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* Updated to ZDoom r3042:
- Added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first - Fixed handling of missing backgrounds for intermission text screens for real this time. - Added automap patch to mark trigger lines. - Fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. - Initialize the alt HUD explicitly in D_DoomMain. - Don't let S_UnloadReverbDef leave a broken list of sound environments behind. - Added more code to explicitly delete data before initializing it. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1129 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -133,6 +133,7 @@ void SetupPlayerClasses ()
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{
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FPlayerClass newclass;
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PlayerClasses.Clear();
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for (unsigned i=0; i<gameinfo.PlayerClasses.Size(); i++)
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{
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newclass.Flags = 0;
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