* Updated to ZDoom r3042:

- Added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
- Fixed handling of missing backgrounds for intermission text screens for real this time.
- Added automap patch to mark trigger lines.
- Fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain.
- Don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1129 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2010-12-15 16:32:37 +00:00
parent e6750550a5
commit d2cef2f3be
42 changed files with 665 additions and 326 deletions

View file

@ -133,6 +133,7 @@ void SetupPlayerClasses ()
{
FPlayerClass newclass;
PlayerClasses.Clear();
for (unsigned i=0; i<gameinfo.PlayerClasses.Size(); i++)
{
newclass.Flags = 0;