- fixed: The partner segs need to be initialized before spawning the actors so doing it in gl_PreprocessLevel is too late.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@927 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2010-08-31 21:17:34 +00:00
parent 8c7aa934f4
commit 9b022ff54e
3 changed files with 41 additions and 5 deletions

View file

@ -3963,6 +3963,8 @@ void P_SetupLevel (char *lumpname, int position)
deathmatchstarts.Clear ();
gl_InitSegs();
if (!buildmap)
{
// [RH] Spawn slope creating things first.