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* Updated to ZDoom r2713:
- Replaced AM_Rotate with a more precise floating point version posted by Entryway. - Fixed: when using the border property of drawbar, interpolation didn't work quite right. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@942 b0f79afe-0144-0410-b225-9a4edf0717df
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4 changed files with 20 additions and 16 deletions
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@ -1938,14 +1938,19 @@ void AM_drawWalls (bool allmap)
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//
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//=============================================================================
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void AM_rotate (fixed_t *x, fixed_t *y, angle_t a)
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void AM_rotate(fixed_t *xp, fixed_t *yp, angle_t a)
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{
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fixed_t tmpx;
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double x = FIXED2FLOAT(*xp);
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double y = FIXED2FLOAT(*yp);
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double rot = (double)a / (double)(1u << 31) * (double)M_PI;
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double sinrot = sin(rot);
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double cosrot = cos(rot);
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a >>= ANGLETOFINESHIFT;
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tmpx = DMulScale16 (*x,finecosine[a],*y,-finesine[a]);
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*y = DMulScale16 (*x,finesine[a],*y,finecosine[a]);
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*x = tmpx;
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double tmpx = (x * cosrot) - (y * sinrot);
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y = (x * sinrot) + (y * cosrot);
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x = tmpx;
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*xp = FLOAT2FIXED(x);
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*yp = FLOAT2FIXED(y);
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}
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//=============================================================================
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