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* Updated to ZDoom 4161:
- Fixed: RandomSpawner could hang on lists with monsters when nomonsters is enabled or with 'None' items. - Fixed: A TITLEMAP defined with SpawnWithWeaponRaised set caused a crash. - Fixed: r4067 completely disabled weapon switching via A_ReFire. - Fixed: r3860 inadvertently inverted the damage check for thrusting in P_RadiusAttack(). - Cleared GCC warnings. - Fixed: strcpy on map arrays didn't properly translate the array number. - Fixed: the ExplosiveBarrel's height was wrong. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1531 b0f79afe-0144-0410-b225-9a4edf0717df
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10 changed files with 49 additions and 28 deletions
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@ -244,10 +244,10 @@ player_t::player_t()
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lastkilltime(0),
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multicount(0),
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spreecount(0),
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WeaponState(0),
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ReadyWeapon(0),
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PendingWeapon(0),
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cheats(0),
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WeaponState(0),
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timefreezer(0),
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refire(0),
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inconsistant(0),
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