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Update to ZDoom r1927:
- Fixed: 3DMidtex checks were treating the Null texture as a valid texture. - Fixed: The rail sound's position was not clamped to the actual range between the trail's start and end point. - Fixed: Explosions no longer caused splashes. - Fixed: Copying translations to lower decals had the shade color check wrong. - Fixed: Waggling floors did not moved attached geometry. - Cleaned up p_floor.cpp so that related parts of the code are grouped together. - fixed: The translation addition broke parsing of palette index based translations. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@554 b0f79afe-0144-0410-b225-9a4edf0717df
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "1925"
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#define ZD_SVN_REVISION_NUMBER 1925
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#define ZD_SVN_REVISION_STRING "1927"
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#define ZD_SVN_REVISION_NUMBER 1927
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