* Updated to ZDoom 4161:

- Fixed: RandomSpawner could hang on lists with monsters when nomonsters is enabled or with 'None' items.
- Fixed: A TITLEMAP defined with SpawnWithWeaponRaised set caused a crash.
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
- Fixed: r3860 inadvertently inverted the damage check for thrusting in P_RadiusAttack().
- Cleared GCC warnings.
- Fixed: strcpy on map arrays didn't properly translate the array number.
- Fixed: the ExplosiveBarrel's height was wrong. 


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1531 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2013-02-23 00:53:43 +00:00
parent e7092846bb
commit 5f6aad30f5
10 changed files with 49 additions and 28 deletions

View file

@ -244,10 +244,10 @@ player_t::player_t()
lastkilltime(0),
multicount(0),
spreecount(0),
WeaponState(0),
ReadyWeapon(0),
PendingWeapon(0),
cheats(0),
WeaponState(0),
timefreezer(0),
refire(0),
inconsistant(0),