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* Updated to ZDoom r3563:
- Fix type conversion warning. - In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do. - Rename FFCF_3DMIDTEXRESTRICT to FF_3DRESTRICT and make it work with 3D floors too. - Fixed: Do not play skinned sounds when the player has the NOSKIN flag set. - Fixed: If a player has the NOSKIN flag set, do not change their appearance to that of the skin when spawning or changing the skin. - Fixed: DSBarInfo did not declare its object pointers for the garbage collector. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1358 b0f79afe-0144-0410-b225-9a4edf0717df
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12 changed files with 30 additions and 20 deletions
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@ -765,6 +765,7 @@ void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
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if (players[i].mo != NULL)
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{
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if (players[i].cls != NULL &&
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!(players[i].mo->flags4 & MF4_NOSKIN) &&
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players[i].mo->state->sprite ==
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GetDefaultByType (players[i].cls)->SpawnState->sprite)
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{ // Only change the sprite if the player is using a standard one
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