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Update to ZDoom r1799:
- Added PinkSilver's SetActorVelocity code submission (with optimizations.) - Added the frandom decorate function, which is exactly like random except that it works with floating point instead of integers. - Split the bounce types completely into separate flags and consolidated the various bounce-related flags spread across the different Actor flags field into a single BounceFlags field. - Fixed: P_BounceWall() should calculate the XY velocity using a real square root and not P_AproxDistance(), because the latter can cause them to speed up or slow down. - made menu dimming a mapping option but kept the CVARS as user override. - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor palette entry. - Fixed: D3DPal::Update() used BorderColor == 0 as the condition for skipping an entry. It should be SM14 as in UploadPalette(). - Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do for you, GCC!) The AMD feature flags weren't stored anywhere, either; not that it really matters. - Add an alternate PIC-compliant __cpuid macro in x86.cpp. - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads from DMX sounds. - Fixed: PNGTexture must not use the FArchive >> operator as a short hand for reading 4-byte integers, because that operator works with little endian numbers--a no-op on Intel processors, but bad joojoo on PowerPCs. - fixed: Weapons must first check if they can be switched and afterwards if they can be fired. These checks were reversed. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@443 b0f79afe-0144-0410-b225-9a4edf0717df
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "1789"
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#define ZD_SVN_REVISION_NUMBER 1789
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#define ZD_SVN_REVISION_STRING "1799"
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#define ZD_SVN_REVISION_NUMBER 1799
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