* Updated to ZDoom r3455:

- Fixed: Teleports that were not initiated by walking would not trigger sector actions.
- Make CheckActorFloorTexture and CheckActorCeilingTexture aware of 3D-floors.
- When morphing, transfer the score to the new actor, and when unmorphing, transfer the morphed actor's score back to the old actor.
- Fixed: D_WriteUserInfoStrings() mixed the colorset with the color for the verbose form.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1317 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2012-03-18 14:43:42 +00:00
parent 07bf0c470d
commit ab529ac7f7
8 changed files with 135 additions and 49 deletions

View file

@ -598,8 +598,8 @@ void D_WriteUserInfoStrings (int i, BYTE **stream, bool compact)
,
D_EscapeUserInfo(info->netname).GetChars(),
(double)info->aimdist / (float)ANGLE_1,
info->colorset,
RPART(info->color), GPART(info->color), BPART(info->color),
info->colorset,
D_EscapeUserInfo(skins[info->skin].name).GetChars(),
info->team,
info->gender == GENDER_FEMALE ? "female" :