* Updated to ZDoom r3121:

- Added a 'block sight' line flag.
- Updated UDMF spec for player class and skill amount because the old menu limits no longer apply.
- Fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter.
- Fixed: 3DMidtextures did not work correctly in sectors with slopes.
- Added a check to output a clear error message if no IWAD definitions could be loaded.
- Added fix for timing of the boss cube while a time freezer is active.
- Added cursor support for SDL.
- Let's not be so quick to break savegame compatibility...
- Fixed some incorrect P_CheckSight flag use in p_enemy.cpp.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1183 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2011-01-23 11:55:58 +00:00
parent 41e65154a5
commit ced25f823f
18 changed files with 105 additions and 29 deletions

View file

@ -740,7 +740,8 @@ bool PIT_CheckLine (line_t *ld, const FBoundingBox &box, FCheckPosition &tm)
// so don't mess around with the z-position
if (ld->frontsector->floorplane==ld->backsector->floorplane &&
ld->frontsector->floorplane==tm.thing->Sector->floorplane &&
!ld->frontsector->e->XFloor.ffloors.Size() && !ld->backsector->e->XFloor.ffloors.Size())
!ld->frontsector->e->XFloor.ffloors.Size() && !ld->backsector->e->XFloor.ffloors.Size() &&
!open.abovemidtex)
{
open.bottom=INT_MIN;
}