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* Updated to ZDoom r3813:
- Added additive blending for floors and ceilings [in software renderer, OpenGL already had them]. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1440 b0f79afe-0144-0410-b225-9a4edf0717df
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5 changed files with 187 additions and 15 deletions
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@ -1185,7 +1185,7 @@ void R_Subsector (subsector_t *sub)
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frontsector->GetTexture(sector_t::floor),
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floorlightlevel + r_actualextralight, // killough 3/16/98
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frontsector->GetAlpha(sector_t::floor),
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!!(frontsector->GetFlags(sector_t::floor) & PLANEF_ADDITIVE),
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!!(fakeFloor->flags && FF_ADDITIVETRANS),
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frontsector->GetXOffset(position), // killough 3/7/98
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frontsector->GetYOffset(position), // killough 3/7/98
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frontsector->GetXScale(position),
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@ -1250,7 +1250,7 @@ void R_Subsector (subsector_t *sub)
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frontsector->GetTexture(sector_t::ceiling),
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ceilinglightlevel + r_actualextralight, // killough 4/11/98
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frontsector->GetAlpha(sector_t::ceiling),
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!!(frontsector->GetFlags(sector_t::ceiling) & PLANEF_ADDITIVE),
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!!(fakeFloor->flags && FF_ADDITIVETRANS),
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frontsector->GetXOffset(position), // killough 3/7/98
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frontsector->GetYOffset(position), // killough 3/7/98
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frontsector->GetXScale(position),
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