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* Updated to ZDoom 4038:
- Fixed: DBaseStatusBar::Draw shouldn't run for the AltHud. - Added A_UnSetInvulnerable() to the FireDemon (aka Afrit)'s Pain state, in case it gets pained before entering its Chase state. - P_DaggerAlert() now puts the emitter into its Pain.Dagger state if it has one, but will still use the regular Pain state if not. - Shorten text of the longest lines in the gameplay options menu. - Sync A_LookEx with A_Look, with regards to COMPATF_SOUNDTARGET. - Retain the Scroll_Texture_(Left|Right|Up|Down) specials on lines for the sake of compat_useblocking. - Fixed: The health bonuses atop the pillars in the starting room of Void could not be picked up because they no longer physically clip through the floor. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1509 b0f79afe-0144-0410-b225-9a4edf0717df
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "4031"
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#define ZD_SVN_REVISION_NUMBER 4031
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#define ZD_SVN_REVISION_STRING "4038"
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#define ZD_SVN_REVISION_NUMBER 4038
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