* Updated to ZDoom 4170:

- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
- Fixed: G_DoLoadLevel() has a for loop where it resets player cameras that incremented and checked the wrong variable.
- Fixed: Players using colorsets instead of custom colors overrode their team colors.
- Added TheFortuneTeller's NORANDOMPUFFZ submission.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1534 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2013-02-28 09:35:52 +00:00
parent ad91214e85
commit d51123c1a1
28 changed files with 121 additions and 65 deletions

View file

@ -41,6 +41,7 @@
#include "farchive.h"
#include "r_renderer.h"
#include "r_sky.h"
#include "sbar.h"
#include "m_cheat.h"
#include "i_system.h"
@ -1081,7 +1082,7 @@ void AM_Stop ()
{
automapactive = false;
stopped = true;
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
viewactive = true;
}
@ -1180,7 +1181,7 @@ void AM_ToggleMap ()
if (dmflags2 & DF2_NO_AUTOMAP)
return;
SB_state = screen->GetPageCount ();
ST_SetNeedRefresh();
if (!automapactive)
{
AM_Start ();
@ -1191,7 +1192,7 @@ void AM_ToggleMap ()
if (am_overlay==1 && viewactive)
{
viewactive = false;
SB_state = screen->GetPageCount ();
ST_SetNeedRefresh();
}
else
{

View file

@ -1134,7 +1134,7 @@ void C_DrawConsole (bool hw2d)
(viewwindowx || viewwindowy) &&
viewactive)
{
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
}
oldbottom = ConBottom;
@ -1224,8 +1224,8 @@ void C_DrawConsole (bool hw2d)
{
screen->Dim (PalEntry ((unsigned char)(player->BlendR*255), (unsigned char)(player->BlendG*255), (unsigned char)(player->BlendB*255)),
player->BlendA, 0, ConBottom, screen->GetWidth(), screen->GetHeight() - ConBottom);
SB_state = screen->GetPageCount ();
BorderNeedRefresh = screen->GetPageCount ();
ST_SetNeedRefresh();
V_SetBorderNeedRefresh();
}
}
}

View file

@ -697,21 +697,21 @@ void D_Display ()
if (screen->Lock (false))
{
SB_state = screen->GetPageCount ();
BorderNeedRefresh = screen->GetPageCount ();
ST_SetNeedRefresh();
V_SetBorderNeedRefresh();
}
// [RH] Allow temporarily disabling wipes
if (NoWipe)
{
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
NoWipe--;
wipe = false;
wipegamestate = gamestate;
}
else if (gamestate != wipegamestate && gamestate != GS_FULLCONSOLE && gamestate != GS_TITLELEVEL)
{ // save the current screen if about to wipe
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
switch (wipegamestate)
{
default:
@ -780,8 +780,8 @@ void D_Display ()
if ((hw2d = screen->Begin2D(viewactive)))
{
// Redraw everything every frame when using 2D accel
SB_state = screen->GetPageCount();
BorderNeedRefresh = screen->GetPageCount();
ST_SetNeedRefresh();
V_SetBorderNeedRefresh();
}
Renderer->DrawRemainingPlayerSprites();
screen->DrawBlendingRect();
@ -1278,7 +1278,7 @@ void D_DoAdvanceDemo (void)
Advisory = NULL;
if (!M_DemoNoPlay)
{
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
democount++;
mysnprintf (demoname + 4, countof(demoname) - 4, "%d", democount);
if (Wads.CheckNumForName (demoname) < 0)

View file

@ -2245,7 +2245,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
paused = player + 1;
S_PauseSound (false, false);
}
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
}
break;

View file

@ -223,6 +223,9 @@ void D_GetPlayerColor (int player, float *h, float *s, float *v, FPlayerColorSet
*s = clamp(ts + *s * 0.15f - 0.075f, 0.f, 1.f);
*v = clamp(tv + *v * 0.5f - 0.25f, 0.f, 1.f);
// Make sure not to pass back any colorset in teamplay.
colorset = NULL;
}
if (set != NULL)
{

