* Updated to ZDoom r3257:

- Removed some unnecessary r_ header #includes.
- Separated sprite and skin maintenance code from r_things.cpp into a separate file.
- Moved r_interpolate.cpp and r_translate.cpp to r_data.
- Merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.
- Rename src/resources to src/r_data.
- Fixed: p_sectors.cpp wouldn't compile.
- Moved side_t::GetLightLevel out of software rendering code.
- Moved render style and border drawing code out of r_draw.cpp.
- Moved all code not specific to the software renderer out of r_bsp.cpp.
* Adapted GL files to changes.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1222 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2011-07-06 15:39:10 +00:00
parent 05888b9577
commit 5540b6fefc
110 changed files with 1795 additions and 1737 deletions

View file

@ -33,7 +33,7 @@
#include "w_wad.h"
#include "a_sharedglobal.h"
#include "statnums.h"
#include "r_translate.h"
#include "r_data/r_translate.h"
#include "d_event.h"
#include "gi.h"
#include "r_bsp.h"
@ -63,7 +63,7 @@
#include "a_artifacts.h"
#include "po_man.h"
#include "a_keys.h"
#include "resources/colormaps.h"
#include "r_data/colormaps.h"
//=============================================================================
//