* Updated to ZDoom r3042:

- Added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
- Fixed handling of missing backgrounds for intermission text screens for real this time.
- Added automap patch to mark trigger lines.
- Fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain.
- Don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1129 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2010-12-15 16:32:37 +00:00
parent e6750550a5
commit d2cef2f3be
42 changed files with 665 additions and 326 deletions

View file

@ -1822,6 +1822,7 @@ void P_SetLineID (line_t *ld)
{
ld->id = ld->args[0];
}
ld->special = 0;
break;
case TranslucentLine:
@ -4144,11 +4145,7 @@ static void P_Shutdown ()
P_DeinitKeyMessages ();
P_FreeLevelData ();
P_FreeExtraLevelData ();
if (StatusBar != NULL)
{
StatusBar->Destroy();
StatusBar = NULL;
}
ST_Clear();
}
#if 0