|
||||
|
||||
if (arc.IsStoring())
|
||||
{
|
||||
basetex = m_DoorAnim->BaseTexture;
|
||||
}
|
||||
|
||||
arc << m_Line1 << m_Line2
|
||||
<< m_Frame
|
||||
<< m_Timer
|
||||
|
@ -653,20 +646,8 @@ void DAnimatedDoor::Serialize (FArchive &arc)
|
|||
<< m_Status
|
||||
<< m_Speed
|
||||
<< m_Delay
|
||||
<< basetex;
|
||||
if (SaveVersion < 2336)
|
||||
{
|
||||
m_SetBlocking1 = m_SetBlocking2 = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc << m_SetBlocking1 << m_SetBlocking2;
|
||||
}
|
||||
|
||||
if (arc.IsLoading())
|
||||
{
|
||||
m_DoorAnim = TexMan.FindAnimatedDoor (basetex);
|
||||
}
|
||||
<< m_DoorAnim
|
||||
<< m_SetBlocking1 << m_SetBlocking2;
|
||||
}
|
||||
|
||||
DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay, FDoorAnimation *anim)
|
||||
|
|
112
src/p_mobj.cpp
112
src/p_mobj.cpp
|
@ -258,18 +258,9 @@ void AActor::Serialize (FArchive &arc)
|
|||
<< args[0] << args[1] << args[2] << args[3] << args[4]
|
||||
<< goal
|
||||
<< waterlevel
|
||||
<< MinMissileChance;
|
||||
if (SaveVersion >= 2826)
|
||||
{
|
||||
arc << SpawnFlags;
|
||||
}
|
||||
else
|
||||
{
|
||||
WORD w;
|
||||
arc << w;
|
||||
SpawnFlags = w;
|
||||
}
|
||||
arc << Inventory
|
||||
<< MinMissileChance
|
||||
<< SpawnFlags
|
||||
<< Inventory
|
||||
<< InventoryID
|
||||
<< id
|
||||
<< FloatBobPhase
|
||||
|
@ -281,12 +272,9 @@ void AActor::Serialize (FArchive &arc)
|
|||
<< ActiveSound
|
||||
<< UseSound
|
||||
<< BounceSound
|
||||
<< WallBounceSound;
|
||||
if (SaveVersion >= 2234)
|
||||
{
|
||||
arc << CrushPainSound;
|
||||
}
|
||||
arc << Speed
|
||||
<< WallBounceSound
|
||||
<< CrushPainSound
|
||||
<< Speed
|
||||
<< FloatSpeed
|
||||
<< Mass
|
||||
<< PainChance
|
||||
|
@ -313,83 +301,14 @@ void AActor::Serialize (FArchive &arc)
|
|||
<< pushfactor
|
||||
<< Species
|
||||
<< Score
|
||||
<< Tag;
|
||||
if (SaveVersion >= 1904)
|
||||
{
|
||||
arc << lastpush << lastbump;
|
||||
}
|
||||
|
||||
if (SaveVersion >= 1900)
|
||||
{
|
||||
arc << PainThreshold;
|
||||
}
|
||||
if (SaveVersion >= 1914)
|
||||
{
|
||||
arc << DamageFactor;
|
||||
}
|
||||
if (SaveVersion > 2036)
|
||||
{
|
||||
arc << WeaveIndexXY << WeaveIndexZ;
|
||||
}
|
||||
else
|
||||
{
|
||||
int index;
|
||||
|
||||
if (SaveVersion < 2036)
|
||||
{
|
||||
index = special2;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc << index;
|
||||
}
|
||||
// A_BishopMissileWeave and A_CStaffMissileSlither stored the weaveXY
|
||||
// value in different parts of the index.
|
||||
if (this->IsKindOf(PClass::FindClass("BishopFX")))
|
||||
{
|
||||
WeaveIndexXY = index >> 16;
|
||||
WeaveIndexZ = index;
|
||||
}
|
||||
else
|
||||
{
|
||||
WeaveIndexXY = index;
|
||||
WeaveIndexZ = 0;
|
||||
}
|
||||
}
|
||||
if (SaveVersion >= 2450)
|
||||
{
|
||||
arc << PoisonDamageReceived << PoisonDurationReceived << PoisonPeriodReceived << Poisoner;
|
||||
arc << PoisonDamage << PoisonDuration << PoisonPeriod;
|
||||
}
|
||||
|
||||
// Skip past uservar array in old savegames
|
||||
if (SaveVersion < 1933)
|
||||
{
|
||||
int foo;
|
||||
for (int i = 0; i < 10; ++i)
|
||||
arc << foo;
|
||||
}
|
||||
|
||||
if (SaveVersion > 2560)
|
||||
{
|
||||
arc << ConversationRoot << Conversation;
|
||||
}
|
||||
else // old code which uses relative indexing.
|
||||
{
|
||||
int convnum;
|
||||
|
||||
convnum = arc.ReadCount();
|
||||
if (GetConversation(GetClass()->TypeName) == -1)
|
||||
{
|
||||
Conversation = NULL;
|
||||
ConversationRoot = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// This cannot be restored anymore.
