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* Updated to ZDoom r2624:
- Added 'nospriterename' key to GAMEINFO lump so that PWADs have a means to disable this feature without having to specify a command line switch. - Fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@919 b0f79afe-0144-0410-b225-9a4edf0717df
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6 changed files with 32 additions and 3 deletions
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@ -1609,6 +1609,11 @@ void AM_drawSubsectors()
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for (int i = 0; i < numsubsectors; ++i)
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{
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if (subsectors[i].flags & SSECF_POLYORG)
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{
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continue;
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}
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if ((!(subsectors[i].flags & SSECF_DRAWN) || (subsectors[i].render_sector->MoreFlags & SECF_HIDDEN)) && am_cheat == 0)
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{
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continue;
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