* Updated to ZDoom r3026:

- Moved texture counting code into FTextureManager.
- Moved all code and data for Build tile management into FTextureManager.
- Moved texture animation management into FTextureManager.
- Changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1126 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2010-12-11 19:47:05 +00:00
parent cc7ac14767
commit d444a0a4b0
14 changed files with 484 additions and 436 deletions

View file

@ -1089,7 +1089,6 @@ void R_SetupFrame (AActor *actor)
iview->otic = nowtic;
}
R_UpdateAnimations (I_FPSTime());
r_TicFrac = I_GetTimeFrac (&r_FrameTime);
if (cl_capfps || r_NoInterpolate)
{