* Updated to ZDoom 4181:

- Fixed: P_SpawnPlayerMissile() should not 0 the pitch for weapons that don't autoaim. This allows A_FireOldBFG to work properly when freelook is disabled.
- Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
- Added A_SetDamageType.
- Added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1537 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2013-03-14 07:42:44 +00:00
parent 16f120e3aa
commit aa3d0b8be7
7 changed files with 43 additions and 14 deletions

View file

@ -3,5 +3,5 @@
// This file was automatically generated by the
// updaterevision tool. Do not edit by hand.
#define ZD_SVN_REVISION_STRING "4177"
#define ZD_SVN_REVISION_NUMBER 4177
#define ZD_SVN_REVISION_STRING "4181"
#define ZD_SVN_REVISION_NUMBER 4181