View file

@ -227,7 +227,7 @@ void G_NewInit ()
int i;
G_ClearSnapshots ();
SB_state = screen->GetPageCount ();
ST_SetNeedRefresh();
netgame = false;
multiplayer = false;
if (demoplayback)
@ -424,7 +424,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
demoplayback = false;
automapactive = false;
viewactive = true;
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
//Added by MC: Initialize bots.
if (!deathmatch)
@ -927,7 +927,7 @@ void G_DoLoadLevel (int position, bool autosave)
G_UnSnapshotLevel (!savegamerestore); // [RH] Restore the state of the level.
G_FinishTravel ();
// For each player, if they are viewing through a player, make sure it is themselves.
for (int ii = 0; i < MAXPLAYERS; ++i)
for (int ii = 0; ii < MAXPLAYERS; ++ii)
{
if (playeringame[ii] && (players[ii].camera == NULL || players[ii].camera->player != NULL))
{

View file

@ -163,7 +163,7 @@ DHUDMessage::~DHUDMessage ()
Lines = NULL;
if (screen != NULL)
{
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
}
}
if (SourceText != NULL)
@ -597,7 +597,7 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
DTA_RenderStyle, Style,
TAG_DONE);
}
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
}
}
@ -698,7 +698,7 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
DTA_RenderStyle, Style,
TAG_DONE);
}
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
}
else
{

View file

@ -55,6 +55,8 @@ enum EHudState
class AWeapon;
void ST_SetNeedRefresh();
// HUD Message base object --------------------------------------------------
class DHUDMessage : public DObject

View file

@ -209,6 +209,17 @@ void ST_Clear()
CrosshairNum = 0;
}
//---------------------------------------------------------------------------
//
// ST_SetNeedRefresh
//
//---------------------------------------------------------------------------
void ST_SetNeedRefresh()
{
SB_state = (StatusBar == NULL || screen == NULL) ? 0 : screen->GetPageCount();
}
//---------------------------------------------------------------------------
//
// Constructor
@ -297,7 +308,7 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
Displacement = 0;
}
::ST_X = ST_X;
SB_state = screen->GetPageCount ();
ST_SetNeedRefresh();
}
//---------------------------------------------------------------------------
@ -309,7 +320,7 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
void DBaseStatusBar::AttachToPlayer (player_t *player)
{
CPlayer = player;
SB_state = screen->GetPageCount ();
ST_SetNeedRefresh();
}
//---------------------------------------------------------------------------
@ -331,7 +342,7 @@ int DBaseStatusBar::GetPlayer ()
void DBaseStatusBar::MultiplayerChanged ()
{
SB_state = screen->GetPageCount ();
ST_SetNeedRefresh();
}
//---------------------------------------------------------------------------
@ -441,7 +452,7 @@ DHUDMessage *DBaseStatusBar::DetachMessage (DHUDMessage *msg)
// Redraw the status bar in case it was covered
if (screen != NULL)
{
SB_state = screen->GetPageCount();
ST_SetNeedRefresh();
}
return probe;
}
@ -468,7 +479,7 @@ DHUDMessage *DBaseStatusBar::DetachMessage (DWORD id)
// Redraw the status bar in case it was covered
if (screen != NULL)
{
SB_state = screen->GetPageCount();
ST_SetNeedRefresh();
}
return probe;
}
@ -1281,7 +1292,7 @@ void DBaseStatusBar::Draw (EHudState state)
DTA_KeepRatio, true,
DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight,
TAG_DONE);
BorderNeedRefresh = screen->GetPageCount();
V_SetBorderNeedRefresh();
}
}
@ -1641,7 +1652,7 @@ void DBaseStatusBar::Serialize (FArchive &arc)
void DBaseStatusBar::ScreenSizeChanged ()
{
st_scale.Callback ();
SB_state = screen->GetPageCount ();
ST_SetNeedRefresh();
for (unsigned int i = 0; i < countof(Messages); ++i)
{

View file

@ -234,7 +234,7 @@ public:
{
if (state == HUD_Fullscreen)
{
SB_state = screen->GetPageCount ();
ST_SetNeedRefresh();
DrawFullScreenStuff ();
}
@ -311,7 +311,7 @@ private:
CursorImage = Images[imgINVCURS] != NULL ? imgINVCURS : imgCURSOR01;
SB_state = screen->GetPageCount ();
ST_SetNeedRefresh();
CurrentPop = POP_None;
PendingPop = POP_NoChange;

