Update to ZDoom r1165:

- Fixed: The chat sound for Strife was misnamed in the gameinfo structure.
- fixed a few DECORATE bugs.
- Changed the action function declaration parser so that optional parameters
  can be given a default value. The 'optional' keyword is no longer needed
  and was removed, as well as 'evalnot'.
- Restructured the action function interface to remove the dependence on
  the global CallingState variable.
- Changed handling of AUTOPAGE texture so that it is properly inserted into
  the texture manager even if it is from Raven's IWADs.
- Removed code related to internal ActorInfo definitions from dobjtype.cpp.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@156 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2008-08-12 23:22:08 +00:00
parent 078314ac80
commit cd15b90021
52 changed files with 1613 additions and 1600 deletions

View file

@ -1243,14 +1243,14 @@ DEFINE_ACTION_FUNCTION(AActor, A_PlayerScream)
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_SkullPop)
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SkullPop)
{
APlayerPawn *mo;
player_t *player;
// [GRB] Parameterized version
const PClass *spawntype = NULL;
int index = CheckIndex (1, NULL);
int index = CheckIndex (1);
if (index >= 0)
spawntype = PClass::FindClass((ENamedName)StateParameters[index]);
if (!spawntype || !spawntype->IsDescendantOf (RUNTIME_CLASS (APlayerChunk)))