* Updated to ZDoom r2624:

- Added 'nospriterename' key to GAMEINFO lump so that PWADs have a means to disable this feature without having to specify a command line switch.
- Fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@919 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2010-08-28 17:41:51 +00:00
parent 81e9d18951
commit cc17cdc975
6 changed files with 32 additions and 3 deletions

View file

@ -1609,6 +1609,11 @@ void AM_drawSubsectors()
for (int i = 0; i < numsubsectors; ++i)
{
if (subsectors[i].flags & SSECF_POLYORG)
{
continue;
}
if ((!(subsectors[i].flags & SSECF_DRAWN) || (subsectors[i].render_sector->MoreFlags & SECF_HIDDEN)) && am_cheat == 0)
{
continue;