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* Updated to ZDoom r3026:
- Moved texture counting code into FTextureManager. - Moved all code and data for Build tile management into FTextureManager. - Moved texture animation management into FTextureManager. - Changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1126 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -1089,7 +1089,6 @@ void R_SetupFrame (AActor *actor)
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iview->otic = nowtic;
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}
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R_UpdateAnimations (I_FPSTime());
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r_TicFrac = I_GetTimeFrac (&r_FrameTime);
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if (cl_capfps || r_NoInterpolate)
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{
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