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- always call P_LoopSidedefs before initializing polyobjects.
git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@900 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -3901,7 +3901,9 @@ void P_SetupLevel (char *lumpname, int position)
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gl_PreprocessLevel();
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times[16].Clock();
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if (ForceNodeBuild) P_LoopSidedefs (false);
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// Screw it! I have no desire to track down all cases where this is necessary just to save a few
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// microseconds in the case the second P_LoopSidedefs call is not needed.
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/*if (ForceNodeBuild)*/ P_LoopSidedefs (false);
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PO_Init (); // Initialize the polyobjs
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times[16].Unclock();
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