View file

@ -168,7 +168,7 @@ void HU_DrawScores (player_t *player)
HU_DoDrawScores (player, sortedplayers);
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
}
//==========================================================================

View file

@ -88,7 +88,7 @@ void cht_DoCheat (player_t *player, int cheat)
msg = GStrings("STSTR_DQDON");
else
msg = GStrings("STSTR_DQDOFF");
SB_state = screen->GetPageCount ();
ST_SetNeedRefresh();
break;
case CHT_BUDDHA:

View file

@ -961,7 +961,7 @@ void DSaveMenu::DoSave (FSaveGameNode *node)
G_SaveGame (filename, savegamestring);
}
M_ClearMenus();
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
}
//=============================================================================
@ -1100,7 +1100,7 @@ bool DLoadMenu::MenuEvent (int mkey, bool fromcontroller)
quickSaveSlot = SaveGames[Selected];
}
M_ClearMenus();
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
LastAccessed = Selected;
return true;
}

View file

@ -734,7 +734,7 @@ void M_ClearMenus ()
DMenu::CurrentMenu->Destroy();
DMenu::CurrentMenu = NULL;
}
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
menuactive = MENU_Off;
}

View file

@ -179,8 +179,8 @@ void DMessageBoxMenu::Drawer ()
PalEntry fade = 0;
int fontheight = SmallFont->GetHeight();
//BorderNeedRefresh = screen->GetPageCount ();
//SB_state = screen->GetPageCount ();
//V_SetBorderNeedRefresh();
//ST_SetNeedRefresh();
y = 100;

View file

@ -128,7 +128,8 @@ enum EPuffFlags
PF_HITTHING = 1,
PF_MELEERANGE = 2,
PF_TEMPORARY = 4,
PF_HITTHINGBLEED = 8
PF_HITTHINGBLEED = 8,
PF_NORANDOMZ = 16
};
AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags = 0);
@ -453,8 +454,14 @@ enum // P_AimLineAttack flags
ALF_NOFRIENDS = 16,
};
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, const PClass *pufftype, bool ismelee = false, AActor **victim = NULL);
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, FName pufftype, bool ismelee = false, AActor **victim = NULL);
enum // P_LineAttack flags
{
LAF_ISMELEEATTACK = 1,
LAF_NORANDOMPUFFZ = 2
};
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, const PClass *pufftype, int flags = 0, AActor **victim = NULL);
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, FName pufftype, int flags = 0, AActor **victim = NULL);
void P_TraceBleed (int damage, fixed_t x, fixed_t y, fixed_t z, AActor *target, angle_t angle, int pitch);
void P_TraceBleed (int damage, AActor *target, angle_t angle, int pitch);
void P_TraceBleed (int damage, AActor *target, AActor *missile); // missile version

