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Update to ZDoom r1643
- Added Hirogen2's unlimited pickup patch. - Added railgun performance customization CVARs by Spleen. - Added aspect ratio override submission by SoulPriestess. - Added a 'resetinventory' MAPINFO option. - Added MF6_NOFEAR flag. - Added A_MonsterRefire(probability, jumptarget). - Added A_JumpIfTargetInSight(state) action function. - Changed: Puffs set their angle to face the originator of the attack. - Strife's burning hands originally make the level view fullbright. changed in ZDoom to do partial brightening. - Added support for horizontal mouse wheels, and set invprev/invnext as default bindings for it. This is Vista only. DirectInput mouse (in_mouse 2) does not support it, because the DirectInput mouse device does not expose this control. - Added a label for the F16 key and mapped the kp= key on a Mac keyboard to the PC98 equivalent so it will be identified as kp=. (Interestingly, F13- F16 and kp= only generate events when using Raw Input, not when using DirectInput. - Added MF6_FORCEPAIN flag that forces the target to go into the pain state regardless of pain chance. - Changed screenblocks CVAR to be settable per game. - Added SpawnSpotForced and SpawnSpotFacingForced ACS functions. - Added pushfactor actor property. - Added Gez's GetArmorType submission git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@339 b0f79afe-0144-0410-b225-9a4edf0717df
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35 changed files with 356 additions and 79 deletions
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@ -694,7 +694,7 @@ void R_ExecuteSetViewSize ()
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//
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//==========================================================================
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CUSTOM_CVAR (Int, screenblocks, 10, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR (Int, screenblocks, 10, CVAR_ARCHIVE)
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{
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if (self > 12)
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self = 12;
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