* Updated to ZDoom r2950:

- Fixed: Detection of MAP01 presence was wrong.
- Externalized the vector graphics for the automap arrows and the key.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1052 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2010-10-16 22:47:18 +00:00
parent 92065890fb
commit c91dc68eba
14 changed files with 122 additions and 84 deletions

View file

@ -287,53 +287,9 @@ struct islope_t
// A line drawing of the player pointing right,
// starting from the middle.
//
#define R ((8*PLAYERRADIUS)/7)
mline_t player_arrow[] = {
{ { -R+R/8, 0 }, { R, 0 } }, // -----
{ { R, 0 }, { R-R/2, R/4 } }, // ----->
{ { R, 0 }, { R-R/2, -R/4 } },
{ { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
{ { -R+R/8, 0 }, { -R-R/8, -R/4 } },
{ { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
{ { -R+3*R/8, 0 }, { -R+R/8, -R/4 } }
};
#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))
mline_t player_arrow_raven[] = {
{ { -R+R/4, 0 }, { 0, 0} }, // center line.
{ { -R+R/4, R/8 }, { R, 0} }, // blade
{ { -R+R/4, -R/8 }, { R, 0 } },
{ { -R+R/4, -R/4 }, { -R+R/4, R/4 } }, // crosspiece
{ { -R+R/8, -R/4 }, { -R+R/8, R/4 } },
{ { -R+R/8, -R/4 }, { -R+R/4, -R/4} }, //crosspiece connectors
{ { -R+R/8, R/4 }, { -R+R/4, R/4} },
{ { -R-R/4, R/8 }, { -R-R/4, -R/8 } }, //pommel
{ { -R-R/4, R/8 }, { -R+R/8, R/8 } },
{ { -R-R/4, -R/8}, { -R+R/8, -R/8 } }
};
#define NUMPLYRLINES_RAVEN (sizeof(player_arrow_raven)/sizeof(mline_t))
mline_t cheat_player_arrow[] = {
{ { -R+R/8, 0 }, { R, 0 } }, // -----
{ { R, 0 }, { R-R/2, R/6 } }, // ----->
{ { R, 0 }, { R-R/2, -R/6 } },
{ { -R+R/8, 0 }, { -R-R/8, R/6 } }, // >----->
{ { -R+R/8, 0 }, { -R-R/8, -R/6 } },
{ { -R+3*R/8, 0 }, { -R+R/8, R/6 } }, // >>----->
{ { -R+3*R/8, 0 }, { -R+R/8, -R/6 } },
{ { -R/2, 0 }, { -R/2, -R/6 } }, // >>-d--->
{ { -R/2, -R/6 }, { -R/2+R/6, -R/6 } },
{ { -R/2+R/6, -R/6 }, { -R/2+R/6, R/4 } },
{ { -R/6, 0 }, { -R/6, -R/6 } }, // >>-dd-->
{ { -R/6, -R/6 }, { 0, -R/6 } },
{ { 0, -R/6 }, { 0, R/4 } },
{ { R/6, R/4 }, { R/6, -R/7 } }, // >>-ddt->
{ { R/6, -R/7 }, { R/6+R/32, -R/7-R/32 } },
{ { R/6+R/32, -R/7-R/32 }, { R/6+R/10, -R/7 } }
};
#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))
#undef R
TArray<mline_t> MapArrow;
TArray<mline_t> CheatMapArrow;
TArray<mline_t> CheatKey;
#define R (MAPUNIT)
// [RH] Avoid lots of warnings without compiler-specific #pragmas
@ -361,26 +317,6 @@ mline_t square_guy[] = {
#define NUMSQUAREGUYLINES (sizeof(square_guy)/sizeof(mline_t))
#undef R
#define R (MAPUNIT)
mline_t key_guy[] = {
L (-2, 0, -1.7, -0.5),
L (-1.7, -0.5, -1.5, -0.7),
L (-1.5, -0.7, -0.8, -0.5),
L (-0.8, -0.5, -0.6, 0),
L (-0.6, 0, -0.8, 0.5),
L (-1.5, 0.7, -0.8, 0.5),
L (-1.7, 0.5, -1.5, 0.7),
