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- Added Skulltag's HQ resite feature
- removed special handling for old ZSBSPs that threw out overlapping linedefs. If such nodes are encountered now a rebuild is forced instead of trying to work with the broken data. - Update to ZDoom r1333: - Added Karate Chris's new DMFlags submission. - Fixed: The correct player class was not remembered when the menu had both a player class selection menu and an episode menu. - Fixed: AddToConsole could write outside its working buffer. - Fixed: 0 was no longer recognized as placeholder for 'no state' in A_Chase. - Fixed: When picking up weapons the code did not check if it should switch away from weak weapons. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@279 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -1451,6 +1451,10 @@ CCMD (kill)
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}
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else
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{
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// If suiciding is disabled, then don't do it.
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if (dmflags2 & DF2_NOSUICIDE)
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return;
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// Kill the player
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Net_WriteByte (DEM_SUICIDE);
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}
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