- fixed: A_CallSpecial must be declared in DECORATE so that a symbol table

entry can be generated for it.
- fixed: Dehacked replaced pickups multiple times for changing its states.
- fixed: Dehacked must copy AInventory's state to any item it hacks to be a 
  pickup.
- fixed a few more DECORATE bugs.
- fixed: Restored accidentally deleted call to set dynamic lights after state change.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@157 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2008-08-13 16:22:03 +00:00
parent cd15b90021
commit 636ecb8933
11 changed files with 54 additions and 14 deletions

View file

@ -1,3 +1,11 @@
August 12, 2008 (Changes by Graf Zahl)
- fixed: A_CallSpecial must be declared in DECORATE so that a symbol table
entry can be generated for it.
- fixed: Dehacked replaced pickups multiple times for changing its states.
- fixed: Dehacked must copy AInventory's state to any item it hacks to be a
pickup.
- fixed a few more DECORATE bugs.
August 12, 2008 (Changes by Graf Zahl)
- Fixed: The chat sound for Strife was misnamed in the gameinfo structure.
- fixed a few DECORATE bugs.