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- update to ZDoom r3205:
Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom ignored the Y locations of patches drawn on two-sided midtextures and always drew them at the top of the texture. Added a compatibility flag. Added FDARI's ACS savestring submission. Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust starts diminishing. Added r_shadercolormaps cvar. Set it to false to disable shaders for fixed colormap effects (e.g. invulnerability). This should only be necessary for SM1.4 cards with buggy drivers. I doubt the problem is very widespread. The one piece of SM1.4 hardware I obtained specifically for testing purposes has no problems using shaders for these effects. Added Gez's A_WolfAttack submission. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1213 b0f79afe-0144-0410-b225-9a4edf0717df
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20 changed files with 277 additions and 20 deletions
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@ -4433,7 +4433,7 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b
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if (!bombdodamage || !(bombspot->flags2 & MF2_NODMGTHRUST))
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{
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if (bombsource == NULL || !(bombsource->flags2 & MF2_NODMGTHRUST))
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if (bombsource == NULL || !(bombsource->flags2 & MF2_NODMGTHRUST))
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{
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thrust = points * 0.5f / (double)thing->Mass;
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if (bombsource == thing)
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