mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-06-04 03:00:47 +00:00
- fixed: The partner segs need to be initialized before spawning the actors so doing it in gl_PreprocessLevel is too late.
git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@927 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
parent
8c7aa934f4
commit
9b022ff54e
3 changed files with 41 additions and 5 deletions
|
@ -3963,6 +3963,8 @@ void P_SetupLevel (char *lumpname, int position)
|
|||
|
||||
deathmatchstarts.Clear ();
|
||||
|
||||
gl_InitSegs();
|
||||
|
||||
if (!buildmap)
|
||||
{
|
||||
// [RH] Spawn slope creating things first.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue