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* Updated to ZDoom r3311:
- Added support for PALVERS lump. (See ZDoom wiki.) - Fixed: 2048 should be a valid height for a Doom patch. - Add compat_badangles to the menu. - Added compat_badangles to simulate Doom's incorrect sine table: Player spawning and teleporting will be offset by one fineangle so they cannot face directly in one of the cardinal directions. - Fixed: restart ccmd did not reset the palette. - Fix incorrect line arg count for Ceiling_Waggle. - Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply the offset to the target height. (This is Heretic's behavior.) - Fixed: Strife line type 11 has the same Teleport_NewMap/Exit_Normal semantics as line type 52. - Fixed floor crushers in Strife. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1262 b0f79afe-0144-0410-b225-9a4edf0717df
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26 changed files with 279 additions and 137 deletions
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@ -1080,7 +1080,7 @@ void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
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}
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else
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{ // regular flat
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FTexture *tex = TexMan(pl->picnum);
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FTexture *tex = TexMan(pl->picnum, true);
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if (tex->UseType == FTexture::TEX_Null)
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{
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@ -1368,9 +1368,9 @@ void R_DrawSkyPlane (visplane_t *pl)
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if (!(pl->sky & PL_SKYFLAT))
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{ // use sky1
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sky1:
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frontskytex = TexMan(sky1tex);
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frontskytex = TexMan(sky1tex, true);
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if (level.flags & LEVEL_DOUBLESKY)
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backskytex = TexMan(sky2tex);
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backskytex = TexMan(sky2tex, true);
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else
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backskytex = NULL;
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skyflip = 0;
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@ -1381,7 +1381,7 @@ void R_DrawSkyPlane (visplane_t *pl)
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}
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else if (pl->sky == PL_SKYFLAT)
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{ // use sky2
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frontskytex = TexMan(sky2tex);
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frontskytex = TexMan(sky2tex, true);
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backskytex = NULL;
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frontcyl = sky2cyl;
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skyflip = 0;
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@ -1407,7 +1407,7 @@ void R_DrawSkyPlane (visplane_t *pl)
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pos = side_t::top;
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}
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frontskytex = TexMan(s->GetTexture(pos));
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frontskytex = TexMan(s->GetTexture(pos), true);
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if (frontskytex == NULL || frontskytex->UseType == FTexture::TEX_Null)
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{ // [RH] The blank texture: Use normal sky instead.
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goto sky1;
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