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Update to ZDoom r1165:
- Fixed: The chat sound for Strife was misnamed in the gameinfo structure. - fixed a few DECORATE bugs. - Changed the action function declaration parser so that optional parameters can be given a default value. The 'optional' keyword is no longer needed and was removed, as well as 'evalnot'. - Restructured the action function interface to remove the dependence on the global CallingState variable. - Changed handling of AUTOPAGE texture so that it is properly inserted into the texture manager even if it is from Raven's IWADs. - Removed code related to internal ActorInfo definitions from dobjtype.cpp. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@156 b0f79afe-0144-0410-b225-9a4edf0717df
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078314ac80
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52 changed files with 1613 additions and 1600 deletions
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@ -337,7 +337,7 @@ static int markpointnum = 0; // next point to be assigned
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static int followplayer = 1; // specifies whether to follow the player around
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static FTexture *mapback; // the automap background
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static FTextureID mapback; // the automap background
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static fixed_t mapystart=0; // y-value for the start of the map bitmap...used in the parallax stuff.
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static fixed_t mapxstart=0; //x-value for the bitmap.
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@ -534,19 +534,24 @@ static void AM_ScrollParchment (fixed_t dmapx, fixed_t dmapy)
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mapxstart -= MulScale12 (dmapx, scale_mtof);
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mapystart -= MulScale12 (dmapy, scale_mtof);
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if (mapback != NULL)
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if (mapback.isValid())
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{
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int pwidth = mapback->GetWidth() << MAPBITS;
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int pheight = mapback->GetHeight() << MAPBITS;
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FTexture *backtex = TexMan[mapback];
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while(mapxstart > 0)
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mapxstart -= pwidth;
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while(mapxstart <= -pwidth)
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mapxstart += pwidth;
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while(mapystart > 0)
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mapystart -= pheight;
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while(mapystart <= -pheight)
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mapystart += pheight;
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if (backtex != NULL)
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{
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int pwidth = backtex->GetWidth() << MAPBITS;
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int pheight = backtex->GetHeight() << MAPBITS;
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while(mapxstart > 0)
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mapxstart -= pwidth;
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while(mapxstart <= -pwidth)
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mapxstart += pwidth;
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while(mapystart > 0)
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mapystart -= pheight;
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while(mapystart <= -pheight)
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mapystart += pheight;
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}
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}
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}
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@ -737,23 +742,7 @@ void AM_loadPics ()
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marknums[i] = TexMan.CheckForTexture (namebuf, FTexture::TEX_MiscPatch);
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}
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if (mapback == NULL)
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{
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i = Wads.CheckNumForName ("AUTOPAGE");
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if (i >= 0)
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{
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mapback = FTexture::CreateTexture(i, FTexture::TEX_Autopage);
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}
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}
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}
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void AM_unloadPics ()
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{
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if (mapback != NULL)
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{
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delete mapback;
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mapback = NULL;
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}
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mapback = TexMan.CheckForTexture("AUTOPAGE", FTexture::TEX_MiscPatch);
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}
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bool AM_clearMarks ()
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@ -788,7 +777,6 @@ void AM_LevelInit ()
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//
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void AM_Stop ()
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{
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AM_unloadPics ();
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automapactive = false;
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stopped = true;
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BorderNeedRefresh = screen->GetPageCount ();
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@ -1063,22 +1051,26 @@ void AM_Ticker ()
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//
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void AM_clearFB (const AMColor &color)
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{
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if (mapback == NULL || !am_drawmapback)
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if (!mapback.isValid() || !am_drawmapback)
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{
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screen->Clear (0, 0, f_w, f_h, color.Index, color.RGB);
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}
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else
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{
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int pwidth = mapback->GetWidth();
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int pheight = mapback->GetHeight();
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int x, y;
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//blit the automap background to the screen.
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for (y = mapystart >> MAPBITS; y < f_h; y += pheight)
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FTexture *backtex = TexMan[mapback];
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if (backtex != NULL)
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{
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for (x = mapxstart >> MAPBITS; x < f_w; x += pwidth)
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int pwidth = backtex->GetWidth();
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int pheight = backtex->GetHeight();
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int x, y;
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//blit the automap background to the screen.
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for (y = mapystart >> MAPBITS; y < f_h; y += pheight)
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{
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screen->DrawTexture (mapback, x, y, DTA_ClipBottom, f_h, DTA_TopOffset, 0, DTA_LeftOffset, 0, TAG_DONE);
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for (x = mapxstart >> MAPBITS; x < f_w; x += pwidth)
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{
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screen->DrawTexture (backtex, x, y, DTA_ClipBottom, f_h, DTA_TopOffset, 0, DTA_LeftOffset, 0, TAG_DONE);
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}
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}
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}
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}
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