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* Updated to ZDoom r3295:
- Added proper splash checks with 3D-floors. - Fixed crash when trying to play a MIDI file with no notes. - Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4) - Fixed MSVC warning. - Adjust VisibleToPlayerClass to accept multiple classes as well as work with inheritance. - Backported VisibleToTeam and VisibleToPlayerClass from Skulltag with some modifications. - Backported kgsws's weapon dropitem changes from Skulltag. - Fix more errors found with static code analysis. - Fix uninitialized string buffer in bot code. - Fixed some more potential NULL pointer accesses. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1257 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -3098,7 +3098,6 @@ static void P_GroupLines (bool buildmap)
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// set the soundorg to the middle of the bounding box
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sector->soundorg[0] = bbox.Right()/2 + bbox.Left()/2;
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sector->soundorg[1] = bbox.Top()/2 + bbox.Bottom()/2;
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sector->soundorg[2] = sector->floorplane.ZatPoint (sector->soundorg[0], sector->soundorg[1]);
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}
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delete[] linesDoneInEachSector;
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times[3].Unclock();
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