* Updated to ZDoom 4038:

- Fixed: DBaseStatusBar::Draw shouldn't run for the AltHud.
- Added A_UnSetInvulnerable() to the FireDemon (aka Afrit)'s Pain state, in case it gets pained before entering its Chase state.
- P_DaggerAlert() now puts the emitter into its Pain.Dagger state if it has one, but will still use the regular Pain state if not.
- Shorten text of the longest lines in the gameplay options menu.
- Sync A_LookEx with A_Look, with regards to COMPATF_SOUNDTARGET.
- Retain the Scroll_Texture_(Left|Right|Up|Down) specials on lines for the sake of compat_useblocking.
- Fixed: The health bonuses atop the pillars in the starting room of Void could not be picked up because they no longer physically clip through the floor.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1509 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2013-01-23 22:09:41 +00:00
parent 7d2566ef1e
commit 5e7cd3a647
10 changed files with 105 additions and 7 deletions

View file

@ -3,5 +3,5 @@
// This file was automatically generated by the
// updaterevision tool. Do not edit by hand.
#define ZD_SVN_REVISION_STRING "4031"
#define ZD_SVN_REVISION_NUMBER 4031
#define ZD_SVN_REVISION_STRING "4038"
#define ZD_SVN_REVISION_NUMBER 4038