* Removed SDL_Quit() from SDLGLVideo destructor.

* Updated to ZDoom r3334:
- Initialize mSentAdvance to false.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1281 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2011-12-29 17:57:26 +00:00
parent 4f2244b891
commit a691a5dc46
3 changed files with 22 additions and 22 deletions

View file

@ -695,6 +695,7 @@ DIntermissionController::DIntermissionController(FIntermissionDescriptor *Desc,
mDeleteDesc = DeleteDesc;
mIndex = 0;
mAdvance = false;
mSentAdvance = false;
mScreen = NULL;
mFirst = true;
mGameState = state;

View file

@ -131,7 +131,6 @@ SDLGLVideo::SDLGLVideo (int parm)
SDLGLVideo::~SDLGLVideo ()
{
if (GLRenderer != NULL) GLRenderer->FlushTextures();
SDL_Quit( );
}
void SDLGLVideo::StartModeIterator (int bits, bool fs)

View file

@ -3,5 +3,5 @@
// This file was automatically generated by the
// updaterevision tool. Do not edit by hand.
#define ZD_SVN_REVISION_STRING "3333"
#define ZD_SVN_REVISION_NUMBER 3333
#define ZD_SVN_REVISION_STRING "3334"
#define ZD_SVN_REVISION_NUMBER 3334