|
||||
I_Error("Cannot load old savegames with active dialogues");
|
||||
}
|
||||
}
|
||||
<< Tag
|
||||
<< lastpush << lastbump
|
||||
<< PainThreshold
|
||||
<< DamageFactor
|
||||
<< WeaveIndexXY << WeaveIndexZ
|
||||
<< PoisonDamageReceived << PoisonDurationReceived << PoisonPeriodReceived << Poisoner
|
||||
<< PoisonDamage << PoisonDuration << PoisonPeriod
|
||||
<< ConversationRoot << Conversation;
|
||||
|
||||
if (arc.IsLoading ())
|
||||
{
|
||||
|
@ -5667,12 +5586,13 @@ void FreeDropItemChain(FDropItem *chain)
|
|||
}
|
||||
}
|
||||
|
||||
FDropItemPtrArray::~FDropItemPtrArray()
|
||||
void FDropItemPtrArray::Clear()
|
||||
{
|
||||
for (unsigned int i = 0; i < Size(); ++i)
|
||||
{
|
||||
FreeDropItemChain ((*this)[i]);
|
||||
}
|
||||
TArray<FDropItem *>::Clear();
|
||||
}
|
||||
|
||||
int StoreDropItemChain(FDropItem *chain)
|
||||
|
|
|
@ -861,15 +861,7 @@ void P_MovePsprites (player_t *player)
|
|||
|
||||
FArchive &operator<< (FArchive &arc, pspdef_t &def)
|
||||
{
|
||||
arc << def.state << def.tics << def.sx << def.sy;
|
||||
if (SaveVersion >= 2295)
|
||||
{
|
||||
arc << def.sprite << def.frame;
|
||||
}
|
||||
else
|
||||
{
|
||||
def.sprite = def.state->sprite;
|
||||
def.frame = def.state->Frame;
|
||||
}
|
||||
arc << def.state << def.tics << def.sx << def.sy
|
||||
<< def.sprite << def.frame;
|
||||
return arc;
|
||||
}
|
||||
|
|
|
@ -347,16 +347,8 @@ void P_SerializeWorld (FArchive &arc)
|
|||
<< sec->interpolations[0]
|
||||
<< sec->interpolations[1]
|
||||
<< sec->interpolations[2]
|
||||
<< sec->interpolations[3];
|
||||
|
||||
if (SaveVersion < 2492)
|
||||
{
|
||||
sec->SeqName = NAME_None;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc << sec->SeqName;
|
||||
}
|
||||
<< sec->interpolations[3]
|
||||
<< sec->SeqName;
|
||||
|
||||
sec->e->Serialize(arc);
|
||||
if (arc.IsStoring ())
|
||||
|
@ -445,15 +437,7 @@ FArchive &operator<< (FArchive &arc, sector_t::splane &p)
|
|||
{
|
||||
arc << p.xform.xoffs << p.xform.yoffs << p.xform.xscale << p.xform.yscale
|
||||
<< p.xform.angle << p.xform.base_yoffs << p.xform.base_angle
|
||||
<< p.Flags << p.Light << p.Texture << p.TexZ;
|
||||
if (SaveVersion >= 2992)
|
||||
{
|
||||
arc << p.alpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
p.alpha = FRACUNIT;
|
||||
}
|
||||
<< p.Flags << p.Light << p.Texture << p.TexZ << p.alpha;
|
||||
return arc;
|
||||
}
|
||||
|
||||
|
@ -615,15 +599,6 @@ void P_SerializeSubsectors(FArchive &arc)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (SaveVersion < 2609)
|
||||
{
|
||||
if (hasglnodes)
|
||||
{
|
||||
RecalculateDrawnSubsectors();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
arc << num_verts << num_subs << num_nodes;
|
||||
if (num_verts != numvertexes ||
|
||||
num_subs != numsubsectors ||
|
||||
|
|
|
@ -106,6 +106,8 @@ bool P_IsBuildMap(MapData *map);
|
|||
//
|
||||
int numvertexes;
|
||||
vertex_t* vertexes;
|
||||
int numvertexdatas;
|
||||
vertexdata_t* vertexdatas;
|
||||
|
||||
int numsegs;
|
||||
seg_t* segs;
|
||||
|
@ -795,6 +797,7 @@ void P_LoadVertexes (MapData * map)
|
|||
// Determine number of vertices:
|
||||
// total lump length / vertex record length.
|
||||
numvertexes = map->MapLumps[ML_VERTEXES].Size / sizeof(mapvertex_t);
|
||||
numvertexdatas = 0;
|
||||
|
||||
if (numvertexes == 0)
|
||||
{
|
||||
|
@ -803,6 +806,7 @@ void P_LoadVertexes (MapData * map)
|
|||
|
||||
// Allocate memory for buffer.
|
||||
vertexes = new vertex_t[numvertexes];
|
||||
vertexdatas = NULL;
|
||||
|
||||
map->Seek(ML_VERTEXES);
|
||||
|
||||
|
@ -3533,6 +3537,7 @@ void P_FreeExtraLevelData()
|
|||
delete node;
|
||||
node = next;
|
||||
}
|
||||
FBlockNode::FreeBlocks = NULL;
|
||||
}
|
||||
{
|
||||
msecnode_t *node = headsecnode;
|
||||
|
@ -3571,8 +3576,11 @@ void P_SetupLevel (char *lumpname, int position)
|
|||
|
||||
wminfo.partime = 180;
|
||||
|
||||
MapThingsConverted.Clear();
|
||||
linemap.Clear();
|
||||
FCanvasTextureInfo::EmptyList ();
|
||||
R_FreePastViewers ();
|
||||
P_ClearUDMFKeys();
|
||||
|
||||
if (!savegamerestore)
|
||||
{
|
||||
|
|
|
@ -309,6 +309,27 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt)
|
|||
mt->type = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for(int i = 0; i < numvertexdatas; i++)
|
||||
{
|
||||
if (vertexdatas[i].flags & VERTEXFLAG_ZCeilingEnabled)
|
||||
{
|
||||
vt_heights[1][i] = vertexdatas[i].zCeiling;
|
||||
vt_found = true;
|
||||
}
|
||||
|
||||
if (vertexdatas[i].flags & VERTEXFLAG_ZFloorEnabled)
|
||||
{
|
||||
vt_heights[0][i] = vertexdatas[i].zFloor;
|
||||
vt_found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// If vertexdata_t is ever extended for non-slope usage, this will obviously have to be deferred or removed.
|
||||
delete[] vertexdatas;
|
||||
vertexdatas = NULL;
|
||||
numvertexdatas = 0;
|
||||
|
||||
if (vt_found)
|
||||
{
|
||||
for (int i = 0; i < numsectors; i++)
|
||||
|
|
|
@ -861,7 +861,6 @@ bool FStateDefinitions::AddStates(FState *state, const char *framechars)
|
|||
|
||||
int FStateDefinitions::FinishStates (FActorInfo *actor, AActor *defaults)
|
||||
{
|
||||
static int c=0;
|
||||
int count = StateArray.Size();
|
||||
|
||||
if (count > 0)
|
||||
|
|
|
@ -56,17 +56,18 @@ class DActiveButton : public DThinker
|
|||
DECLARE_CLASS (DActiveButton, DThinker)
|
||||
public:
|
||||
DActiveButton ();
|
||||
DActiveButton (side_t *, int, WORD switchnum, fixed_t x, fixed_t y, bool flippable);
|
||||
DActiveButton (side_t *, int, FSwitchDef *, fixed_t x, fixed_t y, bool flippable);
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
void Tick ();
|
||||
|
||||
side_t *m_Side;
|
||||
SBYTE m_Part;
|
||||
WORD m_SwitchDef;
|
||||
WORD m_Frame;
|
||||
WORD m_Timer;
|
||||
bool bFlippable;
|
||||
bool bReturning;
|
||||
FSwitchDef *m_SwitchDef;
|
||||
SDWORD m_Frame;
|
||||
DWORD m_Timer;
|
||||
fixed_t m_X, m_Y; // Location of timer sound
|
||||
|
||||
protected:
|
||||
|
@ -81,8 +82,7 @@ protected:
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static bool P_StartButton (side_t *side, int Where, int switchnum,
|
||||
fixed_t x, fixed_t y, bool useagain)
|
||||
static bool P_StartButton (side_t *side, int Where, FSwitchDef *Switch, fixed_t x, fixed_t y, bool useagain)
|
||||
{
|
||||
DActiveButton *button;
|
||||
TThinkerIterator<DActiveButton> iterator;
|
||||
|
@ -97,7 +97,7 @@ static bool P_StartButton (side_t *side, int Where, int switchnum,
|
|||
}
|
||||
}
|
||||
|
||||
new DActiveButton (side, Where, switchnum, x, y, useagain);
|
||||
new DActiveButton (side, Where, Switch, x, y, useagain);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -168,15 +168,15 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
|
|||
if (open.range <= 0)
|
||||
goto onesided;
|
||||
|
||||
if ((TexMan.FindSwitch (side->GetTexture(side_t::top))) != -1)
|
||||
if ((TexMan.FindSwitch (side->GetTexture(side_t::top))) != NULL)
|
||||
{
|
||||
return (user->z + user->height >= open.top);
|
||||
}
|
||||
else if ((TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != -1)
|
||||
else if ((TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != NULL)
|
||||
{
|
||||
return (user->z <= open.bottom);
|
||||
}
|
||||
else if ((line->flags & (ML_3DMIDTEX)) || (TexMan.FindSwitch (side->GetTexture(side_t::mid))) != -1)
|
||||
else if ((line->flags & (ML_3DMIDTEX)) || (TexMan.FindSwitch (side->GetTexture(side_t::mid))) != NULL)
|
||||
{
|
||||
// 3DMIDTEX lines will force a mid texture check if no switch is found on this line
|
||||
// to keep compatibility with Eternity's implementation.
|
||||
|
@ -202,18 +202,17 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
|
|||
{
|
||||
int texture;
|
||||
int sound;
|
||||
int i;
|
||||
FSwitchDef *Switch;
|
||||
|
||||
if ((i = TexMan.FindSwitch (side->GetTexture(side_t::top))) != -1)
|
||||
if ((Switch = TexMan.FindSwitch (side->GetTexture(side_t::top))) != NULL)
|
||||
{
|
||||
texture = side_t::top;
|
||||
}
|
||||
else if ((i = TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != -1)
|
||||
else if ((Switch = TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != NULL)
|
||||
{
|
||||
texture = side_t::bottom;
|
||||
}
|
||||
else if ((i = TexMan.FindSwitch (side->GetTexture(side_t::mid))) != -1)
|
||||
else if ((Switch = TexMan.FindSwitch (side->GetTexture(side_t::mid))) != NULL)
|
||||
{
|
||||
texture = side_t::mid;
|
||||
}
|
||||
|
@ -225,7 +224,6 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
|
|||
}
|
||||
return false;
|
||||
}
|
||||
Switch = TexMan.GetSwitch(i);
|
||||
|
||||
// EXIT SWITCH?
|
||||
if (Switch->Sound != 0)
|
||||
|
@ -252,10 +250,10 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
|
|||
|
||||
pt[0] = line->v1->x + (line->dx >> 1);
|
||||
pt[1] = line->v1->y + (line->dy >> 1);
|
||||
side->SetTexture(texture, Switch->u[0].Texture);
|
||||
side->SetTexture(texture, Switch->frames[0].Texture);
|
||||
if (useAgain || Switch->NumFrames > 1)
|
||||
{
|
||||
playsound = P_StartButton (side, texture, i, pt[0], pt[1], !!useAgain);
|
||||
playsound = P_StartButton (side, texture, Switch, pt[0], pt[1], !!useAgain);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -289,9 +287,11 @@ DActiveButton::DActiveButton ()
|
|||
m_X = 0;
|
||||
m_Y = 0;
|
||||
bFlippable = false;
|
||||
bReturning = false;
|
||||
m_Frame = 0;
|
||||
}
|
||||
|
||||
DActiveButton::DActiveButton (side_t *side, int Where, WORD switchnum,
|
||||
DActiveButton::DActiveButton (side_t *side, int Where, FSwitchDef *Switch,
|
||||
fixed_t x, fixed_t y, bool useagain)
|
||||
{
|
||||
m_Side = side;
|
||||
|
@ -299,9 +299,10 @@ DActiveButton::DActiveButton (side_t *side, int Where, WORD switchnum,
|
|||
m_X = x;
|
||||
m_Y = y;
|
||||
bFlippable = useagain;
|
||||
bReturning = false;
|
||||
|
||||
m_SwitchDef = switchnum;
|
||||
m_Frame = 65535;
|
||||
m_SwitchDef = Switch;
|
||||
m_Frame = -1;
|
||||
AdvanceFrame ();
|
||||
}
|
||||
|
||||
|
@ -313,18 +314,8 @@ DActiveButton::DActiveButton (side_t *side, int Where, WORD switchnum,
|
|||
|
||||
void DActiveButton::Serialize (FArchive &arc)
|
||||
{
|
||||
SDWORD sidenum;
|
||||
|
||||
Super::Serialize (arc);
|
||||
if (arc.IsStoring ())
|
||||
{
|
||||
sidenum = m_Side ? SDWORD(m_Side - sides) : -1;
|
||||
}
|
||||
arc << sidenum << m_Part << m_SwitchDef << m_Frame << m_Timer << bFlippable << m_X << m_Y;
|
||||
if (arc.IsLoading ())
|
||||
{
|
||||
m_Side = sidenum >= 0 ? sides + sidenum : NULL;
|
||||
}
|
||||
arc << m_Side << m_Part << m_SwitchDef << m_Frame << m_Timer << bFlippable << m_X << m_Y << bReturning;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -335,16 +326,23 @@ void DActiveButton::Serialize (FArchive &arc)
|
|||
|
||||
void DActiveButton::Tick ()
|
||||
{
|
||||
if (m_SwitchDef == NULL)
|
||||
{
|
||||
// We lost our definition due to a bad savegame.
