- Changed creation of warped GL textures so that it is done after the buffer has been

processed by the GL code.
- Fixed: A_Jump used a wrong index into the jump address table.
- Fixed: The recent changes in the DECORATE parser require the special parameter
  to A_CallSpecial to be an expression, not a constant.
- Removed game filters from old style decorations. No WAD in existence ever 
  used them and removing them allows to make the parser more robust.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@159 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2008-08-14 19:10:59 +00:00
parent 59501a6aed
commit 8c77bc8d50
14 changed files with 157 additions and 218 deletions

View file

@ -460,7 +460,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Jump)
}
else
{
ACTION_JUMP(jumps[(pr_cajump() % (count - 1)) + 2]);
ACTION_JUMP(jumps[(pr_cajump() % (count - 1))]);
}
}
ACTION_SET_RESULT(false); // Jumps should never set the result for inventory state chains!