* Updated to ZDoom r2532:

- Added PinkSilver's ACS Checksight submission.
- Added TheShooter7/Aroenai's patch for switch on pickup menu option.
- Added TheShooter7's patch for NOPITCH flags for hitscan attacks.
- Enable backpatching on non-Windows machines.
- Maybe enable assembly on Intel Macs?
- Make the Cocoa IWAD picker behave like the others: Double-clicking an entry starts it, as does pressing Return, and pressing Escape is equivalent to the Cancel button.
- Fixed byte swapping the script count for new-style ACS. My 2poly.wad now works on PPC.
- Fixed more byte swapping lackage in p_acs.cpp. A cursory run through Hexen seems to have scripting working now.
- Fixed a number of places in p_acs.cpp that did not do byte swapping but should have.
- Fix printf warnings in p_setup.cpp.
- Fix buiding on PowerPC.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@886 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2010-08-13 11:41:17 +00:00
parent 2f8f760142
commit 9ad088f62d
16 changed files with 322 additions and 85 deletions

View file

@ -1365,8 +1365,8 @@ void P_LoadSubsectors (MapData * map)
if ((size_t)subsectors[i].firstline >= maxseg)
{
Printf ("Subsector %d contains invalid segs %u-%u\n"
"The BSP will be rebuilt.\n", i, subsectors[i].firstline,
subsectors[i].firstline + subsectors[i].numlines - 1);
"The BSP will be rebuilt.\n", i, (unsigned)subsectors[i].firstline,
(unsigned)subsectors[i].firstline + subsectors[i].numlines - 1);
ForceNodeBuild = true;
delete[] nodes;
delete[] subsectors;
@ -1376,7 +1376,7 @@ void P_LoadSubsectors (MapData * map)
{
Printf ("Subsector %d contains invalid segs %u-%u\n"
"The BSP will be rebuilt.\n", i, maxseg,
subsectors[i].firstline + subsectors[i].numlines - 1);
(unsigned)subsectors[i].firstline + subsectors[i].numlines - 1);
ForceNodeBuild = true;
delete[] nodes;
delete[] subsectors;