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
FSwitchDef *def = bReturning? m_SwitchDef->PairDef : m_SwitchDef;
|
||||
if (--m_Timer == 0)
|
||||
{
|
||||
FSwitchDef *def = TexMan.GetSwitch(m_SwitchDef);
|
||||
if (m_Frame == def->NumFrames - 1)
|
||||
{
|
||||
m_SwitchDef = def->PairIndex;
|
||||
if (m_SwitchDef != 65535)
|
||||
bReturning = true;
|
||||
def = m_SwitchDef->PairDef;
|
||||
if (def != NULL)
|
||||
{
|
||||
def = TexMan.GetSwitch(def->PairIndex);
|
||||
m_Frame = 65535;
|
||||
m_Frame = -1;
|
||||
S_Sound (m_X, m_Y, 0, CHAN_VOICE|CHAN_LISTENERZ,
|
||||
def->Sound != 0 ? FSoundID(def->Sound) : FSoundID("switches/normbutn"),
|
||||
1, ATTN_STATIC);
|
||||
|
@ -358,7 +356,7 @@ void DActiveButton::Tick ()
|
|||
}
|
||||
bool killme = AdvanceFrame ();
|
||||
|
||||
m_Side->SetTexture(m_Part, def->u[m_Frame].Texture);
|
||||
m_Side->SetTexture(m_Part, def->frames[m_Frame].Texture);
|
||||
|
||||
if (killme)
|
||||
{
|
||||
|
@ -376,7 +374,7 @@ void DActiveButton::Tick ()
|
|||
bool DActiveButton::AdvanceFrame ()
|
||||
{
|
||||
bool ret = false;
|
||||
FSwitchDef *def = TexMan.GetSwitch(m_SwitchDef);
|
||||
FSwitchDef *def = bReturning? m_SwitchDef->PairDef : m_SwitchDef;
|
||||
|
||||
if (++m_Frame == def->NumFrames - 1)
|
||||
{
|
||||
|
@ -391,17 +389,10 @@ bool DActiveButton::AdvanceFrame ()
|
|||
}
|
||||
else
|
||||
{
|
||||
if (def->u[m_Frame].Time & 0xffff0000)
|
||||
m_Timer = def->frames[m_Frame].TimeMin;
|
||||
if (def->frames[m_Frame].TimeRnd != 0)
|
||||
{
|
||||
int t = pr_switchanim();
|
||||
|
||||
m_Timer = (WORD)((((t | (pr_switchanim() << 8))
|
||||
% def->u[m_Frame].Time) >> 16)
|
||||
+ (def->u[m_Frame].Time & 0xffff));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Timer = (WORD)def->u[m_Frame].Time;
|
||||
m_Timer += pr_switchanim(def->frames[m_Frame].TimeRnd);
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
|
|
|
@ -242,6 +242,8 @@ void P_InitTerrainTypes ()
|
|||
int lump;
|
||||
int size;
|
||||
|
||||
Splashes.Clear();
|
||||
Terrains.Clear();
|
||||
size = (TexMan.NumTextures()+1);
|
||||
TerrainTypes.Resize(size);
|
||||
TerrainTypes.Clear();
|
||||
|
|
|
@ -390,6 +390,7 @@ class UDMFParser : public UDMFParserBase
|
|||
TArray<mapsidedef_t> ParsedSideTextures;
|
||||
TArray<sector_t> ParsedSectors;
|
||||
TArray<vertex_t> ParsedVertices;
|
||||
TArray<vertexdata_t> ParsedVertexDatas;
|
||||
|
||||
FDynamicColormap *fogMap, *normMap;
|
||||
|
||||
|
@ -1303,9 +1304,10 @@ public:
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void ParseVertex(vertex_t *vt)
|
||||
void ParseVertex(vertex_t *vt, vertexdata_t *vd)
|
||||
{
|
||||
vt->x = vt->y = 0;
|
||||
vd->zCeiling = vd->zFloor = vd->flags = 0;
|
||||
sc.MustGetStringName("{");
|
||||
while (!sc.CheckString("}"))
|
||||
{
|
||||
|
@ -1320,9 +1322,21 @@ public:
|
|||
case NAME_X:
|
||||
vt->x = FLOAT2FIXED(strtod(value, NULL));
|
||||
break;
|
||||
|
||||
case NAME_Y:
|
||||
vt->y = FLOAT2FIXED(strtod(value, NULL));
|
||||
break;
|
||||
|
||||
case NAME_ZCeiling:
|
||||
vd->zCeiling = FLOAT2FIXED(strtod(value, NULL));
|
||||
vd->flags |= VERTEXFLAG_ZCeilingEnabled;
|
||||
break;
|
||||
|
||||
case NAME_ZFloor:
|
||||
vd->zFloor = FLOAT2FIXED(strtod(value, NULL));
|
||||
vd->flags |= VERTEXFLAG_ZFloorEnabled;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -1520,8 +1534,10 @@ public:
|
|||
else if (sc.Compare("vertex"))
|
||||
{
|
||||
vertex_t vt;
|
||||
ParseVertex(&vt);
|
||||
vertexdata_t vd;
|
||||
ParseVertex(&vt, &vd);
|
||||
ParsedVertices.Push(vt);
|
||||
ParsedVertexDatas.Push(vd);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1534,6 +1550,11 @@ public:
|
|||
vertexes = new vertex_t[numvertexes];
|
||||
memcpy(vertexes, &ParsedVertices[0], numvertexes * sizeof(*vertexes));
|
||||
|
||||
// Create the real vertex datas
|
||||
numvertexdatas = ParsedVertexDatas.Size();
|
||||
vertexdatas = new vertexdata_t[numvertexdatas];
|
||||
memcpy(vertexdatas, &ParsedVertexDatas[0], numvertexdatas * sizeof(*vertexdatas));
|
||||
|
||||
// Create the real sectors
|
||||
numsectors = ParsedSectors.Size();
|
||||
sectors = new sector_t[numsectors];
|
||||
|
|
|
@ -432,10 +432,6 @@ void APlayerPawn::Serialize (FArchive &arc)
|
|||
<< MorphWeapon
|
||||
<< DamageFade
|
||||
<< PlayerFlags;
|
||||
if (SaveVersion < 2435)
|
||||
{
|
||||
DamageFade.a = 255;
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -2554,33 +2550,9 @@ void player_t::Serialize (FArchive &arc)
|
