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Update to ZDoom r2150:
- Fixed: Closing doors early would never restart the sound sequence if it was manually placed. - Fixed: "Animation <X> in ANIMATED has only one frame" message was missing a newline. - fixed positioning of player mugshot background on Doom status bar. - added Gez's Plane_Copy submission with some extensions and improvements. This line special is the last of the slope creation methods being processed so it can copy any other type of slope. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@739 b0f79afe-0144-0410-b225-9a4edf0717df
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11 changed files with 114 additions and 38 deletions
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@ -4356,8 +4356,8 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b
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velz *= 0.8f;
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}
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angle_t ang = R_PointToAngle2 (bombspot->x, bombspot->y, thing->x, thing->y) >> ANGLETOFINESHIFT;
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thing->velx += FLOAT2FIXED (finecosine[ang] * thrust);
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thing->vely += FLOAT2FIXED (finesine[ang] * thrust);
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thing->velx += fixed_t (finecosine[ang] * thrust);
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thing->vely += fixed_t (finesine[ang] * thrust);
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if (bombdodamage)
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thing->velz += (fixed_t)velz; // this really doesn't work well
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}
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