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Update to ZDoom r3088:
* Added "special" console command for executing action specials. * Fixed buffer overflow attack for DEM_RUNSCRIPT(2). * Fixed: FMODSoundRenderer::DrawWaveDebug() only allocated enough space for the wavearray based on the window_size, so for large numbers of output channels, it would not allocate enough space for the spectrum data (which is definied by SPECTRUM_SIZE, not the window_size) and write junk on the stack when drawing the spectrums, causing a crash. * Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. * Added 'player.flechettetype' property so that the appropriate flechette type can be set per player class. * bumped savegame version for flechette type changes. * Added Chris's KDE IWAD picker submission. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1153 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -432,7 +432,8 @@ void APlayerPawn::Serialize (FArchive &arc)
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<< InvSel
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<< MorphWeapon
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<< DamageFade
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<< PlayerFlags;
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<< PlayerFlags
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<< FlechetteType;
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}
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//===========================================================================
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