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- Increased the duration of respawn invulnerability by one second.
- DF2_YES_RESPAWN_INVUL and DF_FORCE_RESPAWN now apply to all multiplayer games, not just deathmatch, without the need for turning on alwaysapplydmflags. - Fixed: DF2_YES_RESPAWN_INVUL only worked in deathmatch, even with alwaysapplydmflags turned on. - Fixed: DF_COOP_LOSE_ARMOR did not empty the starting armor items. - Replaced the naive area sound implementation with one that takes into consideration the size and shape of the sector producing the sound. See the lifts on Doom 2 MAP30 and compare with previous versions. - Fixed: The stop sound for sector-based sound sequences was not played with the CHAN_AREA flag. - Removed the distinction between S_Sound() and S_SoundID() functions. Use S_Sound() for both names and IDs from now on. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@123 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -321,11 +321,11 @@ static void StartFloorSound (sector_t *sec)
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{
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if (sec->seqType >= 0)
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{
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SN_StartSequence (sec, sec->seqType, SEQ_PLATFORM, 0, false);
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SN_StartSequence (sec, CHAN_FLOOR, sec->seqType, SEQ_PLATFORM, 0);
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}
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else
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{
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SN_StartSequence (sec, "Floor", 0, false);
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SN_StartSequence (sec, CHAN_FLOOR, "Floor", 0);
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}
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}
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