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- fixed: Trying to pick up an object of the Ammo base class caused a crash.
git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@447 b0f79afe-0144-0410-b225-9a4edf0717df
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4 changed files with 7 additions and 5 deletions
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@ -1,4 +1,5 @@
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September 6, 2009 (Changes by Graf Zahl)
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September 6, 2009 (Changes by Graf Zahl)
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- fixed: Trying to pick up an object of the Ammo base class caused a crash.
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- changed line_t's sidenum into sidedef pointers.
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- changed line_t's sidenum into sidedef pointers.
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- changed side_t's linenum into a linedef pointer.
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- changed side_t's linenum into a linedef pointer.
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- Added PinkSilver's SetActorVelocity code submission (with optimizations.)
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- Added PinkSilver's SetActorVelocity code submission (with optimizations.)
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@ -55,7 +55,7 @@ const PClass *AAmmo::GetParentAmmo () const
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{
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{
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const PClass *type = GetClass ();
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const PClass *type = GetClass ();
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while (type->ParentClass != RUNTIME_CLASS(AAmmo))
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while (type->ParentClass != RUNTIME_CLASS(AAmmo) && type->ParentClass != NULL)
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{
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{
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type = type->ParentClass;
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type = type->ParentClass;
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}
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}
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@ -128,7 +128,7 @@ AInventory *AAmmo::CreateCopy (AActor *other)
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amount = FixedMul(amount, G_SkillProperty(SKILLP_AmmoFactor));
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amount = FixedMul(amount, G_SkillProperty(SKILLP_AmmoFactor));
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}
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}
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if (GetClass()->ParentClass != RUNTIME_CLASS(AAmmo))
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if (GetClass()->ParentClass != RUNTIME_CLASS(AAmmo) && GetClass() != RUNTIME_CLASS(AAmmo))
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{
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{
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const PClass *type = GetParentAmmo();
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const PClass *type = GetParentAmmo();
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assert (type->ActorInfo != NULL);
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assert (type->ActorInfo != NULL);
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@ -5135,13 +5135,14 @@ AActor *P_SpawnPlayerMissile (AActor *source, fixed_t x, fixed_t y, fixed_t z,
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MissileActor->velx = FixedMul (vx, speed);
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MissileActor->velx = FixedMul (vx, speed);
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MissileActor->vely = FixedMul (vy, speed);
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MissileActor->vely = FixedMul (vy, speed);
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if (th->flags3 & (MF3_FLOORHUGGER|MF3_CEILINGHUGGER))
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if (MissileActor->flags3 & (MF3_FLOORHUGGER|MF3_CEILINGHUGGER))
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{
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{
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MissileActor->velz = 0;
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MissileActor->velz = 0;
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}
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}
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else
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else
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{
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{
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MissileActor->velz = FixedMul (vz, speed);
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MissileActor->velz = FixedMul (vz, speed);
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}
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if (MissileActor->flags4 & MF4_SPECTRAL)
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if (MissileActor->flags4 & MF4_SPECTRAL)
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MissileActor->health = -1;
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MissileActor->health = -1;
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@ -3,5 +3,5 @@
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// This file was automatically generated by the
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "1801"
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#define ZD_SVN_REVISION_STRING "1804"
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#define ZD_SVN_REVISION_NUMBER 1801
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#define ZD_SVN_REVISION_NUMBER 1804
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