- update to ZDoom r3205:

Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom ignored the Y locations of patches drawn on two-sided midtextures and always drew them at the top of the texture. Added a compatibility flag.
    Added FDARI's ACS savestring submission.
    Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust starts diminishing.
    Added r_shadercolormaps cvar. Set it to false to disable shaders for fixed colormap effects (e.g. invulnerability). This should only be necessary for SM1.4 cards with buggy drivers. I doubt the problem is very widespread. The one piece of SM1.4 hardware I obtained specifically for testing purposes has no problems using shaders for these effects.
    Added Gez's A_WolfAttack submission.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1213 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2011-05-13 07:03:52 +00:00
parent 84ef9ea80c
commit da70509e65
20 changed files with 277 additions and 20 deletions

View file

@ -4433,7 +4433,7 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b
if (!bombdodamage || !(bombspot->flags2 & MF2_NODMGTHRUST))
{
if (bombsource == NULL || !(bombsource->flags2 & MF2_NODMGTHRUST))
if (bombsource == NULL || !(bombsource->flags2 & MF2_NODMGTHRUST))
{
thrust = points * 0.5f / (double)thing->Mass;
if (bombsource == thing)