* Updated to ZDoom r3818:

- The Channel Group Target Unit is now only deactivated when the gamestate is GS_LEVEL. Otherwise, it just gets muted. 
- Changed vid_tft's default to true. How many people still run 1280x1024 on a CRT these days?
- Fixed: M_InitVideoModesMenu() needs to call vid_tft's callback.
- Player icons that are taller than the small font will now expand the vertical size of the player bars on the scoreboard.
- Fixed: Having +showscores down during the intermission would draw both the regular intermission scoreboard plus the HUD scoreboard.
- Fixed: hu_scores used the player icon's unscaled width when calculating sizes.

- Fixed: P_TouchSpecialThing() considered all pickup items to be 32 units tall for the sake of touching, even if they were taller.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1441 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2012-08-10 21:16:25 +00:00
parent 97aa505bb5
commit d3f6f84034
12 changed files with 94 additions and 35 deletions

View file

@ -3,5 +3,5 @@
// This file was automatically generated by the
// updaterevision tool. Do not edit by hand.
#define ZD_SVN_REVISION_STRING "3813"
#define ZD_SVN_REVISION_NUMBER 3813
#define ZD_SVN_REVISION_STRING "3818"
#define ZD_SVN_REVISION_NUMBER 3818