Update to ZDoom r3088:

* Added "special" console command for executing action specials.
    * Fixed buffer overflow attack for DEM_RUNSCRIPT(2).
    * Fixed: FMODSoundRenderer::DrawWaveDebug() only allocated enough space for the wavearray based on the window_size, so for large numbers of output channels, it would not allocate enough space for the spectrum data (which is definied by SPECTRUM_SIZE, not the window_size) and write junk on the stack when drawing the spectrums, causing a crash.
    * Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
    * Added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
    * bumped savegame version for flechette type changes.
    * Added Chris's KDE IWAD picker submission.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1153 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2011-01-02 22:29:16 +00:00
parent 3cbdbdf01f
commit 95f966faf5
38 changed files with 2745 additions and 252 deletions

View file

@ -432,7 +432,8 @@ void APlayerPawn::Serialize (FArchive &arc)
<< InvSel
<< MorphWeapon
<< DamageFade
<< PlayerFlags;
<< PlayerFlags
<< FlechetteType;
}
//===========================================================================