* Updated to ZDoom r3121:

- Added a 'block sight' line flag.
- Updated UDMF spec for player class and skill amount because the old menu limits no longer apply.
- Fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter.
- Fixed: 3DMidtextures did not work correctly in sectors with slopes.
- Added a check to output a clear error message if no IWAD definitions could be loaded.
- Added fix for timing of the boss cube while a time freezer is active.
- Added cursor support for SDL.
- Let's not be so quick to break savegame compatibility...
- Fixed some incorrect P_CheckSight flag use in p_enemy.cpp.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1183 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2011-01-23 11:55:58 +00:00
parent 41e65154a5
commit ced25f823f
18 changed files with 105 additions and 29 deletions

View file

@ -112,6 +112,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
checkswitchrange = <bool>;// Switches can only be activated when vertically reachable.
blockprojectiles = <bool>;// Line blocks all projectiles
blockuse = <bool>; // Line blocks all use actions
blocksight = <bool>; // Line blocks monster line of sight
}
@ -162,8 +163,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
alphafloor = <float>; // translucency of floor plane (only has meaning with Sector_SetPortal) Default is 1.0.
alphaceiling = <float>; // translucency of ceiling plane (only has meaning with Sector_SetPortal) Default is 1.0.
gravity = <float>; // Sector's gravity. Default is 1.0.
lightcolor = <integer>; // Sector'S light color as RRGGBB value, default = 0xffffff.
fadecolor = <integer>; // Sector'S fog color as RRGGBB value, default = 0x000000.
lightcolor = <integer>; // Sector's light color as RRGGBB value, default = 0xffffff.
fadecolor = <integer>; // Sector's fog color as RRGGBB value, default = 0x000000.
desaturation = <float>; // Color desaturation factor. 0 = none, 1 = full, default = 0.
silent = <bool>; // Actors in this sector make no sound,
nofallingdamage = <bool>; // Falling damage is disabled in this sector
@ -183,12 +184,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
thing
{
skill# = <bool> // Unlike the base spec, # can range from 1-8.
// 8 is the maximum amount of skills the skill
// menu can display.
class# = <bool> // Unlike the base spec, # can range from 1-8.
// 8 is the maximum amount of classes the class
// menu can display.
skill# = <bool> // Unlike the base spec, # can range from 1-16.
class# = <bool> // Unlike the base spec, # can range from 1-16.
conversation = <int> // Assigns a conversation dialogue to this thing.
// Parameter is the conversation ID, 0 meaning none.
countsecret = <bool>; // Picking up this actor counts as a secret.
@ -292,6 +289,10 @@ Added 'countsecret' actor property.
1.15 14.12.2010
Added vertex floor and ceiling height properties
1.16 23.01.2011
Added blocksight linedef flag
Removed remarks of 8 being the maximum number of player classes/skill levels the menu can handle so the spec now properly lists 16 as limit.
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EOF
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