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- fixed: shaded sprites need to disable the alpha test.
git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@418 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -688,7 +688,7 @@ void GLSprite::Process(AActor* thing,sector_t * sector)
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hw_styleflags = STYLEHW_Solid;
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hw_styleflags = STYLEHW_Solid;
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}
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}
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if (gltexture && gltexture->GetTransparent())
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if ((gltexture && gltexture->GetTransparent()) || (RenderStyle.Flags & STYLEF_RedIsAlpha))
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{
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{
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hw_styleflags = STYLEHW_NoAlphaTest;
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hw_styleflags = STYLEHW_NoAlphaTest;
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}
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}
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