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- fixed: A_CallSpecial must be declared in DECORATE so that a symbol table
entry can be generated for it. - fixed: Dehacked replaced pickups multiple times for changing its states. - fixed: Dehacked must copy AInventory's state to any item it hacks to be a pickup. - fixed a few more DECORATE bugs. - fixed: Restored accidentally deleted call to set dynamic lights after state change. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@157 b0f79afe-0144-0410-b225-9a4edf0717df
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August 12, 2008 (Changes by Graf Zahl)
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- fixed: A_CallSpecial must be declared in DECORATE so that a symbol table
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entry can be generated for it.
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- fixed: Dehacked replaced pickups multiple times for changing its states.
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- fixed: Dehacked must copy AInventory's state to any item it hacks to be a
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pickup.
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- fixed a few more DECORATE bugs.
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August 12, 2008 (Changes by Graf Zahl)
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- Fixed: The chat sound for Strife was misnamed in the gameinfo structure.
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- fixed a few DECORATE bugs.
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