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* Updated to ZDoom r3426:
- Fixed: The softsynths could get stuck on the last notes of nonlooping songs. - Fixed: FMOD as MIDI device always looped the song, even when it shouldn't (such as the title music). - Fixed: UnescapeStringTable() used the wrong position in the script file for Hexen-style ACS. - Fixed: If the first four bytes of the NODES lump are all zero, the nodes would not be loaded, nor would they be generated. - Fixed: Monsters spawned by the Boss Brain would not go after the player unless they were in sight. - Added gather2.wad's map05 and darkside.wad's map01 (which are actually the same map) to compatibility.txt for Arch-Vile ghost resurrection. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1306 b0f79afe-0144-0410-b225-9a4edf0717df
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9 changed files with 90 additions and 26 deletions
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@ -3675,7 +3675,7 @@ void P_SetupLevel (char *lumpname, int position)
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}
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map->file->Read (&id, 4);
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if (id == idcheck || id == idcheck2 || id == idcheck3 || id == idcheck4)
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if (id != 0 && (id == idcheck || id == idcheck2 || id == idcheck3 || id == idcheck4))
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{
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try
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{
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