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* Removed SDL_Quit() from SDLGLVideo destructor.
* Updated to ZDoom r3334: - Initialize mSentAdvance to false. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1281 b0f79afe-0144-0410-b225-9a4edf0717df
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3 changed files with 22 additions and 22 deletions
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@ -695,6 +695,7 @@ DIntermissionController::DIntermissionController(FIntermissionDescriptor *Desc,
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mDeleteDesc = DeleteDesc;
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mIndex = 0;
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mAdvance = false;
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mSentAdvance = false;
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mScreen = NULL;
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mFirst = true;
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mGameState = state;
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@ -131,7 +131,6 @@ SDLGLVideo::SDLGLVideo (int parm)
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SDLGLVideo::~SDLGLVideo ()
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{
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if (GLRenderer != NULL) GLRenderer->FlushTextures();
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SDL_Quit( );
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}
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void SDLGLVideo::StartModeIterator (int bits, bool fs)
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@ -3,5 +3,5 @@
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "3333"
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#define ZD_SVN_REVISION_NUMBER 3333
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#define ZD_SVN_REVISION_STRING "3334"
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#define ZD_SVN_REVISION_NUMBER 3334
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