- Fixed: Warped textures didn't work anymore because the default speed was 0.

- Fixed: When a suspended FraggleScript script was restarted all its variables were
  destroyed.

Update to ZDoom r952:

- Fixed: FString::StripRight() stripped the final character of the string if
  there were no designated characters to strip at the end of it.
- Added support for Shoutcast/Icecast playlists.
- Added an error message when a playlist could not be opened.
- Added support for PLS format playlists, in addition to M3U.
- Changed FPlayList to use an array of FStrings.
- Fixed: Playlists required every song to be specified by an absolute path.
- Fixed a copy-and-paste error in win32/i_main.cpp for 64-bit mode.
- Tweaked OPL centering a little.
- Added dynamic recentering for the OPL synth. The chip has four basic
  waveforms, and three of them are non-negative. This can cause a tendency
  for the resulting output waveform to go into very high ranges depending on
  the timbres used, and Heretic's exemplify this problem.
- Reduced the OPL volume level slightly.
- Fixed: The waveform view from snd_drawoutput was upside-down.
- Various fixes for compiling working 64-bit binaries with Visual C++. The
  number of changes was pleasantly small, and a cursory check seems to show
  everything working alright.
- Separated the skin scale values into separate X and Y values so that skins
  automatically generated for different player classes can use both the
  scaling values that can be set for the actor.
- Fixed: Any MIDI ticks that contain only events that are interpreted by
  the MIDI parser and not passed on to the MIDI device would mess up timing
  for future events.
- Changed EMIDI controller 110-113 handling to more accurately match the
  EMIDI specs: Track designations and exclusions should be ignored past
  the initial beat, and EMIDI program change and volume events should be
  ignored unless they were used in the initial beat.
- Fixed: When FMOD::System::init() returns FMOD_ERR_OUTPUT_CREATEBUFFER, it
  could also be because the user selected PCM-Float output, but the driver
  doesn't support it (even if it claims to *cough*Audigy XP drivers*cough*).


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@101 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2008-05-01 21:45:22 +00:00
parent ec5e0a3ff7
commit c04b6de294
42 changed files with 594 additions and 215 deletions

View file

@ -83,7 +83,13 @@
// MACROS ------------------------------------------------------------------
// The main window's title.
#define WINDOW_TITLE GAMESIG " " DOTVERSIONSTR " (" __DATE__ ")"
#ifdef _M_X64
#define X64 " 64-bit"
#else
#define X64 ""
#endif
#define WINDOW_TITLE GAMESIG " " DOTVERSIONSTR X64 " (" __DATE__ ")"
// The maximum number of functions that can be registered with atterm.
#define MAX_TERMS 32
@ -1094,11 +1100,19 @@ LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
// Otherwise, put the crashing thread to sleep and signal the main thread to clean up.
if (GetCurrentThreadId() == MainThreadID)
{
#ifndef _M_X64
info->ContextRecord->Eip = (DWORD_PTR)ExitFatally;
#else
info->ContextRecord->Rip = (DWORD_PTR)ExitFatally;
#endif
}
else
{
#ifndef _M_X64
info->ContextRecord->Eip = (DWORD_PTR)SleepForever;
#else
info->ContextRecord->Rip = (DWORD_PTR)SleepForever;
#endif
QueueUserAPC (ExitFatally, MainThread, 0);
}
return EXCEPTION_CONTINUE_EXECUTION;