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* Updated to ZDoom r3257:
- Removed some unnecessary r_ header #includes. - Separated sprite and skin maintenance code from r_things.cpp into a separate file. - Moved r_interpolate.cpp and r_translate.cpp to r_data. - Merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used. - Rename src/resources to src/r_data. - Fixed: p_sectors.cpp wouldn't compile. - Moved side_t::GetLightLevel out of software rendering code. - Moved render style and border drawing code out of r_draw.cpp. - Moved all code not specific to the software renderer out of r_bsp.cpp. * Adapted GL files to changes. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1222 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -33,7 +33,7 @@
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#include "w_wad.h"
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#include "a_sharedglobal.h"
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#include "statnums.h"
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#include "r_translate.h"
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#include "r_data/r_translate.h"
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#include "d_event.h"
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#include "gi.h"
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#include "r_bsp.h"
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@ -63,7 +63,7 @@
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#include "a_artifacts.h"
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#include "po_man.h"
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#include "a_keys.h"
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#include "resources/colormaps.h"
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#include "r_data/colormaps.h"
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//=============================================================================
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//
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