|||
<< poisoncount
|
||||
<< poisoner
|
||||
<< attacker
|
||||
<< extralight;
|
||||
if (SaveVersion < 1858)
|
||||
{
|
||||
int fixedmap;
|
||||
arc << fixedmap;
|
||||
fixedcolormap = NOFIXEDCOLORMAP;
|
||||
fixedlightlevel = -1;
|
||||
if (fixedmap >= NUMCOLORMAPS)
|
||||
{
|
||||
fixedcolormap = fixedmap - NUMCOLORMAPS;
|
||||
}
|
||||
else if (fixedmap > 0)
|
||||
{
|
||||
fixedlightlevel = fixedmap;
|
||||
}
|
||||
}
|
||||
else if (SaveVersion < 1893)
|
||||
{
|
||||
int ll;
|
||||
arc << fixedcolormap << ll;
|
||||
fixedlightlevel = ll;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc << fixedcolormap << fixedlightlevel;
|
||||
}
|
||||
arc << morphTics
|
||||
<< extralight
|
||||
<< fixedcolormap << fixedlightlevel
|
||||
<< morphTics
|
||||
<< MorphedPlayerClass
|
||||
<< MorphStyle
|
||||
<< MorphExitFlash
|
||||
|
|
10
src/r_defs.h
10
src/r_defs.h
|
@ -70,6 +70,16 @@ extern size_t MaxDrawSegs;
|
|||
// Note: transformed values not buffered locally,
|
||||
// like some DOOM-alikes ("wt", "WebView") did.
|
||||
//
|
||||
enum
|
||||
{
|
||||
VERTEXFLAG_ZCeilingEnabled = 0x01,
|
||||
VERTEXFLAG_ZFloorEnabled = 0x02
|
||||
};
|
||||
struct vertexdata_t
|
||||
{
|
||||
fixed_t zCeiling, zFloor;
|
||||
DWORD flags;
|
||||
};
|
||||
struct vertex_t
|
||||
{
|
||||
fixed_t x, y;
|
||||
|
|
|
@ -826,16 +826,7 @@ void DPolyobjInterpolation::Serialize(FArchive &arc)
|
|||
arc << po << oldverts;
|
||||
poly = polyobjs + po;
|
||||
|
||||
if (SaveVersion >= 2448)
|
||||
{
|
||||
arc << oldcx << oldcy;
|
||||
}
|
||||
else
|
||||
{
|
||||
// This will glitch if an old savegame is loaded but at least it'll allow loading it.
|
||||
oldcx = poly->CenterSpot.x;
|
||||
oldcy = poly->CenterSpot.y;
|
||||
}
|
||||
if (arc.IsLoading()) bakverts.Resize(oldverts.Size());
|
||||
}
|
||||
|
||||
|
|
|
@ -55,6 +55,8 @@ extern DWORD NumStdSprites;
|
|||
|
||||
extern int numvertexes;
|
||||
extern vertex_t* vertexes;
|
||||
extern int numvertexdatas;
|
||||
extern vertexdata_t* vertexdatas;
|
||||
|
||||
extern int numsegs;
|
||||
extern seg_t* segs;
|
||||
|
|
|
@ -2357,6 +2357,7 @@ void R_InitParticles ()
|
|||
if ( NumParticles < 100 )
|
||||
NumParticles = 100;
|
||||
|
||||
R_DeinitParticles();
|
||||
Particles = new particle_t[NumParticles];
|
||||
R_ClearParticles ();
|
||||
atterm (R_DeinitParticles);
|
||||
|
|
|
@ -857,6 +857,8 @@ static void S_ClearSoundData()
|
|||
PlayerSounds.Clear();
|
||||
DefPlayerClass = 0;
|
||||
DefPlayerClassName = "";
|
||||
MusicAliases.Clear();
|
||||
MidiDevices.Clear();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -867,10 +869,11 @@ static void S_ClearSoundData()
|
|||
// Also registers Blood SFX files and Strife's voices.
|
||||
//==========================================================================
|
||||
|
||||
void S_ParseSndInfo ()
|
||||
void S_ParseSndInfo (bool redefine)
|
||||
{
|
||||
int lump;
|
||||
|
||||
if (!redefine) SavedPlayerSounds.Clear(); // clear skin sounds only for initial parsing.
|
||||
atterm (S_ClearSoundData);
|
||||
S_ClearSoundData(); // remove old sound data first!
|
||||
|
||||
|
@ -2016,10 +2019,6 @@ void AAmbientSound::Serialize (FArchive &arc)
|
|||
{
|
||||
Super::Serialize (arc);
|
||||
arc << bActive << NextCheck;
|
||||
if (SaveVersion < 2798)
|
||||
{
|
||||
NextCheck += level.maptime;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -322,7 +322,7 @@ void S_Init ()
|
|||
void S_InitData ()
|
||||
{
|
||||
LastLocalSndInfo = LastLocalSndSeq = "";
|
||||
S_ParseSndInfo ();
|
||||
S_ParseSndInfo (false);
|
||||
S_ParseSndSeq (-1);
|
||||
S_ParseMusInfo();
|
||||
}
|
||||
|
@ -408,7 +408,7 @@ void S_Start ()
|
|||
}
|
||||
|
||||
// Parse the global SNDINFO
|
||||
S_ParseSndInfo();
|
||||
S_ParseSndInfo(true);
|
||||
|
||||
if (*LocalSndInfo)
|
||||
{
|
||||
|
|
|
@ -331,7 +331,7 @@ void S_UpdateSounds (AActor *listener);
|
|||
void S_RestoreEvictedChannels();
|
||||
|
||||
// [RH] S_sfx "maintenance" routines
|
||||
void S_ParseSndInfo ();
|
||||
void S_ParseSndInfo (bool redefine);
|
||||
void S_ParseReverbDef ();
|
||||
void S_UnloadReverbDef ();
|
||||
|
||||
|
|
|
@ -134,6 +134,7 @@ static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
|
|||
{
|
||||
FScanner sc;
|
||||
sc.OpenFile(fn);
|
||||
statlist.Clear();
|
||||
|
||||
while (sc.GetString())
|
||||
{
|
||||
|
|
|
@ -3,5 +3,5 @@
|
|||
// This file was automatically generated by the
|
||||
// updaterevision tool. Do not edit by hand.
