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Update to ZDoom r1662:
- Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking. - Fixed handling of embedded WADs. - Added Gez's A_CheckCeiling submission. - Fixed: AM_NewResolution crashed when called from outside a level. - Added support for Quake PAK files. - Improved warning messages for WAD files with incorrect marker usage. - complete restructuring of resource file handling for more flexibility and future extensions. - Removed merging of special namespaces. For the texture manager this has become totally useless so there is no need to do this anymore. Not merging the namespaces also allows a much more reliable detection of lumps belonging to special namespaces so the ScanForFlatHack function is no longer needed. Instead, any lump up to F_END with a length of 4096 will be marked for inclusion as a flat texture if no F_START marker is found. - fixed MustConfirm parsing in MAPINFO - Made the counting of intermission stats in Doom a GAMEINFO option so that it can be activated in all games. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@324 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -914,6 +914,11 @@ void AM_maxOutWindowScale ()
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void AM_NewResolution()
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{
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fixed_t oldmin = min_scale_mtof;
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if ( oldmin == 0 )
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{
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return; // [SP] Not in a game, exit!
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}
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AM_calcMinMaxMtoF();
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scale_mtof = Scale(scale_mtof, min_scale_mtof, oldmin);
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scale_ftom = MapDiv(MAPUNIT, scale_mtof);
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