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* Updated to ZDoom r3121:
- Added a 'block sight' line flag. - Updated UDMF spec for player class and skill amount because the old menu limits no longer apply. - Fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter. - Fixed: 3DMidtextures did not work correctly in sectors with slopes. - Added a check to output a clear error message if no IWAD definitions could be loaded. - Added fix for timing of the boss cube while a time freezer is active. - Added cursor support for SDL. - Let's not be so quick to break savegame compatibility... - Fixed some incorrect P_CheckSight flag use in p_enemy.cpp. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1183 b0f79afe-0144-0410-b225-9a4edf0717df
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18 changed files with 105 additions and 29 deletions
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@ -112,6 +112,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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checkswitchrange = <bool>;// Switches can only be activated when vertically reachable.
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blockprojectiles = <bool>;// Line blocks all projectiles
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blockuse = <bool>; // Line blocks all use actions
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blocksight = <bool>; // Line blocks monster line of sight
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}
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@ -162,8 +163,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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alphafloor = <float>; // translucency of floor plane (only has meaning with Sector_SetPortal) Default is 1.0.
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alphaceiling = <float>; // translucency of ceiling plane (only has meaning with Sector_SetPortal) Default is 1.0.
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gravity = <float>; // Sector's gravity. Default is 1.0.
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lightcolor = <integer>; // Sector'S light color as RRGGBB value, default = 0xffffff.
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fadecolor = <integer>; // Sector'S fog color as RRGGBB value, default = 0x000000.
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lightcolor = <integer>; // Sector's light color as RRGGBB value, default = 0xffffff.
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fadecolor = <integer>; // Sector's fog color as RRGGBB value, default = 0x000000.
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desaturation = <float>; // Color desaturation factor. 0 = none, 1 = full, default = 0.
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silent = <bool>; // Actors in this sector make no sound,
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nofallingdamage = <bool>; // Falling damage is disabled in this sector
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@ -183,12 +184,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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thing
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{
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skill# = <bool> // Unlike the base spec, # can range from 1-8.
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// 8 is the maximum amount of skills the skill
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// menu can display.
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class# = <bool> // Unlike the base spec, # can range from 1-8.
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// 8 is the maximum amount of classes the class
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// menu can display.
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skill# = <bool> // Unlike the base spec, # can range from 1-16.
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class# = <bool> // Unlike the base spec, # can range from 1-16.
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conversation = <int> // Assigns a conversation dialogue to this thing.
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// Parameter is the conversation ID, 0 meaning none.
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countsecret = <bool>; // Picking up this actor counts as a secret.
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@ -292,6 +289,10 @@ Added 'countsecret' actor property.
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1.15 14.12.2010
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Added vertex floor and ceiling height properties
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1.16 23.01.2011
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Added blocksight linedef flag
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Removed remarks of 8 being the maximum number of player classes/skill levels the menu can handle so the spec now properly lists 16 as limit.
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===============================================================================
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EOF
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===============================================================================
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