|
||||
|
||||
#define ZD_SVN_REVISION_STRING "3029"
|
||||
#define ZD_SVN_REVISION_NUMBER 3029
|
||||
#define ZD_SVN_REVISION_STRING "3038"
|
||||
#define ZD_SVN_REVISION_NUMBER 3038
|
||||
|
|
|
@ -131,6 +131,7 @@ void FTeam::ParseTeamInfo ()
|
|||
{
|
||||
int iLump, iLastLump = 0;
|
||||
|
||||
Teams.Clear();
|
||||
while ((iLump = Wads.FindLump ("TEAMINFO", &iLastLump)) != -1)
|
||||
{
|
||||
FScanner Scan (iLump);
|
||||
|
|
|
@ -63,8 +63,6 @@ void FTextureManager::InitSwitchList ()
|
|||
{
|
||||
const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny;
|
||||
int lump = Wads.CheckNumForName ("SWITCHES");
|
||||
FSwitchDef **origMap;
|
||||
int i, j;
|
||||
|
||||
if (lump != -1)
|
||||
{
|
||||
|
@ -87,46 +85,19 @@ void FTextureManager::InitSwitchList ()
|
|||
{
|
||||
def1 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
|
||||
def2 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
|
||||
def1->PreTexture = def2->u[0].Texture = CheckForTexture (list_p /* .name1 */, FTexture::TEX_Wall, texflags);
|
||||
def2->PreTexture = def1->u[0].Texture = CheckForTexture (list_p + 9, FTexture::TEX_Wall, texflags);
|
||||
def1->PreTexture = def2->frames[0].Texture = CheckForTexture (list_p /* .name1 */, FTexture::TEX_Wall, texflags);
|
||||
def2->PreTexture = def1->frames[0].Texture = CheckForTexture (list_p + 9, FTexture::TEX_Wall, texflags);
|
||||
def1->Sound = def2->Sound = 0;
|
||||
def1->NumFrames = def2->NumFrames = 1;
|
||||
def1->u[0].Time = def2->u[0].Time = 0;
|
||||
def2->PairIndex = AddSwitchDef (def1);
|
||||
def1->PairIndex = AddSwitchDef (def2);
|
||||
def1->frames[0].TimeMin = def2->frames[0].TimeMin = 0;
|
||||
def1->frames[0].TimeRnd = def2->frames[0].TimeRnd = 0;
|
||||
AddSwitchPair(def1, def2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mSwitchDefs.ShrinkToFit ();
|
||||
|
||||
// Sort mSwitchDefs for quick searching
|
||||
origMap = new FSwitchDef *[mSwitchDefs.Size ()];
|
||||
for (i = 0; i < (int)mSwitchDefs.Size (); i++)
|
||||
{
|
||||
origMap[i] = mSwitchDefs[i];
|
||||
}
|
||||
|
||||
qsort (&mSwitchDefs[0], i, sizeof(FSwitchDef *), SortSwitchDefs);
|
||||
|
||||
// Correct the PairIndex of each switch def, since the sorting broke them
|
||||
for (i = (int)(mSwitchDefs.Size () - 1); i >= 0; i--)
|
||||
{
|
||||
FSwitchDef *def = mSwitchDefs[i];
|
||||
if (def->PairIndex != 65535)
|
||||
{
|
||||
for (j = (int)(mSwitchDefs.Size () - 1); j >= 0; j--)
|
||||
{
|
||||
if (mSwitchDefs[j] == origMap[def->PairIndex])
|
||||
{
|
||||
def->PairIndex = (WORD)j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete[] origMap;
|
||||
qsort (&mSwitchDefs[0], mSwitchDefs.Size(), sizeof(FSwitchDef *), SortSwitchDefs);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -228,18 +199,18 @@ void FTextureManager::ProcessSwitchDef (FScanner &sc)
|
|||
def2 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
|
||||
def2->Sound = def1->Sound;
|
||||
def2->NumFrames = 1;
|
||||
def2->u[0].Time = 0;
|
||||
def2->u[0].Texture = picnum;
|
||||
def2->frames[0].TimeMin = 0;
|
||||
def2->frames[0].TimeRnd = 0;
|
||||
def2->frames[0].Texture = picnum;
|
||||
}
|
||||
|
||||
def1->PreTexture = picnum;
|
||||
def2->PreTexture = def1->u[def1->NumFrames-1].Texture;
|
||||
def2->PreTexture = def1->frames[def1->NumFrames-1].Texture;
|
||||
if (def1->PreTexture == def2->PreTexture)
|
||||
{
|
||||
sc.ScriptError ("The on state for switch %s must end with a texture other than %s", picname.GetChars(), picname.GetChars());
|
||||
}
|
||||
def2->PairIndex = AddSwitchDef (def1);
|
||||
def1->PairIndex = AddSwitchDef (def2);
|
||||
AddSwitchPair(def1, def2);
|
||||
def1->QuestPanel = def2->QuestPanel = quest;
|
||||
}
|
||||
|
||||
|
@ -286,7 +257,8 @@ FSwitchDef *FTextureManager::ParseSwitchDef (FScanner &sc, bool ignoreBad)
|
|||
if (sc.Compare ("tics"))
|
||||
{
|
||||
sc.MustGetNumber ();
|
||||
thisframe.Time = sc.Number & 65535;
|
||||
thisframe.TimeMin = sc.Number & 65535;
|
||||
thisframe.TimeRnd = 0;
|
||||
}
|
||||
else if (sc.Compare ("rand"))
|
||||
{
|
||||
|
@ -300,11 +272,13 @@ FSwitchDef *FTextureManager::ParseSwitchDef (FScanner &sc, bool ignoreBad)
|
|||
{
|
||||
swapvalues (min, max);
|
||||
}
|
||||
thisframe.Time = ((max - min + 1) << 16) | min;
|
||||
thisframe.TimeMin = min;
|
||||
thisframe.TimeRnd = (max - min + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
thisframe.Time = 0; // Shush, GCC.
