Update to ZDoom r1927:

- Fixed: 3DMidtex checks were treating the Null texture as a valid texture.
- Fixed: The rail sound's position was not clamped to the actual range between
  the trail's start and end point.
- Fixed: Explosions no longer caused splashes.
- Fixed: Copying translations to lower decals had the shade color check wrong.
- Fixed: Waggling floors did not moved attached geometry.
- Cleaned up p_floor.cpp so that related parts of the code are grouped together.
- fixed: The translation addition broke parsing of palette index based translations.



git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@554 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2009-10-17 16:33:44 +00:00
parent a38fdfb569
commit e530a50a29
14 changed files with 333 additions and 221 deletions

View file

@ -3,5 +3,5 @@
// This file was automatically generated by the
// updaterevision tool. Do not edit by hand.
#define ZD_SVN_REVISION_STRING "1925"
#define ZD_SVN_REVISION_NUMBER 1925
#define ZD_SVN_REVISION_STRING "1927"
#define ZD_SVN_REVISION_NUMBER 1927