L (-2, 0, -1.7, 0.5),
L (-0.6, 0, 2, 0),
L (1.7, 0, 1.7, -1),
L (1.5, 0, 1.5, -1),
L (1.3, 0, 1.3, -1)
};
#define NUMKEYGUYLINES (sizeof(key_guy)/sizeof(mline_t))
#undef L
#undef R
@ -545,6 +481,51 @@ void AM_getIslope (mline_t *ml, islope_t *is)
}
*/
void AM_ParseArrow(TArray<mline_t> &Arrow, const char *lumpname)
{
const int R = ((8*PLAYERRADIUS)/7);
FScanner sc;
int lump = Wads.CheckNumForFullName(lumpname, true);
if (lump >= 0)
{
sc.OpenLumpNum(lump);
sc.SetCMode(true);
while (sc.GetToken())
{
mline_t line;
sc.TokenMustBe('(');
sc.MustGetFloat();
line.a.x = xs_RoundToInt(sc.Float*R);
sc.MustGetToken(',');
sc.MustGetFloat();
line.a.y = xs_RoundToInt(sc.Float*R);
sc.MustGetToken(')');
sc.MustGetToken(',');
sc.MustGetToken('(');
sc.MustGetFloat();
line.b.x = xs_RoundToInt(sc.Float*R);
sc.MustGetToken(',');
sc.MustGetFloat();
line.b.y = xs_RoundToInt(sc.Float*R);
sc.MustGetToken(')');
Arrow.Push(line);
}
}
}
void AM_InitArrows()
{
MapArrow.Clear();
CheatMapArrow.Clear();
if (gameinfo.mMapArrow.IsNotEmpty()) AM_ParseArrow(MapArrow, gameinfo.mMapArrow);
if (gameinfo.mCheatMapArrow.IsNotEmpty()) AM_ParseArrow(CheatMapArrow, gameinfo.mCheatMapArrow);
AM_ParseArrow(CheatKey, "maparrows/key.txt");
if (MapArrow.Size() == 0) I_FatalError("No automap arrow defined");
}
//=============================================================================
//
// called by the coordinate drawer
@ -1066,6 +1047,8 @@ bool AM_clearMarks ()
void AM_LevelInit ()
{
if (MapArrow.Size() == 0) AM_InitArrows();
leveljuststarted = 0;
AM_clearMarks();
@ -2047,20 +2030,15 @@ void AM_drawPlayers ()
angle = players[consoleplayer].camera->angle;
}
if (gameinfo.gametype & GAME_Raven)
if (am_cheat != 0 && CheatMapArrow.Size() > 0)
{
arrow = player_arrow_raven;
numarrowlines = NUMPLYRLINES_RAVEN;
}
else if (am_cheat != 0)
{
arrow = cheat_player_arrow;
numarrowlines = NUMCHEATPLYRLINES;
arrow = &CheatMapArrow[0];
numarrowlines = CheatMapArrow.Size();
}
else
{
arrow = player_arrow;
numarrowlines = NUMPLYRLINES;
arrow = &MapArrow[0];
numarrowlines = MapArrow.Size();
}
AM_drawLineCharacter(arrow, numarrowlines, 0, angle, YourColor, pt.x, pt.y);
return;
@ -2113,9 +2091,7 @@ void AM_drawPlayers ()
angle -= players[consoleplayer].camera->angle - ANG90;
}
AM_drawLineCharacter
(player_arrow, NUMPLYRLINES, 0, angle,
color, pt.x, pt.y);
AM_drawLineCharacter(&MapArrow[0], MapArrow.Size(), 0, angle, color, pt.x, pt.y);
}
}
}
@ -2171,7 +2147,7 @@ void AM_drawThings ()
if (c >= 0) color.FromRGB(RPART(c), GPART(c), BPART(c));
else color = ThingColor_CountItem;
AM_drawLineCharacter(key_guy, NUMKEYGUYLINES, 16<<MAPBITS, 0, color, p.x, p.y);
AM_drawLineCharacter(&CheatKey[0], CheatKey.Size(), 0, 0, color, p.x, p.y);
color.Index = -1;
}
else