|
||||
thisframe.TimeMin = 0; // Shush, GCC.
|
||||
thisframe.TimeRnd = 0;
|
||||
sc.ScriptError ("Must specify a duration for switch frame");
|
||||
}
|
||||
frames.Push(thisframe);
|
||||
|
@ -324,11 +298,11 @@ FSwitchDef *FTextureManager::ParseSwitchDef (FScanner &sc, bool ignoreBad)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
def = (FSwitchDef *)M_Malloc (myoffsetof (FSwitchDef, u[0]) + frames.Size()*sizeof(frames[0]));
|
||||
def = (FSwitchDef *)M_Malloc (myoffsetof (FSwitchDef, frames[0]) + frames.Size()*sizeof(frames[0]));
|
||||
def->Sound = sound;
|
||||
def->NumFrames = frames.Size();
|
||||
memcpy (&def->u[0], &frames[0], frames.Size() * sizeof(frames[0]));
|
||||
def->PairIndex = 65535;
|
||||
memcpy (&def->frames[0], &frames[0], frames.Size() * sizeof(frames[0]));
|
||||
def->PairDef = NULL;
|
||||
return def;
|
||||
}
|
||||
|
||||
|
@ -338,20 +312,54 @@ FSwitchDef *FTextureManager::ParseSwitchDef (FScanner &sc, bool ignoreBad)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
WORD FTextureManager::AddSwitchDef (FSwitchDef *def)
|
||||
void FTextureManager::AddSwitchPair (FSwitchDef *def1, FSwitchDef *def2)
|
||||
{
|
||||
unsigned int i;
|
||||
FSwitchDef *sw1 = NULL;
|
||||
FSwitchDef *sw2 = NULL;
|
||||
unsigned int index1 = 0xffffffff, index2 = 0xffffffff;
|
||||
|
||||
for (i = mSwitchDefs.Size (); i-- > 0; )
|
||||
{
|
||||
if (mSwitchDefs[i]->PreTexture == def->PreTexture)
|
||||
if (mSwitchDefs[i]->PreTexture == def1->PreTexture)
|
||||
{
|
||||
M_Free (mSwitchDefs[i]);
|
||||
mSwitchDefs[i] = def;
|
||||
return (WORD)i;
|
||||
index1 = i;
|
||||
sw1 = mSwitchDefs[index1];
|
||||
if (index2 != 0xffffffff) break;
|
||||
}
|
||||
if (mSwitchDefs[i]->PreTexture == def2->PreTexture)
|
||||
{
|
||||
index2 = i;
|
||||
sw2 = mSwitchDefs[index2];
|
||||
if (index1 != 0xffffffff) break;
|
||||
}
|
||||
}
|
||||
return (WORD)mSwitchDefs.Push (def);
|
||||
|
||||
def1->PairDef = def2;
|
||||
def2->PairDef = def1;
|
||||
|
||||
if (sw1 != NULL && sw2 != NULL && sw1->PairDef == sw2 && sw2->PairDef == sw1)
|
||||
{
|
||||
//We are replacing an existing pair so we can safely delete the old definitions
|
||||
M_Free(sw1);
|
||||
M_Free(sw2);
|
||||
mSwitchDefs[index1] = def1;
|
||||
mSwitchDefs[index2] = def2;
|
||||
}
|
||||
else
|
||||
{
|
||||
// This new switch will not or only partially replace an existing pair.
|
||||
// We should not break up an old pair if the new one only redefined one
|
||||
// of the two textures. These paired definitions will only be used
|
||||
// as the return animation so their names don't matter. Better clear them to be safe.
|
||||
if (sw1 != NULL) sw1->PreTexture.SetInvalid();
|
||||
if (sw2 != NULL) sw2->PreTexture.SetInvalid();
|
||||
sw1 = NULL;
|
||||
sw2 = NULL;
|
||||
unsigned int pos = mSwitchDefs.Reserve(2);
|
||||
mSwitchDefs[pos] = def1;
|
||||
mSwitchDefs[pos+1] = def2;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -360,7 +368,7 @@ WORD FTextureManager::AddSwitchDef (FSwitchDef *def)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int FTextureManager::FindSwitch (FTextureID texture)
|
||||
FSwitchDef *FTextureManager::FindSwitch (FTextureID texture)
|
||||
{
|
||||
int mid, low, high;
|
||||
|
||||
|
@ -373,7 +381,7 @@ int FTextureManager::FindSwitch (FTextureID texture)
|
|||
mid = (high + low) / 2;
|
||||
if (mSwitchDefs[mid]->PreTexture == texture)
|
||||
{
|
||||
return mid;
|
||||
return mSwitchDefs[mid];
|
||||
}
|
||||
else if (texture < mSwitchDefs[mid]->PreTexture)
|
||||
{
|
||||
|
@ -385,6 +393,27 @@ int FTextureManager::FindSwitch (FTextureID texture)
|
|||
}
|
||||
} while (low <= high);
|
||||
}
|
||||
return -1;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// operator<<
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FArchive &operator<< (FArchive &arc, FSwitchDef* &Switch)
|
||||
{
|
||||
if (arc.IsStoring())
|
||||
{
|
||||
arc << Switch->PreTexture;
|
||||
}
|
||||
else
|
||||
{
|
||||
FTextureID tex;
|
||||
arc << tex;
|
||||
Switch = TexMan.FindSwitch(tex);
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
|
|
|
@ -903,3 +903,24 @@ void FTextureManager::UpdateAnimations (DWORD mstime)
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// operator<<
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FArchive &operator<< (FArchive &arc, FDoorAnimation* &Doorani)
|
||||
{
|
||||
if (arc.IsStoring())
|
||||
{
|
||||
arc << Doorani->BaseTexture;
|
||||
}
|
||||
else
|
||||
{
|
||||
FTextureID tex;
|
||||
arc << tex;
|
||||
Doorani = TexMan.FindAnimatedDoor(tex);
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
|
|
|
@ -48,9 +48,6 @@
|
|||
#include "cmdlib.h"
|
||||
#include "g_level.h"
|
||||
|
||||
extern void R_InitBuildTiles();
|
||||
|
||||
|
||||
FTextureManager TexMan;
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -108,15 +108,16 @@ struct FAnimDef
|
|||
struct FSwitchDef
|
||||
{
|
||||
FTextureID PreTexture; // texture to switch from
|
||||
WORD PairIndex; // switch def to use to return to PreTexture
|
||||
FSwitchDef *PairDef; // switch def to use to return to PreTexture
|
||||
WORD NumFrames; // # of animation frames
|
||||
int Sound; // sound to play at start of animation. Changed to int to avoiud having to include s_sound here.
