* Updated to ZDoom 4136:

- Fixed: spynext/prev were unreliable with player prediction.
- Fixed: The changemap CCMD did not work for maps not defined by MAPINFO.
- Fixed: When adding a forwardmove value, P_Bob() needs to do the same pitch-dependent scaling   as P_ForwardThrust().
- Changed the "notrelevant" checks in R_RenderMaskedSegRange() to not include equality in their   comparison operators. Fixes one map (http://forum.zdoom.org/viewtopic.php?f=2&t=34082); might   break others. Maybe. [This does not concern the OpenGL renderer.]
- Fixed: info CCMD listed bounce flags twice, under separate names.
- Skip the MF2_PASSMOBJ height checks in PIT_CheckThing() for ripper missiles.
- Fixed: Because P_OpenMapData() now reopens the containing file for the map, P_LoadGLNodes() needs a new check for if the map came from a regular wad.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1527 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2013-02-14 10:28:14 +00:00
parent f8da6b2de2
commit a6b89e2b6a
11 changed files with 46 additions and 28 deletions

View file

@ -304,6 +304,7 @@ MapData *P_OpenMapData(const char * mapname)
// As such any special handling for other types of lumps is skipped.
map->MapLumps[0].Reader = map->file = Wads.ReopenLumpNum(lump_name);
map->Encrypted = Wads.IsEncryptedFile(lump_name);
map->InWad = true;
if (map->Encrypted)
{ // If it's encrypted, then it's a Blood file, presumably a map.