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- Added Skulltag's HQ resite feature
- removed special handling for old ZSBSPs that threw out overlapping linedefs. If such nodes are encountered now a rebuild is forced instead of trying to work with the broken data. - Update to ZDoom r1333: - Added Karate Chris's new DMFlags submission. - Fixed: The correct player class was not remembered when the menu had both a player class selection menu and an episode menu. - Fixed: AddToConsole could write outside its working buffer. - Fixed: 0 was no longer recognized as placeholder for 'no state' in A_Chase. - Fixed: When picking up weapons the code did not check if it should switch away from weak weapons. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@279 b0f79afe-0144-0410-b225-9a4edf0717df
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39 changed files with 583 additions and 300 deletions
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@ -370,11 +370,17 @@ void D_SetupUserInfo ()
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}
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if (autoaim > 35.f || autoaim < 0.f)
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{
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coninfo->aimdist = ANGLE_1*35;
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if (dmflags & DF2_NOAUTOAIM)
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coninfo->savedaimdist = ANGLE_1*35;
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else
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coninfo->aimdist = ANGLE_1*35;
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}
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else
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{
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coninfo->aimdist = abs ((int)(autoaim * (float)ANGLE_1));
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if (dmflags & DF2_NOAUTOAIM)
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coninfo->savedaimdist = abs ((int)(autoaim * (float)ANGLE_1));
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else
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coninfo->aimdist = abs ((int)(autoaim * (float)ANGLE_1));
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}
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coninfo->color = color;
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coninfo->skin = R_FindSkin (skin, 0);
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@ -684,11 +690,17 @@ void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
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angles = atof (value);
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if (angles > 35.f || angles < 0.f)
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{
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info->aimdist = ANGLE_1*35;
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if (dmflags & DF2_NOAUTOAIM)
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info->savedaimdist = ANGLE_1*35;
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else
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info->aimdist = ANGLE_1*35;
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}
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else
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{
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info->aimdist = abs ((int)(angles * (float)ANGLE_1));
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if (dmflags & DF2_NOAUTOAIM)
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info->savedaimdist = abs ((int)(angles * (float)ANGLE_1));
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else
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info->aimdist = abs ((int)(angles * (float)ANGLE_1));
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}
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}
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break;
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@ -804,6 +816,8 @@ FArchive &operator<< (FArchive &arc, userinfo_t &info)
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arc.Read (&info.netname, sizeof(info.netname));
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}
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arc << info.team << info.aimdist << info.color << info.skin << info.gender << info.neverswitch;
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if (SaveVersion >= 1333) arc << info.savedaimdist;
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else info.savedaimdist = info.aimdist;
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return arc;
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}
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