|
||||
bool QuestPanel; // Special texture for Strife mission
|
||||
int Sound; // sound to play at start of animation. Changed to int to avoiud having to include s_sound here.
|
||||
struct frame // Array of times followed by array of textures
|
||||
{ // actual length of each array is <NumFrames>
|
||||
DWORD Time;
|
||||
WORD TimeMin;
|
||||
WORD TimeRnd;
|
||||
FTextureID Texture;
|
||||
} u[1];
|
||||
} frames[1];
|
||||
};
|
||||
|
||||
struct FDoorAnimation
|
||||
|
@ -464,12 +465,7 @@ public:
|
|||
void UpdateAnimations (DWORD mstime);
|
||||
int GuesstimateNumTextures ();
|
||||
|
||||
int FindSwitch (FTextureID texture);
|
||||
FSwitchDef *GetSwitch (unsigned int index)
|
||||
{
|
||||
if (index < mSwitchDefs.Size()) return mSwitchDefs[index];
|
||||
else return NULL;
|
||||
}
|
||||
FSwitchDef *FindSwitch (FTextureID texture);
|
||||
FDoorAnimation *FindAnimatedDoor (FTextureID picnum);
|
||||
|
||||
private:
|
||||
|
@ -507,7 +503,7 @@ private:
|
|||
void InitSwitchList ();
|
||||
void ProcessSwitchDef (FScanner &sc);
|
||||
FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad);
|
||||
WORD AddSwitchDef (FSwitchDef *def);
|
||||
void AddSwitchPair (FSwitchDef *def1, FSwitchDef *def2);
|
||||
|
||||
struct TextureHash
|
||||
{
|
||||
|
|
|
@ -337,6 +337,7 @@ void LoadActors ()
|
|||
{
|
||||
int lastlump, lump;
|
||||
|
||||
DropItemList.Clear();
|
||||
FScriptPosition::ResetErrorCounter();
|
||||
InitThingdef();
|
||||
lastlump = 0;
|
||||
|
|
|
@ -584,6 +584,7 @@ void InitThingdef()
|
|||
}
|
||||
|
||||
// Create a sorted list of properties
|
||||
if (properties.Size() == 0)
|
||||
{
|
||||
FAutoSegIterator probe(GRegHead, GRegTail);
|
||||
|
||||
|
@ -596,6 +597,7 @@ void InitThingdef()
|
|||
}
|
||||
|
||||
// Create a sorted list of native action functions
|
||||
if (AFTable.Size() == 0)
|
||||
{
|
||||
FAutoSegIterator probe(ARegHead, ARegTail);
|
||||
|
||||
|
@ -608,6 +610,7 @@ void InitThingdef()
|
|||
}
|
||||
|
||||
// Create a sorted list of native variables
|
||||
if (variables.Size() == 0)
|
||||
{
|
||||
FAutoSegIterator probe(MRegHead, MRegTail);
|
||||
|
||||
|
|
|
@ -77,7 +77,7 @@
|
|||
// SAVESIG should match SAVEVER.
|
||||
|
||||
// MINSAVEVER is the minimum level snapshot version that can be loaded.
|
||||
#define MINSAVEVER 1848
|
||||
#define MINSAVEVER 3030
|
||||
|
||||
#if ZD_SVN_REVISION_NUMBER < MINSAVEVER
|
||||
// If we don't know the current revision write something very high to ensure that
|
||||
|
@ -87,8 +87,11 @@
|
|||
static inline const char *MakeSaveSig()
|
||||
{
|
||||
static char foo[] = { 'Z','D','O','O','M','S','A','V','E',
|
||||
#if SAVEVER > 99999
|
||||
'0' + (SAVEVER / 100000),
|
||||
#endif
|
||||
#if SAVEVER > 9999
|
||||
'0' + (SAVEVER / 10000),
|
||||
'0' + ((SAVEVER / 10000) % 10),
|
||||
#endif
|
||||
#if SAVEVER > 999
|
||||
'0' + ((SAVEVER / 1000) % 10),
|
||||
|
|
|
@ -610,6 +610,7 @@ dir_tree_t *add_dirs(char **argv)
|
|||
{
|
||||
// Skip hidden directories. (Prevents SVN bookkeeping
|
||||
// info from being included.)
|
||||
// [BL] Also skip backup files.
|
||||
fts_set(fts, ent, FTS_SKIP);
|
||||
}
|
||||
if (ent->fts_info == FTS_D && ent->fts_level == 0)
|
||||
|
@ -628,6 +629,11 @@ dir_tree_t *add_dirs(char **argv)
|
|||
// We're only interested in remembering files.
|
||||
continue;
|
||||
}
|
||||
else if(ent->fts_name[strlen(ent->fts_name)-1] == '~')
|
||||
{
|
||||
// Don't remember backup files.
|
||||
continue;
|
||||
}
|
||||
file = alloc_file_entry("", ent->fts_path, ent->fts_statp->st_mtime);
|
||||
if (file == NULL)
|
||||
{
|
||||
|
|
|
@ -736,6 +736,7 @@ OptionMenu "HUDOptions"
|
|||
Option "Display nametags", "displaynametags", "DisplayTagsTypes"
|
||||
Option "Nametag color", "nametagcolor", "TextColors", "displaynametags"
|
||||
Option "Stretch status bar", "st_scale", "OnOff"
|
||||
Option "Use old ouch mug shot formula", "st_oldouch", "OnOff"
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------------------------
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue