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* Updated to ZDoom r2965:
- Made "follow player" automap option a CVAR and added a menu item for it. - Added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Not for hubs. - Made all crosshair related CVARs game specific. They were all global to all supportesd games. - Fixed: When used on non-projectiles A_Explode ignored the HurtSource flag. - Fixed: The intermission screen was not taking texture scaling into account (it was written before the introduction of scaled texture handling for 2D.) - Fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME - Added STTPRCNT to HUDFONT_DOOM git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1065 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -4325,7 +4325,7 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b
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if (thing->flags3 & MF3_NORADIUSDMG && !(bombspot->flags4 & MF4_FORCERADIUSDMG))
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continue;
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if (!DamageSource && thing == bombsource)
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if (!DamageSource && (thing == bombsource || thing == bombspot))
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{ // don't damage the source of the explosion
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continue;
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}
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