* Added missing po_man.h.

* Updated to ZDoom r2450:
- Added DavidPH's Poison damage extension but changed it so that the metadata can be removed.
- Added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@848 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2010-07-23 22:01:12 +00:00
parent 2e875d89e6
commit 5c0247886e
36 changed files with 274 additions and 59 deletions

View file

@ -1088,6 +1088,13 @@ bool PIT_CheckThing (AActor *thing, FCheckPosition &tm)
P_RipperBlood (tm.thing, thing);
}
S_Sound (tm.thing, CHAN_BODY, "misc/ripslop", 1, ATTN_IDLE);
// Do poisoning (if using new style poison)
if (tm.thing->PoisonDuration != INT_MIN)
{
P_PoisonMobj(thing, tm.thing, tm.thing->target, tm.thing->PoisonDamage, tm.thing->PoisonDuration, tm.thing->PoisonPeriod);
}
damage = tm.thing->GetMissileDamage (3, 2);
P_DamageMobj (thing, tm.thing, tm.thing->target, damage, tm.thing->DamageType);
if (!(tm.thing->flags3 & MF3_BLOODLESSIMPACT))
@ -1109,6 +1116,13 @@ bool PIT_CheckThing (AActor *thing, FCheckPosition &tm)
return true;
}
}
// Do poisoning (if using new style poison)
if (tm.thing->PoisonDuration != INT_MIN)
{
P_PoisonMobj(thing, tm.thing, tm.thing->target, tm.thing->PoisonDamage, tm.thing->PoisonDuration, tm.thing->PoisonPeriod);
}
// Do damage
damage = tm.thing->GetMissileDamage ((tm.thing->flags4 & MF4_STRIFEDAMAGE) ? 3 : 7, 1);
if ((damage > 0) || (tm.thing->flags6 & MF6_FORCEPAIN))
@ -3471,6 +3485,13 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
trace.Actor, srcangle, srcpitch);
}
}
// Allow puffs to inflict poison damage, so that hitscans can poison, too.
if (puffDefaults->PoisonDuration != INT_MIN)
{
P_PoisonMobj(trace.Actor, puff ? puff : t1, t1, puffDefaults->PoisonDamage, puffDefaults->PoisonDuration, puffDefaults->PoisonPeriod);
}
// [GZ] If MF6_FORCEPAIN is set, we need to call P_DamageMobj even if damage is 0!
// Note: The puff may not yet be spawned here so we must check the class defaults, not the actor.
if (damage || (puffDefaults->flags6 & MF6_FORCEPAIN))
@ -3840,6 +3861,10 @@ void P_RailAttack (AActor *source, int damage, int offset, int color1, int color
P_TraceBleed (damage, x, y, z, RailHits[i].HitActor, source->angle, pitch);
}
if (spawnpuff) P_SpawnPuff (source, puffclass, x, y, z, source->angle - ANG90, 1, PF_HITTHING);
if (puffDefaults && puffDefaults->PoisonDuration != INT_MIN)
P_PoisonMobj(RailHits[i].HitActor, thepuff ? thepuff : source, source, puffDefaults->PoisonDamage, puffDefaults->PoisonDuration, puffDefaults->PoisonPeriod);
P_DamageMobj (RailHits[i].HitActor, thepuff? thepuff:source, source, damage, damagetype, DMG_INFLICTOR_IS_PUFF);
}