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- Changed creation of warped GL textures so that it is done after the buffer has been
processed by the GL code. - Fixed: A_Jump used a wrong index into the jump address table. - Fixed: The recent changes in the DECORATE parser require the special parameter to A_CallSpecial to be an expression, not a constant. - Removed game filters from old style decorations. No WAD in existence ever used them and removing them allows to make the parser more robust. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@159 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -460,7 +460,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Jump)
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}
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else
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{
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ACTION_JUMP(jumps[(pr_cajump() % (count - 1)) + 2]);
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ACTION_JUMP(jumps[(pr_cajump() % (count - 1))]);
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}
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}
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ACTION_SET_RESULT(false); // Jumps should never set the result for inventory state chains!
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