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* Updated to ZDoom r3455:
- Fixed: Teleports that were not initiated by walking would not trigger sector actions. - Make CheckActorFloorTexture and CheckActorCeilingTexture aware of 3D-floors. - When morphing, transfer the score to the new actor, and when unmorphing, transfer the morphed actor's score back to the old actor. - Fixed: D_WriteUserInfoStrings() mixed the colorset with the color for the verbose form. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1317 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -598,8 +598,8 @@ void D_WriteUserInfoStrings (int i, BYTE **stream, bool compact)
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,
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D_EscapeUserInfo(info->netname).GetChars(),
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(double)info->aimdist / (float)ANGLE_1,
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info->colorset,
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RPART(info->color), GPART(info->color), BPART(info->color),
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info->colorset,
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D_EscapeUserInfo(skins[info->skin].name).GetChars(),
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info->team,
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info->gender == GENDER_FEMALE ? "female" :
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