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* Updated to ZDoom r3121:
- Added a 'block sight' line flag. - Updated UDMF spec for player class and skill amount because the old menu limits no longer apply. - Fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter. - Fixed: 3DMidtextures did not work correctly in sectors with slopes. - Added a check to output a clear error message if no IWAD definitions could be loaded. - Added fix for timing of the boss cube while a time freezer is active. - Added cursor support for SDL. - Let's not be so quick to break savegame compatibility... - Fixed some incorrect P_CheckSight flag use in p_enemy.cpp. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1183 b0f79afe-0144-0410-b225-9a4edf0717df
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18 changed files with 105 additions and 29 deletions
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@ -740,7 +740,8 @@ bool PIT_CheckLine (line_t *ld, const FBoundingBox &box, FCheckPosition &tm)
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// so don't mess around with the z-position
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if (ld->frontsector->floorplane==ld->backsector->floorplane &&
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ld->frontsector->floorplane==tm.thing->Sector->floorplane &&
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!ld->frontsector->e->XFloor.ffloors.Size() && !ld->backsector->e->XFloor.ffloors.Size())
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!ld->frontsector->e->XFloor.ffloors.Size() && !ld->backsector->e->XFloor.ffloors.Size() &&
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!open.abovemidtex)
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{
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open.bottom=INT_MIN;
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}
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