View file

@ -3467,7 +3467,7 @@ static bool CheckForSpectral (FTraceResults &res)
//==========================================================================
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
int pitch, int damage, FName damageType, const PClass *pufftype, bool ismeleeattack, AActor **victim)
int pitch, int damage, FName damageType, const PClass *pufftype, int flags, AActor **victim)
{
fixed_t vx, vy, vz, shootz;
FTraceResults trace;
@ -3476,8 +3476,10 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
bool hitGhosts;
bool killPuff = false;
AActor *puff = NULL;
int flags = ismeleeattack? PF_MELEERANGE : 0;
int pflag = 0;
int puffFlags = (flags & LAF_ISMELEEATTACK)? PF_MELEERANGE : 0;
if (flags & LAF_NORANDOMPUFFZ)
puffFlags |= PF_NORANDOMZ;
if (victim != NULL)
{
@ -3539,7 +3541,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
}
if (puffDefaults->flags3 & MF3_ALWAYSPUFF)
{ // Spawn the puff anyway
puff = P_SpawnPuff (t1, pufftype, trace.X, trace.Y, trace.Z, angle - ANG180, 2, flags);
puff = P_SpawnPuff (t1, pufftype, trace.X, trace.Y, trace.Z, angle - ANG180, 2, puffFlags);
}
else
{
@ -3558,7 +3560,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
fixed_t closer = trace.Distance - 4*FRACUNIT;
puff = P_SpawnPuff (t1, pufftype, t1->x + FixedMul (vx, closer),
t1->y + FixedMul (vy, closer),
shootz + FixedMul (vz, closer), angle - ANG90, 0, flags);
shootz + FixedMul (vz, closer), angle - ANG90, 0, puffFlags);
}
// [RH] Spawn a decal
@ -3619,10 +3621,10 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
(trace.Actor->flags2 & (MF2_INVULNERABLE|MF2_DORMANT)))
{
if (!(trace.Actor->flags & MF_NOBLOOD))
flags |= PF_HITTHINGBLEED;
puffFlags |= PF_HITTHINGBLEED;
// We must pass the unreplaced puff type here
puff = P_SpawnPuff (t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, flags|PF_HITTHING);
puff = P_SpawnPuff (t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags|PF_HITTHING);
}
// Allow puffs to inflict poison damage, so that hitscans can poison, too.
@ -3648,7 +3650,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
{
// Since the puff is the damage inflictor we need it here
// regardless of whether it is displayed or not.
puff = P_SpawnPuff (t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, flags|PF_HITTHING|PF_TEMPORARY);
puff = P_SpawnPuff (t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags|PF_HITTHING|PF_TEMPORARY);
killPuff = true;
}
newdam = P_DamageMobj (trace.Actor, puff ? puff : t1, t1, damage, damageType, dmgflags);
@ -3694,7 +3696,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
if (puff == NULL)
{ // Spawn puff just to get a mass for the splash
puff = P_SpawnPuff (t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, flags|PF_HITTHING|PF_TEMPORARY);
puff = P_SpawnPuff (t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags|PF_HITTHING|PF_TEMPORARY);
killPuff = true;
}
SpawnDeepSplash (t1, trace, puff, vx, vy, vz, shootz, trace.Crossed3DWater != NULL);
@ -3709,7 +3711,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
}
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
int pitch, int damage, FName damageType, FName pufftype, bool ismeleeattack, AActor **victim)
int pitch, int damage, FName damageType, FName pufftype, int flags, AActor **victim)
{
const PClass * type = PClass::FindClass(pufftype);
if (victim != NULL)
@ -3722,7 +3724,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
}
else
{
return P_LineAttack(t1, angle, distance, pitch, damage, damageType, type, ismeleeattack, victim);
return P_LineAttack(t1, angle, distance, pitch, damage, damageType, type, flags, victim);
}
return NULL;
}
@ -4009,6 +4011,7 @@ void P_RailAttack (AActor *source, int damage, int offset, int color1, int color
fixed_t x, y, z;
bool spawnpuff;
bool bleed = false;
int puffflags = PF_HITTHING;
x = x1 + FixedMul (RailHits[i].Distance, vx);

View file

@ -4739,6 +4739,7 @@ AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t
{
AActor *puff;
if (!(flags & PF_NORANDOMZ))
z += pr_spawnpuff.Random2 () << 10;
puff = Spawn (pufftype, x, y, z, ALLOW_REPLACE);

View file

@ -460,7 +460,7 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
void R_ExecuteSetViewSize ()
{
setsizeneeded = false;
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
R_SetWindow (setblocks, SCREENWIDTH, SCREENHEIGHT, ST_Y);

View file

@ -268,7 +268,7 @@ void S_NoiseDebug (void)
}
chan = (FSoundChan *)((size_t)chan->PrevChan - myoffsetof(FSoundChan, NextChan));
}
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
}
static FString LastLocalSndInfo;

View file

@ -29,7 +29,6 @@ struct event_t;
extern int ST_X;
extern int ST_Y;
extern int SB_state;
bool ST_Responder(event_t* ev);
// [RH] Base blending values (for e.g. underwater)

View file

@ -94,7 +94,7 @@ void FStat::ToggleStat (const char *name)
void FStat::ToggleStat ()
{
m_Active = !m_Active;
SB_state = StatusBar == NULL ? 0 : screen->GetPageCount ();
ST_SetNeedRefresh();
}
void FStat::PrintStat ()
@ -124,7 +124,7 @@ void FStat::PrintStat ()
}
if (count)
{
SB_state = screen->GetPageCount ();
ST_SetNeedRefresh();
}
}

