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Update to ZDoom r1169:
- Added a few more macros so that the action function code doesn't have to reference its arguments directly, except 'self'. This may be helpful if it becomes necessary to restructure this code once DoomScript becomes real. - Removed the last remaining global variable related to action functions: pStateCall. Everything is passed properly as function arguments now. - fixed: PlayerChunk was missing the NOSKIN flag. - Macro-fied access to action function parameters. - Deactivated debug output code in d_Dehacked.cpp. - fixed: A_FreezeDeathChunks crashed when a player's head got spawned. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@158 b0f79afe-0144-0410-b225-9a4edf0717df
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