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- Added more options to Light_ForceLightning: Setting the first arg to 0
will behave as before, setting it to 1 will create exactly one lighting and setting it to 2 will terminate lightning for the current level completely. And it will also work on maps that don't have lightning set in MAPINFO now. - Added: Sector movement that causes deep water to change its height now will trigger associated sector actions and adjust the actor's water level. - Fixed: The serializer for side_t::part never read the texture information from a savegame. - Fixed: side_t::StopInterpolation called setinterpolation instead of stopinterpolation. Also moved the clearinterpolation call in P_SetupLevel after the P_FreeLevelData to make absolutely sure that nothing in there can leave an interpolator behind by accident. - Applied Linux fixes by Jim. SBARINFO update by Blzut3: - Fixed: the playerclass command needed a null pointer check to prevent crashing on respawn. - Fixed: Mug Shot states were not reset on respawn. - Removed keepoffsets flag since apparently it was keeping the offsets by default. The means that the only thing not affected by the offsets was using nullimage as a background. Since I wasn't able to get a result I liked I'm going to say that if you want a black background with high res positioning you will have to create your own bar image. Maybe I'll fix it some other time. - Added: monospacefonts variable which allows for all of the fonts to be monospaced by a specified character (from their fontset of corse). - Made SBarInfo recognize the bar names for the Strife popups but they don't do anything beyond that. The names are: popuplog, popupkeys, and popupstatus. - Started converting the drawing routine to be more flexable towards high resolution status bars. (Only did one call so far.) NOTE: ZDoom's new sound code is not in yet because it's still too broken for serious use. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@69 b0f79afe-0144-0410-b225-9a4edf0717df
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19 changed files with 297 additions and 105 deletions
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@ -1112,7 +1112,7 @@ void DWaggleBase::DoWaggle (bool ceiling)
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dist = FixedMul (m_OriginalDist - plane->d, plane->ic);
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*texz -= plane->HeightDiff (m_OriginalDist);
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plane->d = m_OriginalDist;
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P_ChangeSector (m_Sector, true, dist, ceiling);
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P_ChangeSector (m_Sector, true, dist, ceiling, false);
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if (ceiling)
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{
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m_Sector->ceilingdata = NULL;
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@ -1144,7 +1144,7 @@ void DWaggleBase::DoWaggle (bool ceiling)
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FixedMul (FloatBobOffsets[(m_Accumulator>>FRACBITS)&63], m_Scale));
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*texz += plane->HeightDiff (dist);
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dist = plane->HeightDiff (dist);
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P_ChangeSector (m_Sector, true, dist, ceiling);
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P_ChangeSector (m_Sector, true, dist, ceiling, false);
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}
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//==========================================================================
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