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* Updated to ZDoom 4136:
- Fixed: spynext/prev were unreliable with player prediction. - Fixed: The changemap CCMD did not work for maps not defined by MAPINFO. - Fixed: When adding a forwardmove value, P_Bob() needs to do the same pitch-dependent scaling as P_ForwardThrust(). - Changed the "notrelevant" checks in R_RenderMaskedSegRange() to not include equality in their comparison operators. Fixes one map (http://forum.zdoom.org/viewtopic.php?f=2&t=34082); might break others. Maybe. [This does not concern the OpenGL renderer.] - Fixed: info CCMD listed bounce flags twice, under separate names. - Skip the MF2_PASSMOBJ height checks in PIT_CheckThing() for ripper missiles. - Fixed: Because P_OpenMapData() now reopens the containing file for the map, P_LoadGLNodes() needs a new check for if the map came from a regular wad. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1527 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -304,6 +304,7 @@ MapData *P_OpenMapData(const char * mapname)
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// As such any special handling for other types of lumps is skipped.
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map->MapLumps[0].Reader = map->file = Wads.ReopenLumpNum(lump_name);
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map->Encrypted = Wads.IsEncryptedFile(lump_name);
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map->InWad = true;
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if (map->Encrypted)
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{ // If it's encrypted, then it's a Blood file, presumably a map.
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