View file

@ -3,5 +3,5 @@
// This file was automatically generated by the
// updaterevision tool. Do not edit by hand.
#define ZD_SVN_REVISION_STRING "4166"
#define ZD_SVN_REVISION_NUMBER 4166
#define ZD_SVN_REVISION_STRING "4170"
#define ZD_SVN_REVISION_NUMBER 4170

View file

@ -53,6 +53,7 @@
#include "gi.h"
#include "g_level.h"
#include "st_stuff.h"
#include "sbar.h"
#include "i_system.h"
#include "i_video.h"
@ -1377,8 +1378,32 @@ bool DCanvas::ClipBox (int &x, int &y, int &w, int &h, const BYTE *&src, const i
return false;
}
//==========================================================================
//
// V_SetBorderNeedRefresh
//
// Flag the border as in need of updating. (Probably because something that
// was on top of it has changed.
//
//==========================================================================
void V_SetBorderNeedRefresh()
{
if (screen != NULL)
{
BorderNeedRefresh = screen->GetPageCount();
}
}
//==========================================================================
//
// V_DrawFrame
//
// Draw a frame around the specified area using the view border
// frame graphics. The border is drawn outside the area, not in it.
//
//==========================================================================
void V_DrawFrame (int left, int top, int width, int height)
{
FTexture *p;
@ -1411,7 +1436,7 @@ void V_DrawFrame (int left, int top, int width, int height)
//==========================================================================
//
//
// V_DrawBorder
//
//==========================================================================
@ -1455,7 +1480,7 @@ static void V_DrawViewBorder (void)
// Will draw borders around itself, too.
if (SCREENWIDTH > 320)
{
SB_state = screen->GetPageCount ();
ST_SetNeedRefresh();
}
if (viewwidth == SCREENWIDTH)

View file

@ -1605,7 +1605,7 @@ void V_Init2()
FBaseCVar::ResetColors ();
C_NewModeAdjust();
M_InitVideoModesMenu();
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
setsizeneeded = true;
}

View file

@ -485,6 +485,7 @@ void V_DrawFrame (int left, int top, int width, int height);
void V_DrawBorder (int x1, int y1, int x2, int y2);
void V_RefreshViewBorder ();
void V_SetBorderNeedRefresh();
#if defined(X86_ASM) || defined(X64_ASM)
extern "C" void ASM_PatchPitch (void);

View file

@ -66,7 +66,7 @@
#include "r_main.h"
#include "r_data/r_translate.h"
#include "f_wipe.h"
#include "st_stuff.h"
#include "sbar.h"
#include "win32iface.h"
#include "doomstat.h"
#include "v_palette.h"
@ -225,7 +225,8 @@ const char *const D3DFB::ShaderNames[D3DFB::NUM_SHADERS] =
CUSTOM_CVAR(Bool, vid_hw2d, true, CVAR_NOINITCALL)
{
BorderNeedRefresh = SB_state = screen->GetPageCount();
V_SetBorderNeedRefresh();
ST_SetNeedRefresh();
}
CVAR(Bool, d3d_antilag, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)

View file

@ -27,6 +27,7 @@ const int CBAF_AIMFACING = 1;
const int CBAF_NORANDOM = 2;
const int CBAF_EXPLICITANGLE = 4;
const int CBAF_NOPITCH = 8;
const int CBAF_NORANDOMPUFFZ = 16;
// Flags for A_GunFlash
const int GFF_NOEXTCHANGE = 1;
@ -37,6 +38,7 @@ const int FBF_NORANDOM = 2;
const int FBF_EXPLICITANGLE = 4;
const int FBF_NOPITCH = 8;
const int FBF_NOFLASH = 16;
const int FBF_NORANDOMPUFFZ = 32;
// Flags for A_SpawnItemEx
const int SXF_TRANSFERTRANSLATION=1;
@ -150,10 +152,10 @@ const int SMF_CURSPEED = 4;
const int CPF_USEAMMO = 1;
const int CPF_DAGGER = 2;
const int CPF_PULLIN = 4;
const int CPF_NORANDOMPUFFZ = 8;
// Flags for A_Teleport
const int TF_TELEFRAG = 1;
const int TF_RANDOMDECIDE = 2;
const int TF_TELEFRAG = 1;const int TF_RANDOMDECIDE = 2;
// Flags for A_WolfAttack
const int WAF_NORANDOM = 1;